共和制:修订间差异

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! Barony
! Barony
! City
! City
! [[File:Baron Merchant Republic.png|75px]]
! [[File:Baron Republic.png|75px]]
! Mayor
! Mayor
|
|
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! County
! County
! Grand City
! Grand City
! [[File:Count Merchant Republic.png|75px]]
! [[File:Count Republic.png|75px]]
! Lord Mayor
! Lord Mayor
|
|
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! Duchy
! Duchy
! Republic
! Republic
! [[File:Duke Merchant Republic.png|75px]]
! [[File:Duke Republic.png|75px]]
! Grand Mayor
! Grand Mayor
| Doge
| Doge, Rector
| Wali-Emir
| Wali-Emir
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! Kingdom
! Kingdom
! Most Serene Republic
! Most Serene Republic
! [[File:King Merchant Republic.png|75px]]
! [[File:King Republic.png|75px]]
! Prince Mayor
! Prince Mayor
| Serene Doge
| Serene Doge
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! Empire
! Empire
! Principality
! Principality
! [[File:Emperor Merchant Republic.png|75px]]
! [[File:Emperor Republic.png|75px]]
! Grand Prince
! Grand Prince
|
|
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=== Transforming a Republic ===
=== Transforming a Republic ===


A republic can have it's government type changed in two ways:
A republic can have its government type changed in two ways:


First, to change a grand city into a merchant republic, the grand city must have a coast. Granting a coastal grand city a ducal title will create a merchant republic. If it can, a republic will create a ducal title by itself and transform on its own.
First, to change a grand city into a merchant republic, the grand city must have a coast. Granting a coastal grand city a ducal title will create a merchant republic. If it can, a republic will create a ducal title by itself and transform on its own.

2019年11月12日 (二) 16:46的版本


Republic government.png Republic is a government type in which the ruler is elected from the citizenry, via the Open Elective succession law. Because there is no dynastic persistence between rulers, Republic governments are not playable. They are the government type of cities.

In general, ruling over republics is similar to ruling merchant republics, except for a few key differences. While not as powerful, and unable to create trade posts, regular republics actually pay more in taxes to their liege lords and aren't quite as dangerous to their lieges.

Nomenclature

These names are used for republics.

Shield Rank Title Frame Ruler (Latin, Byzantine) (Muslim) (German)
Barony.png Barony City Baron Republic.png Mayor
County.png County Grand City Count Republic.png Lord Mayor
Duchy.png Duchy Republic Duke Republic.png Grand Mayor Doge, Rector Wali-Emir
Kingdom.png Kingdom Most Serene Republic King Republic.png Prince Mayor Serene Doge Wali-Malik Merchant League
Empire.png Empire Principality Emperor Republic.png Grand Prince

Compared to Merchant Republics

Differences:

  • Normal Republics do not create trade posts
  • Normal Republics are never playable
  • Normal Republics do not have a 'patrician' tax penalty and, so, pay the full Burgher tax rate instead of only 50%
  • Normal Republics will sometimes allow Lieges to revoke titles, Merchant Republics never will

Similarities:

  • Both are very rich and pay a lot of taxes
  • Both object (-20 Opinion) to feudal liege lords

Transforming a Republic

A republic can have its government type changed in two ways:

First, to change a grand city into a merchant republic, the grand city must have a coast. Granting a coastal grand city a ducal title will create a merchant republic. If it can, a republic will create a ducal title by itself and transform on its own.

To change a large republic into a county or a theocracy, a king would have to revoke its primary title, then bestow it upon a baron or count within the borders of the republic. Having control of a feudal holding within the republic will automatically transform the republic title into a feudal title.

To prevent a republic from becoming a merchant republic, its best to hold a de jure ducal title directly above their county. This will stop them from creating it themselves.