王国风云2
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
ParaTranz
资助我们
×
欢迎访问王国风云2百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“Patch 2.5”的源代码
←
Patch 2.5
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{Version column}} '''Patch 2.5''' was released on 2016-02-02 along the [[Conclave]] expansion.<ref>Forum, [[forum:905587|Patch 2.5 Changelog]], 2016-02-02</ref> == Major == * Marriages creates non-aggression pacts that can be renegotiated if the arranger of the marriage dies * [[Alliances]] are explicitly formed and require an existing non-aggression pact * Levies reinforce in friendly territory * Units retreat several provinces in a "shattered" state * Tweaks to many [[opinion]] modifiers to make it more difficult to keep good relations with your vassals * During non-elective succession primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder * Death sounds differ depending on age, gender and violency of reason for death * new ambient sound for the tech view * History is no longer executed if the player loads a savegame. * Added a "continue button" to be able to load the latest savegame without going through the lobby. * Fixed problem in combat casulties calculation that could result in overflow of the numbers giving you casulties of -2 millions * Added [[Infamy]] system. * Coalitions can be formed against high infamy realms * When faction is destroyed while looking at the faction view it shouldn't crash anymore. == Minor == * add_spouse effect can no longer marry the null character to someone * Holy orders titles are no longer transfered to the liege if there are no valid heirs and the grandmaster holds higher titles * Players without Horse Lords now properly gain moral authority from building temples * Rivals can now be properly removed as intended in an event if they are below your status * Patrician designated heirs cannot be incapable * Raised monthly prestige value of marshal_highway_robbers modifier * Mercenary captains can now improve themselves even if their creators have died * Monks and eunuchs can no longer be assigned as designated heir * Young province lords can no longer request Prima Noctae rights * Muslims can no longer get the start of faqih event chain if they already have the trait * Children no longer request hunting rights * Children will no longer be visited by Hedge Knights * Monks can no longer be Mercenary Captains * Rulers can no longer send legates to themselves to complain * Discovered murderers of close kin can now be executed without opinion penalty * Seize trade post cb now gets ticking war score five times faster * fixed bug in ai selection of seduction targets * fixed OOS from seize_trade_post_plot * Go to location tooltip now shows where the character is and what it's doing. * Hostage tooltip for war declarations now list the hostage characters * opinion modifiers can be set to decay linearly * default laws can now be scripted using mtth triggers, picking the highest scoring * inheritance of dwarfism more properly implemented * Fixed bug where some emperors wouldn't get their monthly budget update on some months. * Indians use the correct focus window * Land battles now correctly play the land battle background sound. * Nomad Clan members unable to hold a title no longer get negative clan sentiment for not having a job * Fixed wasteland shown as water in government map modes map saving * Fixed the Character Selection View for office not having tooltips * Whole lotta fixes on major revolts * Fired councilors cannot be hired again for two years * Added Military information to province tooltips when an army is selected * You can't declare war on someone your liege is at war with anymore. * Fixed AI never using matrilinear marriage * added the powerful vassal icon to the council positions tab * added "has_position" trigger to check voting attitude of a character, or compare it to the voting attitude of another character * added "in_coalition_against" trigger * added "on law_vote_passed" and "on_law_vote_failed" events ** root scope is the title holder that had a law pass, and the token for the law ** from scope is the character who started the vote ** fromfrom scope is the title itself * added "on_enforce_peace" on_action event, which triggers when the enforce peace is started, and "on_enforce_peace_start", which triggers when the peace enforcing actually starts ** root is the title enforcing the peace * added "owns_mercenary_units" trigger. Returns true if the character in the ROOT scope owns mercenary units and false otherwise * patricians no longer lose their holdings when the doge is killed via plot events * fixed: when a merchant republic conquers the capital county of another one, the patricians from the defeated republic are no longer added to the winning republic * Made "invite to court" generally easier * Holy Orders of your own character's religion can no longer be made tributaries * Allowed three CB's to be used on expelled holy orders * Eunuchs can no longer use seduction focus * Attempting to imprison your guru through an event will no longer imprison yourself * An event to clear meaningless rivalry now shows the correct target * Generated characters now gain education traits as intended * Blind chancellors should no longer look inappropriately at your spouse * Building 'Militia Training Grounds IV' should now display correct requirements * 'Inform Liege' option is no longer available if dirt is discovered on your Liege * Spy targets are now properly cleared upon death * Speeded up some of the interface animations. * Right-click on a province will now bring up the dynastic view for the owner of that province. * Added console command "reloadloc" to reload localisation from ingame. * Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_. * Fixed bug where the wrong number of days until a response for an interaction was expected. * In MP, event windows now show how many days are left until an option automaticly are chosen. (if lesser than 30 days left) * Being pregnant now gives a -2 personal combat skill modifier. * Grandchildren of player characters now get the same bonus for inheriting Wolf's Blood as their children do. * Made it a little easier for the AI to found the HRE (AI now ignores the pope relation requirement and is allowed to go into gold deficit on the coronation). * Straightened-up decadent characters will now stay straight for at least ten years in most circumstances. * Clan chiefs using the "Adopt Religion" decision now also convert close kin courtiers of same dynasty (unless they are zealous adults). * The Become King ambition now provides more interesting opportunities for non-Pagan rulers. * Lowered success reward for the Become King ambition to 500 prestige. * Added new Acquire Title ambition for vassals to nag their liege about getting more land. * "Soft" is now correctly treated as an adjective in insults. * Increased the monthly prestige gain for minor titles. * Kali Maaa! achievement should now be possible to attain again. * The few Christian holy orders that went missing have now been found and will appear again. * People will now remember the deeds of the Greatest Khan for a lifetime instead of forgetting about it after the end of the month. * Added any_de_jure_vassal_title scope for triggers. This scope can be accessed from a landed title scope. * Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs and num_religion_realm_provs now use value as their member variable. Example usage: num_culture_realm_provs = { culture = danish value = 12 } * Highway robber band now also decrease tribal levy size. * Your eunuch sons will no longer get the serving maids pregnant. * The history command add_matrilineal_spouse now properly sets the marriage as matrilineal if the characters are alive at game start. * Straightened up family members will now restrain themselves from becoming decadent again within 5-years. * Assassins are no longer fooled by the bait-and-switch tactic for their intended assassination target. * Some Celtish titles now properly start with Tanistry Succession law when they are scripted to start with it. * Elective succession faction no longer requires Autonomous Vassals Crown Authority to be available for vassals. * Interaction requirement tooltips are now more consistent. * Merged the two republic mapmodes into an enhanced mapmode. * Enhanced the Dynasty and the Government mapmodes. * Tweaked morale and defence to make units more likely to flee before they die. * Pursuing units will no longer get flanking bonuses and will properly get a new tactic instead of starting with the last one. * Deaths in combat will now affect the morale of that subunit. * Shift + Right-click on a province will now bring up the dynastic view for the top owner of that province. * Alt + Right-click on a province will now bring up the diplomatic view for the owner of that province. * Shift + Alt + Right-click on a province will now bring up the diplomatic view for the top owner of that province. * Rebels units will now be wiped after being defeated once. * Units will no longer retreat from a siege after a failed assault. * Fixed bug where the unit player icon was only shown if the player was leadning a subunit, not if the player was leading a flank. * Units killed in less than 8 days will now be wiped. * Nomads will no longer be created when landing courtiers in nomad realms. * Fixed bug where manually stopping an assault increased defender morale. * Increased length of tyranny modifier. * The AI is now capable of communicating and coordinating themselves and share the same data when doing decisions. * AI now capable of properly recognize when to be on the defense or not. * AI now only want to hand out titles to raiding adventurers if they are actually being raided by raiding adventurers. * Increased nomad maintenance cost. * Tweaked population/manpower defines, should start as strong as before but growth yields less result. * Lowered amount of income from nomadic taxes. * Increased base cost of prestige horde units. * Nerfed amount of tech points from pillage. * Added terrain block to altaic tactic. * Tweaked swarm and harass tactics * Added disorganised swarm and harass tactics that has lower bonuses. * Prestige based CB's for nomads no longer give the attacker prestige. * Added nomad humiliate CB that gives prestige and steals population. * Gave back the Mongols their balls. * Tweaked defense values based on the new changes to fix the casulties calculation change. * Temujin now starts with some prestige. * AI is more likely to do nomad invasion if he cans now. * Mighty Mongol AI don't care that they are getting old anymore. * Increased aggressiveness of Mongol AI with four. * Fix that should stop the humans giving birth to horses. * No longer blocks female horses from being on the council. * Fixed bug where raiders got free ships. * Fixed betrothal being canceled issue because the AI thought it was trying to marry someone else and not the one he was betrothed to. * Can no longer customize your ruler when you have pressed ready in MP. * Can now click on links again on Linux! * Increased amount of prestige Temujin spanws with to 5000. * The presence of the Genghis Khan from the Mongol Invasion event now make his subjects engage in a lot more skoodilypooping. * Made the mongols focus on their destiny to rule the world and ignore alliances and helping co-religionists. == Modding == * Added can_be_chancellor_trigger scripted trigger to check for job eligibility * Added can_be_marshal_trigger scripted trigger to check for job eligibility * Added can_be_treasurer_trigger scripted trigger to check for job eligibility * Added can_be_spymaster_trigger scripted trigger to check for job eligibility * Added can_be_spiritual_trigger scripted trigger to check for job eligibility * Added ticking_war_score_multiplier to CB types that changes the speed of ticking war score * among_most_powerful_vassals = x trigger which compares the characters powerbase with that of all other direct vassals to it's liege * send gift opinon bonus is controlled by defines * morale effect now works with flank commanders * reinforce effect now works with flank commanders * in battle, in siege and looting triggers now work with flank commanders * CB:s have a quick trigger for blocking tributaries and suzerains from using them * long reign opinion modifier can be scripted from defines * short reign opinion modifier can use decimals * Possible to append or overwrite info in bookmarks from several files * Now possible to mod the pick era interface * Added ai_will_do to minor titles * Added ai_will_do to religious titles * Added any_character trigger scope * Added any_province trigger scope * Added any_landed_title trigger scope * Added any_character effect scope * Added any_province effect scope * Added any_landed_title effect scope * Added random_character effect scope * Added random_province effect scope * Added random_landed_title effect scope * Fixed mismatch between character(s) on event button and event effect/tooltip * Added friend filter to targeted decisions * Added remove_guardian effect * opinion_nephew and opinion_niece now works correctly * Added support for dynamic script flags * any_playable_ruler now includes major revolters * Uncle opinion modifier now works correct * Added opinion_mother_of_child and opinion_father_child * Decisions no longer executed for characters that dies during the same tick * Fixed tooltip for scripted_effects not working * Mercenaries and event-spawned units will no longer reinforce unless specifically set to * Removed unnecessary error logging from global event targets * Setting number of wards to a higher number in defines now works properly * Scopes are now correctly set for ai_will_do in cb_types * Effect create_character now gives proper random name if used outside of character scope * Fixed unknown triggers not being reported to the error log * Title localization for custom government type now works * Possible to construct buildings in forts * Fixed initializing errors in scripted triggers/effects * Bookmarks are now sorted in chronological order * Fixed missing space in localization of special titles * Morale effect now works in unit & character scope * Troops effect now works in unit & character scope * Now possible to switch to owner scope from unit scope * Now possible to switch to leader scope from unit scope * Now possible to switch to location scope from unit Scope * Added missing localization for leader event target * Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS. * Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY. * The trigger: can_hold_title, will now properly evaluate for landed characters. * Added effect add_random_education_trait = yes/diplomacy/intrigue/martial/stewardship/learning/1/2/3/4. * The give_minor_title effect now supports granting commander titles. * Added set_job_action effect. * Added can_grant_title trigger. * Added triggers has_non_aggression_pact_with and any_non_aggression_pact_character. * Added triggers relative_income and relative_income to liege. * Fixed bug where relative_power_to_liege compared your double power. * Added is_valid_romance_trigger, checking that both characters are adults, not incapable, either homosexual or of different sex and that they are of divine blood religions or not close kin. * Added is_voter flag for titles. * Added is_voter and any_voter triggers. * You can now specify compositions for dynamic mercenaries using the create_title effect, with the army_template [= knights_hospitaler_composition] flag. * Added any_voter and random_voter effects. * MTTH can now be scripted with addititive modifiers, using "additive_modifier = { value = x }" instead of "modifier = { factor = x }". For clarity, "mult_modifier" is recommended to use instead of "modifier". Additive modifiers are ALWAYS calculated before multiplicative modifiers. * Added MTTH modifiers additive_opinion_modifier and additive_power_diff_modifier ("additive_opinion_modifier = { who = X factor = X [trigger] }"). These modifier will add the opinion of character "who" multiplied with "factor". * Added triggers relative_power_including_allies_attacker and relative_power_including_allies_defender. * Added triggers has_cb and reverse_has_cb. * Added effect "add_alliance = { who = x months/years/days = x }." * Fixed bug in war_score trigger where it required war and character to be set in same scope, now only need war. * Added steal population effect. * Added flag to traits to block someone from owning titles. * Added define ALWAYS_GENERATE_NOMADS which will force generation of nomads even if you don't own the DLC, will still be unplayable however. ==References== <references /> [[Category:Patches]]
本页使用的模板:
Template:Infobox
(
查看源代码
)
Template:Infobox/row
(
查看源代码
)
Template:Nav column
(
查看源代码
)
Template:Version column
(
查看源代码
)
返回
Patch 2.5
。
×
登录
密码
记住登录
加入王国风云2百科
忘记密码?
其他方式登录