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Patch 2.1
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{{Version column}} '''Patch 2.1''' was released on 2014-03-25<ref name=2.1.1>Forum, [[forum:762894|Crusader Kings II: Rajas of India - Patchnotes and Ask us anything! [2.1.1 CFYM]]], 2014-03-18</ref> alongside the [[Rajas of India]] expansion. == Major == * Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia and India * Added Steam matchmaking support * Added [[Steam Workshop]] support * Added diplomatic range, blocking diplomacy and councillor actions vs too distant characters * [[Factions]] will now revolt as a single unified realm under a temporary title * Added [[attrition]] for units that have been "out-of-supply" for too long (can't live off the land in neutral counties, etc) * Added support to change window mode setting: fullscreen, borderless or windowed * New unit type system allowing for more flexible [[unit types]], including War Elephants, Camel Warriors and Horse Archers * Blocked "North Korea Mode"; you now lose huge parts of all income and levies if your [[demesne]] is too big * [[Save game]]s are now compressed by default (can be toggled on and off) * Major memory and performance optimizations == Minor == * Added opinion malus for holding a character in prison. * Added opinion malus for former lovers. * Characters can now have up to five [[lover]]s at the same time. * Tweaks and improvements to many events and decisions. * Scripted civil wars in history files should now work properly. When scripting civil wars, defender must always be added before attacker for them to work properly. * Now possible to revoke [[honorary titles]]. Revoking an honorary title with a positive opinion modifier will anger the previous holder. * Added support for multiple [[lover]]s. * Impregnation of [[lover]]s is now handled in the code. * Updated all events to use the new scripting logic for friends, rivals and lovers. * Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse. * Fixed a bug that was preventing vassals from being able to be called into war under certain CBs that were scripted to allow it. * [[CB]]s that call other vassals into a revolt will now automatically call all vassals when war is declared. * Sons asking for titles can now start an adventure for one of your titles if refused. Especially common among Muslims. (event 37000) * Timur and Seljuk now arrive in a more involved fashion and need to survive before they launch their great gambit * Children can no longer pick up the religion or culture of a [[guardian]] if the guardian does not share the religion or culture of his employer * The Nestorians are no longer a heresy, and have their own [[holy order]] (The Order of St Addai) * Added the Messalian heresy (Nestorian) * Made the Paulician heresy (Orthodox) * You can no longer usurp the sole [[primary title]] off of someone with a different religion if he has any holdings within it * You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like * You can no longer call allies to help you defend against peasant, heretic and religious rebels * Added a decision to conscript merchant ships if playing a ruler with overseas holdings * Reduced piety gained from battles * Increased piety cost of Muslim Invasion CB * Whether a character is too insignificant for anyone to care if you execute them is now determined by whether they have any titles, claims, or titled close relatives * Children, incapable characters and prisoners can no longer join factions * The decision to acknowledge bastards as your own now works again * Becoming infirm will now abort self improval ambitions * Characters now lose the ambition to get married upon becoming eunuchs or homosexual * Cathar women can now have the same career ambitions as men * Can no longer reform the Orthodox religion, instead one has the Decision to restore the Ecumenical Patriarchate * Events can no longer make tech points negative * Fixed a rare crash related to loading savegames with events referring invalid characters * Cathar vassals no longer have negative opinions for liege or liege's heir being female * Expelling holy orders now blocks further Decisions towards them * Holy Orders can no longer ask for the right to build castles in the lands of vassals of someone who has expelled them * If a Holy Order is your vassal when you expel it, it will be set free * Added missing decision to expel the Bektashi Order * No longer possible to hire holy orders that you've expelled * Reduced the number of standing troops of the Knights of Calatrava and Santiago * After a successful [[decadence]] revolt, the new ruler only gets weak unpressed claims on vassals who choose independence * Increased chances that vassals will choose independence after successful decadence revolts * Doubled the [[Prestige]] that newborn characters get from their dynasty at birth * Doubled the [[Prestige]] you get from the dynasty of your spouse when marrying * Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of Spoleto and Latium * Added a prisoner age check to event 50010 * Added updated flags for titles within the Arabian, Mali and Byzantine de jure empires * Fixed a couple of location triggers in Christian monastery events. * Fixed bug in bookmarks reading of files * Fixed duchies names not showing properly in de-jure duchy map mode * Added Camel Warriors [[retinue]] type to Arabic culture * Fixed crash bug when units die of attrition * Tweaked max attrition just so slightly * Improved the [[Sons of Abraham]] version of the heresy appearance event (SoA.4000) * Strengthened adventurers in general * The king of Jerusalem is no longer allowed to vassalize the Knights Templar or the Knights of St John if they are too powerful already * Tweaked the [[cultural conversion]] events a bit, mainly to improve the special Mongol conversion factor * Corrected the terrain in many provinces * Fixed a bug where saves where primary title was dynamic didn't have CoA * Fixed a bug that if the primary title was dynamic the character was not auto selected after loading * Fixed a bug where kicking someone out of the lobby would make that character unselectable * Fixed a bug where selecting a player in the outliner would sometimes navigate to an incorrect province * Fixed a bug where map borders were not correctly loaded when going into multiplayer * Fixed a bug where map names were not correctly loaded when going into multiplayer * Cash, Prestige, and piety commands can now be used with values smaller than 1 * Text field cursor position fixed in multiple cases * Fixed a bug where children would lose their guardian upon reload * Fixed a bug where only a single opposite trait would be removed * Famagusta is no longer an Abbasid vassal in 867 * [[Loot]] bar regrows more slowly now * Fixed an issue where event flags would sometimes not clear properly after tournaments, feasts and similar events * Fixed the triggers for a number of minor events where people could get the event even if they didn't have the correct religion * Fixed broken trigger for the Decadent Warrior achievement * Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal revolt risk * Jews can now also hire the Abyssinian and Nubian mercs * Fixed a nasty bug where whole Patrician families could be genocided on succession * Added events for the rise of the Ghaznavids * Added a negative opinion modifier for vassal kings vs their emperor liege * Improved or fixed religion triggers in many events * Improved localization for a number of older events * Minor tweaks to effects for many events * Added a special decision to form the HRE * Events are now saved and loaded from saves * Compressed saves are now saved with meta data to improve performance * [[Localisation]] of other languages now defaults to English * Flags now appear and disappear when you're the correct height above the ground * Saving the game with a dynamic title now saves the correct COA and automatically reselects the character you played upon loading * Some minor changes to the save games format to improve backward compatibility * Save games list now show if the save is unsupported * Added equal-opportunity tumbling of courtiers for women and homosexuals. == Interface == * Family view now uses a larger siblings box if character's religion does not allow secondary spouses or concubines. * The "Threats" tab in the Intrigue View is now filled with appropriate characters * Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one) * When choosing educate character for a child, a suitable guardian will now be pre-picked (for the cases where you don't want to bother to pick one yourself). * Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers. * Religion/Culture filter in [[character finder]] now actually filters by religion/culture instead of religon/culture group. * Pressing the skull icon will now navigate to the killer (if he is known) * Court tab now shows [[councillor]]s as well * Improved a lot of title and culture colors * Added opinion modifiers to the trait tooltip * Fixed tooltips for trigger 'has_guardian' and 'has_regent' * Corrected the tooltip for the trigger 'any_claim' * Pressing on red character skulls now navigates to the murderer * Character view now shows the correct piety icon for the selected character * Expel Jormsvikings was missing localisation == AI == * Much less likely to plot against characters they have a high opinion of. * Much less likely to form factions against characters they have a high opinion of. * Improved guardian selection logic. * More prio on converting demesne provinces over vassal provinces. * Less willing to marry young male characters to older women. * Will now detach and move away if their parent stack is suffering severe attrition. * Will now keep attrition-free event troops mostly consolidated instead of spreading them out. * Now takes terrain and unit quality into account when determining whether to run away from enemies. * Smarter about when to assault if there are enemy troops nearby. * Better at determining who to attach to in war. * Better at coordinating with allies in war. * Will no longer declare suicidal faction independence wars that only have a fraction of their liege's power. * Now smarter about when to hire mercenaries in a war. * Less willing to fold to independence, pretender and antiking factions. * Will now never fold to a very weak faction. * Will stop more plots. * The [[Hordes]] will now be more prone to head in the "right" direction. * Will now execute dynasty decisions. * Smarter about [[title revocation]]. * Will not start claimant factions for old women, or a parent of the current ruler. * Muslim characters are more likely to pick up the 'Gain a Title' ambition. * Foreign rulers are now generally quite willing to take on wards as hostages == Modding == * Added support for multiple lovers. * Can now block minor titles from being revokable. * The faction power level at which you get a warning alert is now scriptable. * Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion into modifiers. * Now possible to mod whether character interactions require a character to have their cost in prestige/piety on hand to use the interaction. * Now possible to mod out character interactions entirely through defines. * Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance between non-married lovers. * Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chance between married lovers. * Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover. * Added scopes random_consort, random_lover, any_lover. * Friends and rivals can now be added and removed with add_friend, add_rival, remove_friend and remove_rival. * is_friend and is_rival now check correctly against rival/friend rather than high/low opinion. * pacifist in religion groups is now called ai_peaceful. * pacifist=yes in religions now denotes religions with decreased aggression and stable realms. Only works on Jain religion if player does not own Rajas of India. * pacifist=yes in script now checks if character belongs to a pacifist religion. * Can now script AI conversion behaviour for religions & religion groups. * Added MAX_JOINED_FACTIONS to defines, sets how factions a character can be a part of (including led ones). * Added scriptable static modifiers for characters of different ages(0-15, 16-19, 20-29, 30-49, 50-69 and 70+). * Added allow_join to factions, this restricts whether characters can join factions. * Added peace_piety_gain for religions * Added designated heir functionality * Added flag 'feminist = yes' to religion scripts (defines that a religion is not prejudiced against female rulers). * Added trigger 'is_lowborn' * Added trigger 'num_of_dynasty_members' * Added the ability to change the name of piety for religions. * Added real_tier, lower_real_tier_than, higher_real_tier_than triggers. These work like a regular tier check except that they ignore temporary titles. * Added peace_piety_gain for religions * Added designated heir functionality * Mercenaries have now been moved to their own script file * Implemented scriptable troop types. * Fixed portage crash bug. * Support for ocean to ocean rivers. * Added a 'character_modifier' to religions * Added a 'character_modifier' to cultures * Added character_modifier for religions * Can now define ranges of sea zones to make life easier. * Can now define seperate oceans to help the pathfinding. * Added trigger 'has_overseas_holdings' * Added 'Player' text promotion * Added trigger 'is_within_diplo_range' * Added 'de_jure_counties' console command (shows a map mode) * Added a 'manifest_destiny_invasion' CB for various special cases * Fixed some issues with marriage texts, the 'on_marriage' action and modding * Added effect 'copy_random_personality_trait' * Added 'reincarnated' trigger * Added effect 'set_reincarnation' * Added event target 'reincarnation' * History action 'add_matrilineal_spouse' now has been fixed * Added error logs for incorrectly scripted birth and death dates * Added handling and error logs of incorrectly scripted mothers and fathers (fixes certain crashes) * Added 'secondary_event_pictures' to religions and culture * Added trigger 'can_copy_personality_trait_from' == Converter == * Color table for converter is now in 0-255 range instead of 0-1 * Color table for converter can now script per CK2 title tag as well * Key provinces of Europe is now scriptable * Border provinces of Europe is now scriptable == References == <references/> [[Category:Patches]]
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