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Patch 1.05
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{{Version column}} The second major patch. Released 2012-04-16 alongside the [[Ruler Designer]] and two other minor pieces of [[DLC]]. == Major == * You can now ask to join many types of [[wars]] * Participants in wars now get a contribution score which determines how much [[prestige]] and [[piety]] they get when the war ends * [[Crusades]] now target entire [[de jure]] kingdoms. [[The Pope]] declares the war and other rulers can then join the attacking [[alliance]]. The one who contributes the most gains the targeted [[kingdom]]. * Streamlined [[marriage]] interface allowing matrilineal betrothals * Loads of new [[events]] for [[regencies]], friendships and rivalries * Plot to [[revoke]] the title of a [[vassal]] * The Kill [[Plot]] is now more available and targets a wider selection of logical [[characters]] * Portrait clothes are now uncoupled from ethnicity * Added Causes of Death * Added some purely naval mercenary units * Improved military AI * [[Armies]] can now be "attached" to each other, which means they will just follow the lead army * [[Duchies]] can now be [[assimilated]] into another de jure kingdom (takes 100 years) * Now possible to create [[titular titles]] at double cost if you hold the scripted capital * [[Empires]] are now allowed to create kingdoms * You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles * Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany * The kingdoms of Galicia and Navarre are now de jure kingdoms * The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group * Changed "Ducal [[Claim]]" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm * [[Assassinations]] are now more expensive depending on the rank of the target * All factions in civil wars are now hostile to outside attackers * Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders * Tribal Invasion [[CB]]: Now destroys all duchies and kingdoms in the conquered realm * Children now always get the same [[education]] type as their guardian * The Holy Order troop size now scales with the [[moral authority]] of the church * Republics now get a special CB to seize coastal provinces * Republics ([[count]] or above tier) now get a [[tax]] bonus from all [[cities]] in their realm * Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm * Republics (duke or above tier) now get an extra tax bonus from their capital city * Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles * You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic [[succession]] * AI: Vassals should now try to defeat peasant [[rebels]] on their own * AI: Will no longer raise forces in besieged counties * AI: Nearby religious brethren will now tend to join defenders in Holy Wars * AI: Lowered general vassal revolt risk and DoW aggressiveness * Cut the Religious Assistance CB * There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters * Fixed an issue with weird (often infinite) build times that could occur after reload * Vassals will no longer hate you for newly acquired Holdings that take you above the [[demesne]] limit. You have two months to get rid of them. * Heavily revised vassal revolt risk calculations * Made the revolters in independence wars start gaining ticking war score, and do so immediately * Fixed a crash when switching between tabs in the Plot View == Minor == * Embarked armies no longer suffer attrition * Withdrawing a small enough army from combat no longer leads to a general retreat * Rebalanced combat a bit - more morale damage, less kills * Fixed a bug preventing claimants to the Caliphates from ever revolting * Fixed an issue with succession CB holders not using it because they are currently the heir presumptive * The [[opinion]] effect of gifts now depend on the State [[Diplomacy]] of the giver and the greed of the recipient * Gift recipients who are not your vassals (or below) will appreciate gifts more * Landless characters now also get an AI personality from [[traits]] * Added more and greater opinion modifiers from characters having the same traits * The [[console command]] "debug fow" is now just "fow" and works in Release builds too * The invite to plot selection list of characters now excludes those who would never ever join * Better tooltip for the "not willing to join plot" icon when inviting people to plots * Glowing borders on selected titles in the Title View * More likely to see different unit type models on the map * Added console command "charinfo" to toggle debug information in character portrait tooltip * AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots * AI: Improved [[council]]lor appointment * AI: More careful about trying to pass de jure law changes during wars * AI: Smarter about revolting during the lieges offensive wars * AI: A bit more reluctant to accept ending a plot * AI: Will now want to raise or hire a more overwhelming force * AI: Smarter about creating and usurping titles * AI: Smarter about handing out titles * AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles * AI: Checks if mercs are an option when evaluating DoW * AI: Fixed an issue with piecemeal raising of ships * AI: Fixed several issues with Mongol Horde DoW logic * AI: Landed spouses will no longer revolt * AI: Fixed some bugs with bishop nomination * AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc.) * Children born to parents in a matrilineal marriage should now end up in the mother's [[court]] * Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over * [[Crown authority]] in titular kingdoms and empires can now also be lowered by lost civil wars * Fixed a crash when just about to revoke the title of someone, and that person dies * Added some more loading tips * Fixed a bug with the "[[prisoner]]" event effect when releasing characters from someone other than their liege * Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders) * Increased the piety and prestige gained from battles a lot * Characters can now only pick the Amass Wealth ambition once * Fathers will now like their children a lot * Fixed a bug with the inheritance of Claims * Fixed some errors with the tooltips in event 301 ("A Bastard is Born") * Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE * The members of the House of Vermandois are now members of House Karling * Vassals now only like succession laws in secondary kingdoms if they are de facto below it * Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there * Added early kings of England to the history files * [[Temple]] type holders will no longer desire their liege's titles for de jure reasons * Temple type holders will no longer be upset with their liege for having the wrong government type * Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance * Nerfed the Pagan warrior cult building by 33% * The text for the assassination action now mentions the cost * Can now only repeat the same plot type, not ambitions * Improved DoW warning texts * Changed the initial succession laws of the Spanish kingdoms to Gavelkind * Gave the Victual Brothers their ships back * Bohemund of Taranto is no longer a bastard * Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband * The conduct diplomacy button is now hidden for dead characters * Fixed some issues with the "elector titles held" penalty in empires * The Hordes lose the Tribal invasion CB if they go Christian * Fixed a bug with the 'is_mercenary' trigger * Gave Pisa some starting buildings in 1066 * Tweaked the Holy Order levy composition * Adjusted the map so that the Duchy of Tyrol is no longer split in two * The Kingdom of Byzantium can no longer be created * Vassal mercs now cost half maintenance * The Kill Spouse plot [[decisions]] are now less likely to actually succeed * Open succession law (the Muslim default) now makes succession crisis revolts much more likely * You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title * Fixed a bug with the tooltip for the 'has_objective' trigger * Fixed some issues with some male hair styles being invalidated when they should not be * Mercenary captains should now wear helmets again * You no longer get Piety from handing out the same title to the Church multiple times * You no longer get Piety from handing out duchies and above to clergy * The Piety from giving a county to the Church is now 50 (down from 100) * Boosted the arrival strength of the [[Timurids]] * Uncles and aunts are now also valid successors in elective monarchies * Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ [[dynasty]] matrilineally * Fixed a bug with [[Fertility]] set from modifiers * Holdings under construction should now also correctly benefit from councillor jobs * Fixed an issue with historical settlements not being cleared entirely correctly on save game load * Fixed a bug with certain event target trigger tooltips * Added a tooltip to the "character" trigger * Corrected some title adjectives * Fixed a bug with the 'claimed_by' trigger tooltip * Fixed a mismatch between potential revolters in the alert and in the Intrigue View * Mercs of the same [[culture]] group as you can now always be hired, no matter the distance to your capital * Lieges of dead characters are now saved and shown * The decision to repent (getting your [[excommunication]] lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years * Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder * Fixed multiple issues with the law change plots == For Modders == * The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.) * The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege") * You now see all plots in "observe" mode * Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to [[defines]] (controls the maximum number of random traits that are generated for historical scripted characters) * Added a 'destroy_landed_title' event effect * Added a 'give_minor_title' effect * Added trigger 'holding_type' * Exported some merc and holy order hire cost factors to defines * Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt) * The Legalism effects on demesne size is exported to "defines.lua" * Added plot type 'realm_titles' * Added trigger 'held_title_rating = [num/target]' * Event modifiers are now read from multiple files * Cut the non-functional trigger 'num_of_ports' * The trigger 'monthly_income' now actually works * Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.) * Added 'creation_effect' to character objectives * Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines * Added event trigger and effect; 'custom_tooltip' [[Category:Patches]] {{PatchNavbox}}
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