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{{version|2.7}}There are two parts to graphics modding: *'''Assets''' (images or models), stored inside ''/gfx'' folder *'''Logical names''' (starting with GFX_ prefix) mapping to these assets, defined inside ''/interface/*.gfx'' files. Logical names are then either referenced from other script files, or are based on naming convention hardcoded in the engine. ==Editors== Some recommended editors include: *[http://www.gimp.org GIMP] *[http://www.getpaint.net/index.html Paint.NET] *Photoshop ==Formats== *.tga ([[wp:Truevision Targa|Truevision Targa]]) *.dds ([[wp:DirectDraw Surface|DirectDraw Surface]]): requires a plugin to use with [https://code.google.com/p/gimp-dds/ GIMP] or [https://software.intel.com/en-us/articles/intel-texture-works-plugin Photoshop], but works natively with Paint.NET. *.xac/.xsm: licensed format for 3D models and animations *.mesh/.anim: Paradox developed format for 3D models and animations. Used first in EU4 and in CK2 since [[Patch 2.2]] ([[Charlemagne]]). Can be converted to via the [[EU4:JoroDox mod making tool|JoroDox mod making tool]]. ==Folders== ===Characters=== {{main|Portrait modding}} This folder contains bits of faces that are stuck together to form portraits. ===Coats of arms=== {{main|coats of arms.gfx}} Contains flag frames and CoA pattern & frames. ===Flags=== Flags are used for titles above baronies, but only for religions where <code>has_coa_on_barony_only = yes</code>. The game typically crashes if the flag is any of the following: is not 128x128, is not 24-bit, or is uncompressed. Warning: a missing flag for a title in flags\ folder will cause wrong flags to appear for most titles, due to a shift. a good way to work around this while working on other aspects of the mod, is to give the nations placeholder flags. ===Fonts=== See [[forum:653817|[Tutorial] Custom Map Fonts]]. ===Interface=== {{main|Interface modding}} Main game loads from ''/interface/'' for christian religion group, but some assets are overridden when playing religions from other groups: *from ''/indian_interface'' folder for indian_group religion group *from ''/muslim_interface'' folder for muslim religion group *from ''/zoroastrian_interface'' folder for zoroastrian_group religion group *from ''/jews_interface'' folder for jewish_group religion group *from ''/pagan_interface'' folder for pagan_group religion group New religion groups load from ''/interface/'' folder, and cannot have their own interface. Mods cannot override assets in religion group folders, as the override is only processed for main game. ===Loading screens=== For optimal compression, loading screens should be saved with DTX1 compression / no mimaps. The order loading screens appear is random, except: *load_0.dds, which is used as splash screen *the image with highest file name (ex: load_13.dds) has a far more likely chance (50% as of [[patch 2.8.2]]) to appear first. ==See also== *[[forum:832866|JoroDox mod making tool]] *[https://forum.paradoxplaza.com/forum/index.php?forums/clausewitz-maya-exporter-modding-tool.935/ Clausewitz Maya Exporter] {{ModdingNavbox}} [[Category:模组制作]] [[en:Graphics modding]]
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