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{{version|3.0}} '''游戏规则'''(英文:'''Game rules''')是开始新游戏时可用的配置选项。有些选项会禁用[[achievements|成就]]。 如下文所述,某些规则仅在相关数DLC激活时才可用。 == 规则 == === 神圣之怒 === 以下设置选项仅在[[File:Holy Fury.png|28px|link=]][[神圣之怒]]DLC激活时可用。 ==== 第四次十字军东征 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 第四次十字军事件已启用。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 第四次十字军事件未启用。 |} ==== 儿童十字军 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 儿童十字军已启用。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 儿童十字军未启用。 |} ==== 北方十字军 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 北方十字军已启用。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 北方十字军未启用。 |} ==== 收复失地运动 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 收复失地运动已启用。 |- | style="text-align: center;" | 受限 | style="background: #58df58; text-align: center;" | 启用 | 收复失地运动已启用,但不会有收复失地冒险者。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 收复失地运动已禁用。 |} ==== 天选之子 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 极少数的角色会成长为一位伟大的征服者,其将拥有高于常人的属性与特殊的宣战理由。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 不会诞生天选之子。 |} === 碧玉之龙 === 以下设置选项仅在[[File:DLC icon Jade Dragon.png|28px|link=]][[碧玉之龙]]DLC激活时可用。 ==== 中国入侵 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 所有 | style="background: #58df58; text-align: center;" | 启用 | 中国既会发起要求朝贡的战争,也会发动大举入侵。也会出现中国的冒险者。 |- | style="text-align: center;" | 只有冒险家 | style="background: #df5858; text-align: center;" | 禁用 | 中国无法发起朝贡战争或大举入侵,但仍会出现中国冒险者。 <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 没有大举入侵 | style="background: #58df58; text-align: center;" | 启用 | 中国会发起要求朝贡的战争,但不会发动大举入侵。会出现中国的冒险者。 |- | style="text-align: center;" | 无 | style="background: #df5858; text-align: center;" | 禁用 | 中国不会发起朝贡的战争或大举入侵。中国的冒险者不会产生。<span style="color:red">此项设置将导致成就无效!</span> |} ==== 中国交互 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 在范围内 | style="background: #58df58; text-align: center;" | 启用 | 只有中国外交距离内的角色可以使用皇恩行为。 |- | style="text-align: center;" | 受限 | style="background: #58df58; text-align: center;" | 启用 | 只有东大草原、印度或者西藏范围内的角色可以使用皇恩行为。朝贡国不能超出中国的外交范围。 |- | style="text-align: center;" | 任何人 | style="background: #df5858; text-align: center;" | 禁用 | 全世界任何角色都可以使用皇恩选项。<span style="color:red">此项设置将导致成就无效!</span> |- |} ==== 边界争端战争 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 角色可以花费虔诚和金钱,以单一省份为目标,开启边界争端战争。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 角色不能发起边界争端。 |- |} ==== 新宣战理由 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 可以使用所有在“碧玉之龙”中新增的宣战理由。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 无法使用以下的宣战理由:收复法理公国,统一公国,强迫臣服,伟大征服,宗教解放,永久朝贡。 |- |} === 修道士与密契者 === 以下设置选项仅在[[修道士与密契者]]DLC[[File:DLC icon Monks and Mystics.png|28px|link=]]激活时可用。 ==== 恶魔崇拜者 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 默认 | style="background: #58df58; text-align: center;" | 启用 | 恶魔崇拜者们将在世界各地修习他们的邪恶魔法。 |- | style="text-align: center;" | 无 | style="background: #58df58; text-align: center;" | 启用 | 不会出现恶魔崇拜者。 |- |} === 死神索命 === 以下设置选项仅在[[File:DLC icon Reaper's Due.png|28px|link=]][[死神索命]]DLC激活时可用。 ==== 大型瘟疫 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 动态 | style="background: #58df58; text-align: center;" | 启用 | 腺鼠疫最早出现在游戏开始200年后,并可能会在游戏开始500年后重新出现。在第一次主要爆发后,瘟疫将变为区域流行。 |- | style="text-align: center;" | 动态延迟 | style="background: #58df58; text-align: center;" | 启用 | 腺鼠疫最早出现在1100年,或游戏开始的25年后。第一次主要爆发后,瘟疫变为区域流行。 |- | style="text-align: center;" | 史实 | style="background: #58df58; text-align: center;" | 启用 | 腺鼠疫将出现在1345年,并且遵循历史的路径。 |- | style="text-align: center;" | 致命 | style="background: #58df58; text-align: center;" | 启用 | 腺鼠疫将频繁出现并伴有极高的致死性。<br><span style="color:red">警告:常规游戏不推荐选择本项!</span> |} ==== 小型瘟疫 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 默认 | style="background: #58df58; text-align: center;" | 启用 | 小型瘟疫会以默认概率出现。小型和普通的爆发会经常出现,大爆发很罕见。 |- | style="text-align: center;" | 更多 | style="background: #58df58; text-align: center;" | 启用 | 小型瘟疫将会以较高概率出现,大爆发将会很常见。 |- | style="text-align: center;" | 更少 | style="background: #58df58; text-align: center;" | 启用 | 小型瘟疫以较低概率出现,大爆发的可能性完全去除。 |} ==== 非传染性疾病 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 更多 | style="background: #58df58; text-align: center;" | 启用 | 非传染性疾病的案例增多。 |- | style="text-align: center;" | 默认 | style="background: #58df58; text-align: center;" | 启用 | 角色以默认概率产生和感染非传染性疾病,诸如肺炎和癌症。 |- | style="text-align: center;" | 更少 | style="background: #df5858; text-align: center;" | 禁用 | 非传染性疾病的案例减少。<span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 稀有 | style="background: #df5858; text-align: center;" | 禁用 | 非传染性疾病的案例非常罕见。<span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 无 | style="background: #df5858; text-align: center;" | 禁用 | 非传染性疾病的案例完全不会产生。<span style="color:red">此项设置将导致成就无效!</span> |} === Conclave === These settings require the [[File:DLC icon Conclave.png|28px|link=]] [[Conclave]] DLC to be activated. ==== [[Childhood focus|Childhood Focus]] Alerts ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Close Relatives | style="background: #58df58; text-align: center;" | 启用 | Players are alerted about Childhood and Education Focuses for close relatives of their own dynasty. |- | style="text-align: center;" | All | style="background: #58df58; text-align: center;" | 启用 | Players are alerted about Childhood and Education Focuses for all children at court. |- | style="text-align: center;" | Minimal | style="background: #58df58; text-align: center;" | 启用 | Players are only alerted about their own character's and their primary heir's Childhood and Education Focuses. |- |} === Horse Lords === These settings require the [[File:DLC icon Horse Lords.png|28px|link=]] [[Horse Lords]] DLC to be activated. ==== Nomad Stability ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Unstable | style="background: #58df58; text-align: center;" | 启用 | Upon succession of the Khagan, vassals of Nomadic hordes have a chance to declare independence. The succeeding ruler will have just cause to reclaim the land. |- | style="text-align: center;" | Stable | style="background: #58df58; text-align: center;" | 启用 | Nomad vassals will NOT have the opportunity to go independent on the succession of the Khagan. |- |} === Way of Life === These settings require the [[File:DLC icon Way of Life.png|28px|link=]] [[Way of Life]] DLC to be activated. ==== AI [[Seduction]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | AI rulers with the Seduction Focus will attempt to seduce other characters. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | AI rulers will never pick the Seduction Focus. |} ==== AI [[Intrigue focus|Intrigue]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | AI rulers with the Intrigue Focus will scheme and attempt to kidnap or murder other characters. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | AI rulers will never pick the Intrigue Focus. |} ==== Dueling ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Default restrictions for dueling applies. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | Almost anyone can be dueled. Restrictions concerning gender, healthy and religion no longer applies. <span style="color:red">此项设置将导致成就无效!</span> |} === Charlemagne === These settings require the [[File:DLC icon Charlemagne.png|28px|link=]] [[Charlemagne]] DLC to be activated. ==== Custom Realms ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | The creation of custom non-historical Kingdoms and Empires is allowed. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The creation of custom non-historical Kingdoms and Empires is disallowed. |} ==== Story Events ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | The various story events surrounding Charlemagne and his brother Karloman will be enabled. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The various story events surrounding Charlemagne and his brother Karloman will be disabled. |} === Sons of Abraham === These settings require [[File:Dlc_icon_sons_of_abraham.png|28px|link=]] [[Sons of Abraham]] DLC to be activated. ====牧羊人十字军==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Shepherds' Crusade is enabled |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Shepherds' Crusade is disabled |} === The Old Gods === These settings require [[File:Dlc icon the old gods.png|28px|link=]] [[The Old Gods]] DLC to be activated. ==== Provincial Revolt Strength ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The strength of provincial revolts is at the default level. |- | style="text-align: center;" | Powerful | style="background: #58df58; text-align: center;" | 启用 | Provincial revolts are powerful. Their armies are twice as numerous as at the default level. |- | style="text-align: center;" | Very Powerful | style="background: #58df58; text-align: center;" | 启用 | Provincial revolts are very powerful. Their armies are four times as numerous as at the default level. |- | style="text-align: center;" | Extremely Powerful | style="background: #58df58; text-align: center;" | 启用 | Provincial revolts are extremely powerful. Their armies are six times as numerous as at the default level. |} === Sunset Invasion === These settings require the [[File:Dlc icon sunset invasion.png|28px|link=]] [[Sunset Invasion]] DLC to be activated. ==== Aztec Invasion ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 13th Century | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will occur at the very earliest in the 13th century. |- | style="text-align: center;" | Random | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will occur at a random date, though at the earliest 50 years after that game is started. |- | style="text-align: center;" | Delayed Random | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will occur at a random date, though at the earliest at the year 1000, and 50 years after the game has started. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will not occur. |} === Vanilla Rules === These settings do not require any DLC to be modified. ====蒙古入侵==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The Mongol Horde will invade between the years of 1210 and 1218. |- | style="text-align: center;" | Random | style="background: #58df58; text-align: center;" | 启用 | The Mongol Horde will invade at a random date, though at the earliest 50 years after the game is started. |- | style="text-align: center;" | Delayed Random | style="background: #58df58; text-align: center;" | 启用 | The Mongol Horde will invade at a random date, though after the year 1000, and 50 years after the game has started. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | The Mongol Horde will not invade, but it can still be formed through the decision. <span style="color:red">此项设置将导致成就无效!</span> |} ====生成家庭==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Most landed historical characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This reduces the risk of an early game over. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Landed historical characters with no recorded family will NOT have a family generated for them upon starting a new game. This increases the risk of an early game over. |- | style="text-align: center;" | 启用 (AI Only) | style="background: #58df58; text-align: center;" | 启用 | Most landed historical AI characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This increases the risk of an early game over. |} ====飞地独立==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Independent Rulers can have exclaves (disconnected land) anywhere in the world. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Limited (Naval) | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a limited naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Significant | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Harsh | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Total | style="background: #df5858; text-align: center;" | 禁用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path. <span style="color:red">此项设置将导致成就无效!</span> |} ====秘密教团==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Secret Religious Cults can be founded. |- | style="text-align: center;" | None | style="background: #58df58; text-align: center;" | 启用 | Secret Religious Cults can not be founded. |- |} ====突厥征服者==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The great Central Asian Turkic conquerors Sabuktigin, Seljuk, and Timur will tend to rise in their historical timeframes. |- | style="text-align: center;" | Random | style="background: #58df58; text-align: center;" | 启用 | Sabuktigin, Seljuk, and Timur can appear in a wider time span. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | The great Turkic conquerors will never rise. <span style="color:red">此项设置将导致成就无效!</span> |} ====溃退==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Armies will try to retreat into friendly or otherwise safe territory. Retreating armies cannot be engaged by enemy forces. Movement Speed and Morale Regain Rate is increased for retreating armies. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Retreating armies will move into a neighboring county. This tends to make the game easier. |} ====移动锁定==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | When an army has moved over halfway into a County, the order will be locked and can no longer be canceled. While movement is locked you can still cancel further orders or queue up additional orders. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Army movement will never be locked. |} ====强攻围城==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Armies can attempt to take besieged Holdings by storm if the Fort Level is lower than 6. |- | style="text-align: center;" | Unlimited | style="background: #58df58; text-align: center;" | 启用 | Armies can always attempt to take besieged Holdings by storm. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Armies cannot take besieged Holdings by storm. |} ==== [[Siege events|Siege Events]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Various events may occur for both sides during sieges. |- | style="text-align: center;" | Defenders | style="background: #58df58; text-align: center;" | 启用 | Siege events may affect only the defenders. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | No regular siege events may occur for either side. |} ==== [[Defensive pact]]s==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Characters are allowed to join Defensive Pacts against realms who are Threatening. If a member is attacked by the target, all other members will defend them. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Characters are not allowed to join Defensive Pacts against realms who are Threatening. This tends to make the game easier. |} ====性别平等==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is available. |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is not available. |- | style="text-align: center;" | All | style="background: #58df58; text-align: center;" | 启用 | The game will play as if the 'Status of Women' law would be maxed out for everyone. The Conclave 'Status of Women' set of laws is unavailable for everyone. |} ====超自然事件==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Events that can be interpreted as supernatural may appear during the game. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | No events that can be interpreted as supernatural may appear during the game. |- | style="text-align: center;" | Unrestricted | style="background: #58df58; text-align: center;" | 启用 | AI rulers will be eligible to receive supernatural events such as the Demon Child, Wolf's Blood and Immortality event chains. |} ====荒诞事件==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Absurd events may appear during the game. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | No absurd events may appear during the game. |- | style="text-align: center;" | Unrestricted | style="background: #58df58; text-align: center;" | 启用 | AI rulers will be eligible to receive absurd events. |} ==== Dynamic [[De Jure Drift]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The dynamic De Jure drift of titles is allowed and unrestricted. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | The dynamic De Jure drift of titles is allowed, but restricted. Drift can only happen if titles border each other. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Dynamic De Jure drift is disabled. |} ==== [[De Jure Drift|De Jure Assimilation]] Duration ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Sub-realms take 100 years to integrate into a De Jure Realm. |- | style="text-align: center;" | Long | style="background: #58df58; text-align: center;" | 启用 | Sub-realms take 300 years to integrate into a De Jure Realm. |- | style="text-align: center;" | Very Short | style="background: #df5858; text-align: center;" | 禁用 | Sub-realms take 10 years to integrate into a De Jure Realm. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Short | style="background: #58df58; text-align: center;" | 启用 | Sub-realms take 50 years to integrate into a De Jure Realm. |} ====法理要求==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Titles with De Jure land will be kept regardless of circumstances. |- | style="text-align: center;" | Required | style="background: #58df58; text-align: center;" | 启用 | Titles with De Jure land will eventually be destroyed if a character holds no De Jure land of the title within the realm. |} ====文化转变==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Culture will convert at the default rate. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Culture will not spread into counties which do not border a county of the same culture, unless it is a port. |- | style="text-align: center;" | Faster Melting Pots | style="background: #58df58; text-align: center;" | 启用 | Melting Pot cultures will appear at an increased rate, i.e. English, Swedish, and Russian. |- | style="text-align: center;" | Slower Conversion | style="background: #58df58; text-align: center;" | 启用 | Base Culture Conversion chance is reduced by a factor of three. |- | style="text-align: center;" | Combination | style="background: #58df58; text-align: center;" | 启用 | Melting Pot cultures will appear at an increased rate, spread is also restricted AND base Culture Conversion chance is reduced. |} ====宗教转变速度==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The speed at which countries are converted by means of using the 'Proselytize' job action is unchanged. |- | style="text-align: center;" | Slower | style="background: #58df58; text-align: center;" | 启用 | The speed at which countries are converted by means of using the 'Proselytize' job action is reduced by a factor of three. |} ==== [[Raiding]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | A character can raid if the Government, Culture and/or Religion of the character allows it. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | All characters can raid, regardless of Government, Culture and/or Religion. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | No character is allowed to raid, with the sole exception of Raiding Adventurers. <span style="color:red">WARNING: This also prevents Viking raids! 此项设置将导致成就无效!</span> |} ==== [[Adventurers]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Normal | style="background: #58df58; text-align: center;" | 启用 | Claimant and Raiding Adventurers will appear as per default. |- | style="text-align: center;" | Rare | style="background: #df5858; text-align: center;" | 禁用 | Claimant and Raiding Adventurers will appear less frequently. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | None | style="background: #df5858; text-align: center;" | 禁用 | No Claimant and Raiding Adventurers will appear, with the exception of landless Nomads and specific event-spawned Adventurers. <span style="color:red">此项设置将导致成就无效!</span> |} ====跨信仰婚姻==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Rulers of unrelated religions will never agree to marriage offers. |- | style="text-align: center;" | Open | style="background: #df5858; text-align: center;" | 禁用 | Even rulers of hostile and unrelated religions will consider marriage offers. <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Marriage#Matrilineal_marriage|Matrilineal Marriages]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Matrilineal Marriages are allowed if the religion and government type so permit. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Matrilineal Marriages are never allowed. <span style="color:red">WARNING: As a female ruler it might be very hard to avoid Game Over and produce an heir of your own dynasty!</span> |} ====共和制封臣==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | You are limited to a small proportion of Republics among your vassals. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | You can have any number of vassal Republics. <span style="color:red">此项设置将导致成就无效!</span> |} ====神权制封臣==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | You are limited to a small proportion of Theocracies among your vassals. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | You can have any number of vassal Theocracies . <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Invite to court|Invitation to Court]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Characters in other courts will only accept invitations to work for you under very special conditions. |- | style="text-align: center;" | Open | style="background: #df5858; text-align: center;" | 禁用 | Characters in other courts will accept invitations to come work for you if they like you enough, and don't like their current liege. <span style="color:red">此项设置将导致成就无效!</span> |} ====外交距离==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Diplomatic Range will be enforced, limiting the distance in which characters might interact. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Diplomatic Range will be further restricted, halving the distance in which characters can interact. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | Diplomatic Range will not be enforced, allowing characters to interact fully regardless of their distance to each other. <span style="color:red">此项设置将导致成就无效!</span> |} ====省份叛乱==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Normal | style="background: #58df58; text-align: center;" | 启用 | Random Provincial Revolts will occur at a normal rate. |- | style="text-align: center;" | Rare | style="background: #df5858; text-align: center;" | 禁用 | Random Provincial Revolts will be less frequent. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | None | style="background: #df5858; text-align: center;" | 禁用 | Random Provincial Revolts will be disabled. <span style="color:red">此项设置将导致成就无效!</span> |} ====防御损耗==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Invaders suffer harsh attrition in the lands of many Pagan religions if their Military Organization tech level is too low. |- | style="text-align: center;" | Tribal Only | style="background: #df5858; text-align: center;" | 禁用 | Invaders suffer harsh attrition in the lands of many Pagan religions, but only if they are also Tribal. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | There is no special defensive attrition in Pagan lands. <span style="color:red">此项设置将导致成就无效!</span> |} ====原始信仰改革==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Allowed | style="background: #58df58; text-align: center;" | 启用 | Pagan religions can be reformed when controlling enough Holy Sites. |- | style="text-align: center;" | Disallowed | style="background: #58df58; text-align: center;" | 启用 | Pagan religions cannot be reformed. |- | style="text-align: center;" | Players Only | style="background: #df5858; text-align: center;" | 禁用 | Only players are allowed to reform Pagan religions. <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Regency|Regencies]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Underage, incapable or otherwise unavailable characters will be assigned a Regent. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | Underage, incapable or otherwise unavailable characters will not be assigned a Regent. <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Assassination]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Plots Only | style="background: #58df58; text-align: center;" | 启用 | You can only assassinate people through Plots. |- | style="text-align: center;" | Direct Action | style="background: #df5858; text-align: center;" | 禁用 | In addition to murder plots, there is also a diplomatic action to have people assassinated. <span style="color:red">此项设置将导致成就无效!</span> |} ====惩罚后释放囚犯==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Prisoners are released after having received their punishment. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | Blinding, castration, torture, mutilation, humiliation, and poetry readings no longer release prisoners. <span style="color:red">此项设置将导致成就无效!</span> |} ====头衔按照家族命名==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Many cultures name their titles after the ruling dynasty (e.g. Abbasids, Bavandids, etc.) |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The base name is always used for titles, regardless of the ruler's culture. |} ====文化头衔名称==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | The names of titles may change depending on the ruling culture (e.g. 'Sviþjod' instead of Sweden.) |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The English name is used for all titles regardless of ruling culture. |} ====多人游戏暗杀==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | There are no additional restrictions on whom you can plot to kill in multiplayer. |- | style="text-align: center;" | No Player Relatives | style="background: #58df58; text-align: center;" | 启用 | Plotting to kill other players or their close relatives is disabled. |- | style="text-align: center;" | No Players | style="background: #58df58; text-align: center;" | 启用 | Plotting to kill other players is disabled. |- |} ==== Multiplayer [[Invasion]]s ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Players can use all Invasion Casus Bellis freely. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | All Invasion Casus Bellis except Prepared Invasions and those granted by a Religious Head are disabled for players. |- |} ====多人游戏第三方宣称==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Players can freely Press the Claims of other characters. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Players cannot Press the Claims of other characters. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Players can only Press Duchy or lower Claims of other characters. |- |} ==== [[Demesne limit|Demesne Size]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The Demesne Size and amount of land a ruler can control is at the default level. |- | style="text-align: center;" | Unlimited | style="background: #df5858; text-align: center;" | 禁用 | There is no limit to the amount of land a ruler can control. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Quartered | style="background: #58df58; text-align: center;" | 启用 | The Demesne Size is reduced to a fourth of the default level. |- | style="text-align: center;" | Half | style="background: #58df58; text-align: center;" | 启用 | The Demesne Size is reduced to half the default level. |} ==== [[Vassals#Direct_vassal_limits|Vassal Limit]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The Vassal Limit and number of vassals a ruler can control without penalties is at the default level. |- | style="text-align: center;" | Unlimited | style="background: #df5858; text-align: center;" | 禁用 | There is no limit to the amount of vassals a ruler can control. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Quartered | style="background: #58df58; text-align: center;" | 启用 | The Vassal Limit is reduced to a fourth of the default level. |- | style="text-align: center;" | Half | style="background: #58df58; text-align: center;" | 启用 | The Vassal Limit is reduced to half the default level. |} ====准许独立==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | The Grant Independence action is restricted. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | The Grant Independence action is unrestricted and can be used to grant independence to anyone. <span style="color:red">此项设置将导致成就无效!</span> |} ====十字军国家==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Both players and AI will be able to form dynamic Crusader States. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Only players will be able to form dynamic Crusader States. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Neither players nor AI will form Crusader States. |} ====孕育机制==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Pregnant characters can receive flavor events normally and are temporarily forced into a regency during the final months of gestation. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Pregnant characters receive less flavor events and are not forced into a regency during the final months of gestation. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Pregnant characters receive no flavor events during their pregnancy and are not forced into a regency during the final months of gestation. |} ====统帅军盔==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Rulers leading armies will always wear martial headgear. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Only Marshals and landless commanders will wear martial headgear. |} ====派系受互不侵犯条约限制==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Rulers in a non-aggression pact with their liege are barred from being members in realm factions. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Non-aggression pacts don't disqualify membership in realm factions. |} ====血溅肖像==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Characters can get blood on them from time to time. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Character portraits never use the blood splatter effect. |} ====希腊多神教的复兴==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Under rare circumstances, rulers have a chance to turn Hellenic and restore the old religion. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Events and decisions dealing with the restoration of the Hellenic religion are disabled |} == See also == * [[Game rules modding]] [[Category:Lists]] [[Category:Game concepts]]
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