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{{version|3.0}} '''游戏规则'''(英文:'''Game rules''')是开始新游戏时可用的配置选项。有些选项会禁用[[achievements|成就]]。 如下文所述,某些规则仅在相关数DLC激活时才可用。 == 规则 == === 神圣之怒 === 以下设置选项仅在[[File:Holy Fury.png|28px|link=]][[神圣之怒]]DLC激活时可用。 ==== 第四次十字军东征 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 第四次十字军事件已启用。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 第四次十字军事件未启用。 |} ==== 儿童十字军 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 儿童十字军已启用。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 儿童十字军未启用。 |} ==== 北方十字军 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 北方十字军已启用。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 北方十字军未启用。 |} ==== 收复失地运动 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 收复失地运动已启用。 |- | style="text-align: center;" | 受限 | style="background: #58df58; text-align: center;" | 启用 | 收复失地运动已启用,但不会有收复失地冒险者。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 收复失地运动已禁用。 |} ==== 天选之子 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | 极少数的角色会成长为一位伟大的征服者,其将拥有高于常人的属性与特殊的宣战理由。 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | 不会诞生天选之子。 |} === 碧玉之龙 === 以下设置选项仅在[[File:DLC icon Jade Dragon.png|28px|link=]][[碧玉之龙]]DLC激活时可用。 ==== 中国入侵 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 所有 | style="background: #58df58; text-align: center;" | 启用 | 中国既会发起要求朝贡的战争,也会发动大举入侵。也会出现中国的冒险者。 |- | style="text-align: center;" | 只有冒险家 | style="background: #df5858; text-align: center;" | 禁用 | 中国无法发起朝贡战争或大举入侵,但仍会出现中国冒险者。 <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | No Major Invasions | style="background: #58df58; text-align: center;" | 启用 | China will launch Tributary wars but will NOT launch Major Invasions. Chinese Adventurers can spawn. |- | style="text-align: center;" | None | style="background: #df5858; text-align: center;" | 禁用 | China will NOT launch Tributary wars or Major Invasions. Chinese Adventurers can NOT spawn. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Chinese Interactions ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Within Range | style="background: #58df58; text-align: center;" | 启用 | Only characters within China's Diplomatic Range can use Grace Actions. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Only characters within the Eastern Steppes, India or Tibet can use Grace Actions. Tributaries cannot extend China's diplomatic range. |- | style="text-align: center;" | Anyone | style="background: #df5858; text-align: center;" | 禁用 | Any character in the world can use Grace Actions. <span style="color:red">此项设置将导致成就无效!</span> |- |} ==== Border Dispute Wars ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Characters can, through spending Piety and Gold, start Border Dispute wars targeting single counties. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Characters cannot start Border Disputes. |- |} ==== 新宣战理由 ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | All new Casus Bellis introduced in Jade Dragon can be used |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The following Casus Bellis can NOT be used: De Jure Duchy Claim, Ducal County Conquest, Force Vassalization, Great Realm Conflict, Liberate Religion and Permanent Tributary. |- |} === Monks and Mystics === These settings require the [[File:DLC icon Monks and Mystics.png|28px|link=]] [[Monks and Mystics]] DLC to be activated. ==== Devil Worshippers ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Devil Worshipers will practice their foul magic across the world. |- | style="text-align: center;" | None | style="background: #58df58; text-align: center;" | 启用 | There will be no Devil Worshipers. |- |} === The Reaper's Due === These settings require [[File:DLC icon Reaper's Due.png|28px|link=]] [[The Reaper's Due]] DLC to be activated. ==== Major Epidemics ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Dynamic | style="background: #58df58; text-align: center;" | 启用 | The Bubonic Plague will appear at the very earliest 200 years after the game has started, and might reappear 500 years after the game start. After one major outbreak the epidemic will become endemic. |- | style="text-align: center;" | Delayed Dynamic | style="background: #58df58; text-align: center;" | 启用 | The Bubonic Plague will appear at the very earliest 1100, and 25 years after the game has started. After one major outbreak the epidemic will become endemic. |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The Bubonic Plague will appear in the year 1345 and follow its historical route. |- | style="text-align: center;" | Deadly | style="background: #58df58; text-align: center;" | 启用 | The Bubonic Plague will appear frequently and be extraordinarily deadly.<br><span style="color:red">WARNING: This setting is not recommended for a normal game!</span> |} ==== Minor Epidemics ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Minor Epidemics will appear at the default rate. Small and Normal outbreaks will appear frequently. Large outbreaks will be very rare. |- | style="text-align: center;" | More | style="background: #58df58; text-align: center;" | 启用 | Minor Epidemics will appear at an increased rate, Large outbreaks will be common. |- | style="text-align: center;" | Fewer | style="background: #58df58; text-align: center;" | 启用 | Minor Epidemics will appear at a reduced rate, and the chance for a Large outbreak is eliminated entirely. |} ==== Non-Epidemic Diseases ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | More | style="background: #58df58; text-align: center;" | 启用 | There will be more cases of non-epidemic diseases. |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Characters will develop and contract non-epidemic diseases, such as pneumonia and cancer, at the default rate. |- | style="text-align: center;" | Fewer | style="background: #df5858; text-align: center;" | 禁用 | There will be fewer cases of non-epidemic diseases. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Rare | style="background: #df5858; text-align: center;" | 禁用 | Cases of non-epidemic diseases will be rare. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | None | style="background: #df5858; text-align: center;" | 禁用 | There will be practically no cases of non-epidemic diseases. <span style="color:red">此项设置将导致成就无效!</span> |} === Conclave === These settings require the [[File:DLC icon Conclave.png|28px|link=]] [[Conclave]] DLC to be activated. ==== [[Childhood focus|Childhood Focus]] Alerts ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Close Relatives | style="background: #58df58; text-align: center;" | 启用 | Players are alerted about Childhood and Education Focuses for close relatives of their own dynasty. |- | style="text-align: center;" | All | style="background: #58df58; text-align: center;" | 启用 | Players are alerted about Childhood and Education Focuses for all children at court. |- | style="text-align: center;" | Minimal | style="background: #58df58; text-align: center;" | 启用 | Players are only alerted about their own character's and their primary heir's Childhood and Education Focuses. |- |} === Horse Lords === These settings require the [[File:DLC icon Horse Lords.png|28px|link=]] [[Horse Lords]] DLC to be activated. ==== Nomad Stability ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Unstable | style="background: #58df58; text-align: center;" | 启用 | Upon succession of the Khagan, vassals of Nomadic hordes have a chance to declare independence. The succeeding ruler will have just cause to reclaim the land. |- | style="text-align: center;" | Stable | style="background: #58df58; text-align: center;" | 启用 | Nomad vassals will NOT have the opportunity to go independent on the succession of the Khagan. |- |} === Way of Life === These settings require the [[File:DLC icon Way of Life.png|28px|link=]] [[Way of Life]] DLC to be activated. ==== AI [[Seduction]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | AI rulers with the Seduction Focus will attempt to seduce other characters. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | AI rulers will never pick the Seduction Focus. |} ==== AI [[Intrigue focus|Intrigue]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | AI rulers with the Intrigue Focus will scheme and attempt to kidnap or murder other characters. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | AI rulers will never pick the Intrigue Focus. |} ==== Dueling ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Default restrictions for dueling applies. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | Almost anyone can be dueled. Restrictions concerning gender, healthy and religion no longer applies. <span style="color:red">此项设置将导致成就无效!</span> |} === Charlemagne === These settings require the [[File:DLC icon Charlemagne.png|28px|link=]] [[Charlemagne]] DLC to be activated. ==== Custom Realms ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | The creation of custom non-historical Kingdoms and Empires is allowed. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The creation of custom non-historical Kingdoms and Empires is disallowed. |} ==== Story Events ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | The various story events surrounding Charlemagne and his brother Karloman will be enabled. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The various story events surrounding Charlemagne and his brother Karloman will be disabled. |} === Sons of Abraham === These settings require [[File:Dlc_icon_sons_of_abraham.png|28px|link=]] [[Sons of Abraham]] DLC to be activated. ==== Shepherds' Crusade ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Shepherds' Crusade is enabled |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Shepherds' Crusade is disabled |} === The Old Gods === These settings require [[File:Dlc icon the old gods.png|28px|link=]] [[The Old Gods]] DLC to be activated. ==== Provincial Revolt Strength ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The strength of provincial revolts is at the default level. |- | style="text-align: center;" | Powerful | style="background: #58df58; text-align: center;" | 启用 | Provincial revolts are powerful. Their armies are twice as numerous as at the default level. |- | style="text-align: center;" | Very Powerful | style="background: #58df58; text-align: center;" | 启用 | Provincial revolts are very powerful. Their armies are four times as numerous as at the default level. |- | style="text-align: center;" | Extremely Powerful | style="background: #58df58; text-align: center;" | 启用 | Provincial revolts are extremely powerful. Their armies are six times as numerous as at the default level. |} === Sunset Invasion === These settings require the [[File:Dlc icon sunset invasion.png|28px|link=]] [[Sunset Invasion]] DLC to be activated. ==== Aztec Invasion ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 13th Century | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will occur at the very earliest in the 13th century. |- | style="text-align: center;" | Random | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will occur at a random date, though at the earliest 50 years after that game is started. |- | style="text-align: center;" | Delayed Random | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will occur at a random date, though at the earliest at the year 1000, and 50 years after the game has started. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The Aztec Invasion will not occur. |} === Vanilla Rules === These settings do not require any DLC to be modified. ==== Mongol Invasion ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The Mongol Horde will invade between the years of 1210 and 1218. |- | style="text-align: center;" | Random | style="background: #58df58; text-align: center;" | 启用 | The Mongol Horde will invade at a random date, though at the earliest 50 years after the game is started. |- | style="text-align: center;" | Delayed Random | style="background: #58df58; text-align: center;" | 启用 | The Mongol Horde will invade at a random date, though after the year 1000, and 50 years after the game has started. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | The Mongol Horde will not invade, but it can still be formed through the decision. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Generate Families ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Most landed historical characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This reduces the risk of an early game over. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Landed historical characters with no recorded family will NOT have a family generated for them upon starting a new game. This increases the risk of an early game over. |- | style="text-align: center;" | 启用 (AI Only) | style="background: #58df58; text-align: center;" | 启用 | Most landed historical AI characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This increases the risk of an early game over. |} ==== Exclave Independence ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Independent Rulers can have exclaves (disconnected land) anywhere in the world. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Limited (Naval) | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a limited naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Significant | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Harsh | style="background: #58df58; text-align: center;" | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path or part of the character's De Jure territory. |- | style="text-align: center;" | Total | style="background: #df5858; text-align: center;" | 禁用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Secret Religious Cults ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Secret Religious Cults can be founded. |- | style="text-align: center;" | None | style="background: #58df58; text-align: center;" | 启用 | Secret Religious Cults can not be founded. |- |} ==== Turkic Conquerors ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The great Central Asian Turkic conquerors Sabuktigin, Seljuk, and Timur will tend to rise in their historical timeframes. |- | style="text-align: center;" | Random | style="background: #58df58; text-align: center;" | 启用 | Sabuktigin, Seljuk, and Timur can appear in a wider time span. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | The great Turkic conquerors will never rise. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Shattered Retreat ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Armies will try to retreat into friendly or otherwise safe territory. Retreating armies cannot be engaged by enemy forces. Movement Speed and Morale Regain Rate is increased for retreating armies. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Retreating armies will move into a neighboring county. This tends to make the game easier. |} ==== Army Movement Lock ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | When an army has moved over halfway into a County, the order will be locked and can no longer be canceled. While movement is locked you can still cancel further orders or queue up additional orders. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Army movement will never be locked. |} ==== Siege Assaults ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Armies can attempt to take besieged Holdings by storm if the Fort Level is lower than 6. |- | style="text-align: center;" | Unlimited | style="background: #58df58; text-align: center;" | 启用 | Armies can always attempt to take besieged Holdings by storm. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Armies cannot take besieged Holdings by storm. |} ==== [[Siege events|Siege Events]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Various events may occur for both sides during sieges. |- | style="text-align: center;" | Defenders | style="background: #58df58; text-align: center;" | 启用 | Siege events may affect only the defenders. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | No regular siege events may occur for either side. |} ==== [[Defensive pact]]s==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Characters are allowed to join Defensive Pacts against realms who are Threatening. If a member is attacked by the target, all other members will defend them. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Characters are not allowed to join Defensive Pacts against realms who are Threatening. This tends to make the game easier. |} ==== Gender Equality ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is available. |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is not available. |- | style="text-align: center;" | All | style="background: #58df58; text-align: center;" | 启用 | The game will play as if the 'Status of Women' law would be maxed out for everyone. The Conclave 'Status of Women' set of laws is unavailable for everyone. |} ==== Supernatural Events ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Events that can be interpreted as supernatural may appear during the game. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | No events that can be interpreted as supernatural may appear during the game. |- | style="text-align: center;" | Unrestricted | style="background: #58df58; text-align: center;" | 启用 | AI rulers will be eligible to receive supernatural events such as the Demon Child, Wolf's Blood and Immortality event chains. |} ==== Absurd Events ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Absurd events may appear during the game. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | No absurd events may appear during the game. |- | style="text-align: center;" | Unrestricted | style="background: #58df58; text-align: center;" | 启用 | AI rulers will be eligible to receive absurd events. |} ==== Dynamic [[De Jure Drift]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The dynamic De Jure drift of titles is allowed and unrestricted. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | The dynamic De Jure drift of titles is allowed, but restricted. Drift can only happen if titles border each other. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Dynamic De Jure drift is disabled. |} ==== [[De Jure Drift|De Jure Assimilation]] Duration ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Sub-realms take 100 years to integrate into a De Jure Realm. |- | style="text-align: center;" | Long | style="background: #58df58; text-align: center;" | 启用 | Sub-realms take 300 years to integrate into a De Jure Realm. |- | style="text-align: center;" | Very Short | style="background: #df5858; text-align: center;" | 禁用 | Sub-realms take 10 years to integrate into a De Jure Realm. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Short | style="background: #58df58; text-align: center;" | 启用 | Sub-realms take 50 years to integrate into a De Jure Realm. |} ==== De Jure Requirement ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Titles with De Jure land will be kept regardless of circumstances. |- | style="text-align: center;" | Required | style="background: #58df58; text-align: center;" | 启用 | Titles with De Jure land will eventually be destroyed if a character holds no De Jure land of the title within the realm. |} ==== Culture Conversion ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Culture will convert at the default rate. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Culture will not spread into counties which do not border a county of the same culture, unless it is a port. |- | style="text-align: center;" | Faster Melting Pots | style="background: #58df58; text-align: center;" | 启用 | Melting Pot cultures will appear at an increased rate, i.e. English, Swedish, and Russian. |- | style="text-align: center;" | Slower Conversion | style="background: #58df58; text-align: center;" | 启用 | Base Culture Conversion chance is reduced by a factor of three. |- | style="text-align: center;" | Combination | style="background: #58df58; text-align: center;" | 启用 | Melting Pot cultures will appear at an increased rate, spread is also restricted AND base Culture Conversion chance is reduced. |} ==== Religious Conversion Speed ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The speed at which countries are converted by means of using the 'Proselytize' job action is unchanged. |- | style="text-align: center;" | Slower | style="background: #58df58; text-align: center;" | 启用 | The speed at which countries are converted by means of using the 'Proselytize' job action is reduced by a factor of three. |} ==== [[Raiding]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Historical | style="background: #58df58; text-align: center;" | 启用 | A character can raid if the Government, Culture and/or Religion of the character allows it. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | All characters can raid, regardless of Government, Culture and/or Religion. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | No character is allowed to raid, with the sole exception of Raiding Adventurers. <span style="color:red">WARNING: This also prevents Viking raids! 此项设置将导致成就无效!</span> |} ==== [[Adventurers]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Normal | style="background: #58df58; text-align: center;" | 启用 | Claimant and Raiding Adventurers will appear as per default. |- | style="text-align: center;" | Rare | style="background: #df5858; text-align: center;" | 禁用 | Claimant and Raiding Adventurers will appear less frequently. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | None | style="background: #df5858; text-align: center;" | 禁用 | No Claimant and Raiding Adventurers will appear, with the exception of landless Nomads and specific event-spawned Adventurers. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Interfaith Marriages ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Rulers of unrelated religions will never agree to marriage offers. |- | style="text-align: center;" | Open | style="background: #df5858; text-align: center;" | 禁用 | Even rulers of hostile and unrelated religions will consider marriage offers. <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Marriage#Matrilineal_marriage|Matrilineal Marriages]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Matrilineal Marriages are allowed if the religion and government type so permit. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Matrilineal Marriages are never allowed. <span style="color:red">WARNING: As a female ruler it might be very hard to avoid Game Over and produce an heir of your own dynasty!</span> |} ==== Vassal Republics ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | You are limited to a small proportion of Republics among your vassals. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | You can have any number of vassal Republics. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Vassal Theocracies ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | You are limited to a small proportion of Theocracies among your vassals. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | You can have any number of vassal Theocracies . <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Invite to court|Invitation to Court]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Characters in other courts will only accept invitations to work for you under very special conditions. |- | style="text-align: center;" | Open | style="background: #df5858; text-align: center;" | 禁用 | Characters in other courts will accept invitations to come work for you if they like you enough, and don't like their current liege. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Diplomatic Range ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Diplomatic Range will be enforced, limiting the distance in which characters might interact. |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | Diplomatic Range will be further restricted, halving the distance in which characters can interact. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | Diplomatic Range will not be enforced, allowing characters to interact fully regardless of their distance to each other. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Provincial Revolts ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Normal | style="background: #58df58; text-align: center;" | 启用 | Random Provincial Revolts will occur at a normal rate. |- | style="text-align: center;" | Rare | style="background: #df5858; text-align: center;" | 禁用 | Random Provincial Revolts will be less frequent. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | None | style="background: #df5858; text-align: center;" | 禁用 | Random Provincial Revolts will be disabled. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Defensive Attrition ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Invaders suffer harsh attrition in the lands of many Pagan religions if their Military Organization tech level is too low. |- | style="text-align: center;" | Tribal Only | style="background: #df5858; text-align: center;" | 禁用 | Invaders suffer harsh attrition in the lands of many Pagan religions, but only if they are also Tribal. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | There is no special defensive attrition in Pagan lands. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Pagan Reformation ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Allowed | style="background: #58df58; text-align: center;" | 启用 | Pagan religions can be reformed when controlling enough Holy Sites. |- | style="text-align: center;" | Disallowed | style="background: #58df58; text-align: center;" | 启用 | Pagan religions cannot be reformed. |- | style="text-align: center;" | Players Only | style="background: #df5858; text-align: center;" | 禁用 | Only players are allowed to reform Pagan religions. <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Regency|Regencies]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Underage, incapable or otherwise unavailable characters will be assigned a Regent. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | Underage, incapable or otherwise unavailable characters will not be assigned a Regent. <span style="color:red">此项设置将导致成就无效!</span> |} ==== [[Assassination]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Plots Only | style="background: #58df58; text-align: center;" | 启用 | You can only assassinate people through Plots. |- | style="text-align: center;" | Direct Action | style="background: #df5858; text-align: center;" | 禁用 | In addition to murder plots, there is also a diplomatic action to have people assassinated. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Release Prisoners After Punishment ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Prisoners are released after having received their punishment. |- | style="text-align: center;" | 关闭 | style="background: #df5858; text-align: center;" | 禁用 | Blinding, castration, torture, mutilation, humiliation, and poetry readings no longer release prisoners. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Titles Named After Dynasties ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Many cultures name their titles after the ruling dynasty (e.g. Abbasids, Bavandids, etc.) |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The base name is always used for titles, regardless of the ruler's culture. |} ==== Cultural Title Names ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | The names of titles may change depending on the ruling culture (e.g. 'Sviþjod' instead of Sweden.) |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | The English name is used for all titles regardless of ruling culture. |} ==== Multiplayer Assassinations ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | There are no additional restrictions on whom you can plot to kill in multiplayer. |- | style="text-align: center;" | No Player Relatives | style="background: #58df58; text-align: center;" | 启用 | Plotting to kill other players or their close relatives is disabled. |- | style="text-align: center;" | No Players | style="background: #58df58; text-align: center;" | 启用 | Plotting to kill other players is disabled. |- |} ==== Multiplayer [[Invasion]]s ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Players can use all Invasion Casus Bellis freely. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | All Invasion Casus Bellis except Prepared Invasions and those granted by a Religious Head are disabled for players. |- |} ==== Multiplayer 3rd Party Claims ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Players can freely Press the Claims of other characters. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Players cannot Press the Claims of other characters. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Players can only Press Duchy or lower Claims of other characters. |- |} ==== [[Demesne limit|Demesne Size]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The Demesne Size and amount of land a ruler can control is at the default level. |- | style="text-align: center;" | Unlimited | style="background: #df5858; text-align: center;" | 禁用 | There is no limit to the amount of land a ruler can control. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Quartered | style="background: #58df58; text-align: center;" | 启用 | The Demesne Size is reduced to a fourth of the default level. |- | style="text-align: center;" | Half | style="background: #58df58; text-align: center;" | 启用 | The Demesne Size is reduced to half the default level. |} ==== [[Vassals#Direct_vassal_limits|Vassal Limit]] ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | The Vassal Limit and number of vassals a ruler can control without penalties is at the default level. |- | style="text-align: center;" | Unlimited | style="background: #df5858; text-align: center;" | 禁用 | There is no limit to the amount of vassals a ruler can control. <span style="color:red">此项设置将导致成就无效!</span> |- | style="text-align: center;" | Quartered | style="background: #58df58; text-align: center;" | 启用 | The Vassal Limit is reduced to a fourth of the default level. |- | style="text-align: center;" | Half | style="background: #58df58; text-align: center;" | 启用 | The Vassal Limit is reduced to half the default level. |} ==== Grant Independence ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Restricted | style="background: #58df58; text-align: center;" | 启用 | The Grant Independence action is restricted. |- | style="text-align: center;" | Unrestricted | style="background: #df5858; text-align: center;" | 禁用 | The Grant Independence action is unrestricted and can be used to grant independence to anyone. <span style="color:red">此项设置将导致成就无效!</span> |} ==== Crusader States ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | Default | style="background: #58df58; text-align: center;" | 启用 | Both players and AI will be able to form dynamic Crusader States. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Only players will be able to form dynamic Crusader States. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Neither players nor AI will form Crusader States. |} ==== Pregnancy Flavor ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Pregnant characters can receive flavor events normally and are temporarily forced into a regency during the final months of gestation. |- | style="text-align: center;" | Limited | style="background: #58df58; text-align: center;" | 启用 | Pregnant characters receive less flavor events and are not forced into a regency during the final months of gestation. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Pregnant characters receive no flavor events during their pregnancy and are not forced into a regency during the final months of gestation. |} ==== Martial Headgear ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Rulers leading armies will always wear martial headgear. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Only Marshals and landless commanders will wear martial headgear. |} ==== Non-Aggression Pact Faction Block ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Rulers in a non-aggression pact with their liege are barred from being members in realm factions. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Non-aggression pacts don't disqualify membership in realm factions. |} ==== Blood Splatter ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Characters can get blood on them from time to time. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Character portraits never use the blood splatter effect. |} ==== Hellenic Revival ==== {| class="wikitable" style="width: 80.5em" |- ! style="width: 9em" | 设置 ! style="width: 8.4em" | 成就 ! 描述 |- | style="text-align: center;" | 启用 | style="background: #58df58; text-align: center;" | 启用 | Under rare circumstances, rulers have a chance to turn Hellenic and restore the old religion. |- | style="text-align: center;" | 关闭 | style="background: #58df58; text-align: center;" | 启用 | Events and decisions dealing with the restoration of the Hellenic religion are disabled |} == See also == * [[Game rules modding]] [[Category:Lists]] [[Category:Game concepts]]
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