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{{version|2.8}} [[File:Alert_focus.png|Focus|link=]] {{N|生活重心|Focus}}明确了[[character|角色]]的总体发展目标。如果开启了{{icon|wol}}[[Way of Life|生活之道]]DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项[[attribute|属性]]对应两个生活重心)。 [[File:Foci.jpg|thumb|right|选择生活重心的截图 (v.3.0)]] 通过选择生活重心,统治者可以: * 获得对应[[attribute|属性]]的直接提升; * 解锁相关的[[event|事件组]],外交行动或[[decision|决议]]; * 可能最终会获得一种[[Traits#Lifestyle|生活方式特质]]; * 获得额外的随机[[ambition events|属性事件]]来提升对应属性(在低于8的情况下)。 ==生活重心列表== 任何成年且非{{iconify|Incapable}}无能的可游玩[[characters|角色]]都能设置生活重心。被囚禁的角色只能选择[[File:Seduction_focus.png|Seduction|link=]]勾引,[[File:Scholarship_focus.png|Scholarship|link=]]学术或[[File:Theology_focus.png|Theology|link=]]神学。 每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面[[traits|特质]]和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。 AI[[characters|角色]]根据[[traits|特质]]和[[government|政体]]类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。 {| class="wikitable" |- ! style="width: 24px" | !生活重心 !要求 !修正 !可能出现特质和结果 |-id="Rulership" |[[File:Rulership_focus.png]] !统治 | - | {{green|+3}}财政 | * 随机事件包括: ** 仅花费400{{icon|gold}}来建造一座[[castle|城堡]]的机会(实际成本可能有所不同,甚至有可能会失败,[[Council#Positions|财政总管]]的财政能力高于5会提高成功率) ** {{iconify|Stressed}}紧张不安或{{iconify|Depressed}}沮丧消沉 ** 其他一些不重要的事件(一个被指控谋杀的农民,两个封臣间的贵族矛盾,一个封臣的农场火灾,领地中发现女巫,酗酒的封臣,城市赞助者) * 事件成功后,有机会: ** 获得{{iconify|Just}}公正,{{iconify|Diligent}}勤奋,或者{{iconify|Ambitious}}野心勃勃 ** 失去{{iconify|Arbitrary}}专断,{{iconify|Slothful}}懒惰或者{{iconify|Content}}安于现状 ** 财政教育特质等级升级 ** 发展成{{iconify|Administrator}}管理者({{green|+3}}财政,{{green|+10%}}移动速度)的生活特质 |-id="Business" |[[File:Business_focus.png]] ![[WOL Business Events|商业]] | - | {{green|+2}}财政<br/> {{green|+20}}城市封臣观点 | *有时候会开启铸币事件链。 *有时候会开启贸易事件链。 **建立一条贸易商路,就有机会使财政教育特质等级升级。 *获得{{iconify|Architect}}建筑家({{green|+2}}财政,{{green|+1}}军事,{{green|+20%}}围攻速度)或{{iconify|Gardener}}园丁({{green|+2}}财政,{{green|+1}}学识)的生活特质 *{{iconify|Stressed}}紧张不安 |-id="Seduction" |[[File:Seduction_focus.png]] ![[Seduction|勾引]] | *不能是{{iconify|celibate}}独身主义者 *不能是{{iconify|monk}}修士 *不能是{{iconify|nun}}修女 *不能是[[Indian religions|印度宗教]]的苦修者 | {{green|+2}}密谋 <br/> {{green|+25%}}生育能力 <br/> {{green|+10}}性吸引力 | *解锁[[Seduction#Targeted seduction|勾引]]行动,来提升关系、滚床单或/和成为情人 *额外的随机事件,包括妇女越狱 *事件成功后,有机会: **升级密谋教育特质 **获得{{iconify|Lustful}}欲望或者失去{{iconify|Chaste}}忠贞 **获得修正“宫廷种马”或“宫廷狐狸精”({{green|+1}}密谋,{{green|+10}}性吸引力) **之后升级为“入门的勾引者”,再然后升级为“勾引者”(进一步提高性吸引力) ***选择升级方向 ****{{iconify|Master seductress}}魅惑大师或者{{iconify|Master seducer}}勾引大师({{green|+2}}密谋,{{green|+1}}外交,{{green|+50}}性吸引力) ****{{iconify|Hedonist}}享乐主义者({{green|+2}}外交,{{green|+1}}密谋+2,{{green|+20%}}生育能力) |-id="Intrigue" |[[File:Intrigue_focus.png]] ![[Intrigue focus|密谋]] | - | {{green|+3}}密谋<br>{{green|+5%}}阴谋力量 | *解锁[[Intrigue focus#Spy on|跟踪调查]]行动,可以发现阴谋或者其他逮捕理由。 *解锁行动[[Intrigue focus#Free from captivity|帮助越狱]]。 *事件成功后,有机会: ** 升级密谋教育特质 ** 获得{{iconify|Deceitful}}狡诈或者失去{{iconify|Honest}}诚实 ** 升级为“业余的谋士”,之后升级为“谋士” **选择以下一项 *** {{iconify|Master schemer}}密谋大师({{green|+3}}密谋)生活特质 *** {{iconify|Impaler}}拷打爱好者({{green|+2}}密谋,{{green|+1}}学识,{{green|+10%}}士气打击)生活特质 |-id="Hunting" |[[File:Hunting_focus.png]] !狩猎 |不能是{{iconify|Jain}}耆那教徒 | {{green|+2}}军事 <br/> {{green|+1}}健康 | *解锁[[Decisions#Minor|决议]]举办狩猎[[File:Decision icon hunting.png]]。 *每年都有机会开启史诗级狩猎 *{{iconify|Hunter}}猎人({{green|+2}}军事,{{green|+1}}外交,{{green|+20%}}追击速度)生活特质 *失去或者获得{{iconify|Stressed}}紧张不安 *获得{{iconify|Brawny}}健壮或者失去{{iconify|Frail}}脆弱/{{iconify|Weak}}虚弱 |-id="War" |[[File:War_focus.png]] ![[War focus|战争]] | - | {{green|+3}}军事<br>{{green|+10}}个人实战能力 | * 解锁行动[[War focus#Challengi|挑战角色来决斗]] ** 有效目标包括仇敌、敌人、被绝罚的角色和腐化的角色 ** 决斗失败可能导致{{iconify|Wounded}}受伤甚至于{{iconify|Maimed}}残废 * 通过随机训练事件或决斗获胜,有机会: ** 获得{{iconify|Wroth}}易怒或者失去{{iconify|Patient}}耐心 ** 获得{{iconify|Brave}}勇敢或者失去{{iconify|Craven}}怯懦 ** 获得{{iconify|Brawny}}健壮或者失去{{iconify|Frail}}脆弱/{{iconify|Weak}}虚弱 ** 获得{{iconify|Duelist}}决斗者的生活特质 * 通过赢得随机的战争游戏事件来获得{{iconify|Strategist}}策略家的生活特质 * 随机的升级军事教育特质的机会 * 随机获得领袖特质的机会和/或传授这些给你的你的指挥官的机会 * 在以下两个中选择 ** {{iconify|Duelist}}决斗者({{green|+3}}军事,{{green|+30}}个人实战能力)生活特质 ** {{iconify|Strategist}}策略家({{green|+2}}军事,{{green|+1}}财政,{{green|+20%}}防御)生活特质 |-id="Carousing" |[[File:Carousing_focus.png]] ![[Carousing|狂欢]] |如果是[[Muslim|穆斯林]],必须是: *{{iconify|decadent}}腐化 *{{iconify|hedonist}}享乐主义者 *{{iconify|drunkard}}酒鬼 | {{green|+3}}外交 | *解锁[[Carousing#Hosting a party|邀请狂欢]]行动,使你可以[[Carousing#Hosting a party|举办私人宴会]]。 **建立友谊,与客人同睡 **失去{{iconify|Stressed}}紧张不安{{iconify|Depressed}}沮丧消沉 **各种各样的增加外交和好感的角色修正 **在以下三个中选择 ***{{iconify|Hedonist}}享乐主义者({{green|+2}}外交,{{green|+1}}密谋,{{green|+20%}}生育能力)生活特质 ***{{iconify|Socializer}}社交者({{green|+3}}外交,{{green|+10}}性吸引力)生活特质 ***[[File:Game master.png]]游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}}狭窄阵线)生活特质 |-id="Family" |[[File:Family_focus.png]] ![[Family focus|家庭]] | - | {{green|+2}}外交 <br/> {{green|+1}}健康 <br/> {{green|+25%}}生育能力 | * 提升的关系,也有可能成为恋人: **配偶 * 提升关系,也有可能建立[[friendship|友谊]]: ** 和兄弟姐妹们 ** 在两个家族近亲间 ** 在两个小孩之间 * 仅提升关系: ** 和父母 ** 和子女 * 事件成功后,有机会: ** 升级外交教育特质 ** 获得{{iconify|proud}}骄傲或者失去{{iconify|humble}}谦卑 ** 升级成“居家男人/ 女人”, 进而成为“族长/女族长” **在以下两个中选择: ***{{iconify|Socializer}}社交者({{green|+3}}外交,{{green|+10}}性吸引力)生活特质 ***[[File:Game master.png]]游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}}狭窄阵线)生活特质 |-id="Scholarship" |[[File:Scholarship_focus.png]] ! [[Scholarship|学术]] | - | {{green|+3}}学识 | *科技点事件发生更频繁(例如,间谍总管学习科技) *解锁决议[[Scholarship#Build an observatory|建立天文台]][[File:Decision icon build observatory.png]], 这能带来: **{{iconify|Deceitful}}狡诈, {{iconify|Diligent}}勤奋, {{iconify|Stressed}}紧张不安,{{green|+1}}学识 ** 在以下两个中选择: *** “学习星象”:军事科技点数,{{iconify|Cynical}}愤世嫉俗,{{iconify|Zealous}}狂热,{{iconify|Brave}}勇敢和{{iconify|Scholar}}学者的生活特质({{green|+3}}学识) *** “怪人”:文化科技点数,{{iconify|Paranoid}}多疑的,{{iconify|Lunatic}}精神错乱和{{iconify|Mystic}}神秘主义者生活特质({{green|+2}}学识{{green|+1}}财政) |-id="Theology" |[[File:Theology_focus.png]] !神学 | - | {{green|+2}}学识 <br/> {{green|+20}}教会好感<br/> {{green|+1}}健康 | *允许基督徒或者印度宗教组使用决议[[Decisions#Go on Pilgrimage|朝圣]][[File:Decision icon catholic pilgrimage.png]]: ** {{iconify|Pilgrim}}朝圣者特质 ** 2-3个可以给其他特质的随机事件,大多数都是有好处的 *一些少见的随机事件: ** 选择成为{{iconify|Zealous}}狂热的(包括一个隐藏选项基于访问一个控制下的圣地) ** 选择成为{{iconify|Cynical}}愤世嫉俗 ** 选择获得一个随机的国内异教宗教组的[[Traits#Sympathy for other religious groups|同情者]]特质 ** 选择获得{{iconify|Theologian}}神学家生活特质({{green|+2}}学识,{{green|+1}}密谋) ** 失去{{iconify|Stressed}}紧张不安或者{{iconify|Depressed}}沮丧消沉 * 进行宗教隐修以成为一个更好的人。可能会失去以下特质:{{iconify|Gluttonous}}暴食,{{iconify|Slothful}}懒惰,{{iconify|Drunkard}}酒鬼,{{iconify|Lustful}}欲望,{{iconify|Chaste}}忠贞(不是基督徒或者印度宗教),{{iconify|Syphilitic}}梅毒,{{iconify|Lunatic}}精神错乱(有可能成为{{iconify|Possessed}}恶魔附身),如果开启[[Game_rules#Supernatural_Events|超自然事件组]],甚至可以消除{{iconify|Blinded}}致盲或者{{iconify|Leper}}麻风病人。一些选项也会给予虔诚或者获得{{iconify|Temperate}}温和或{{iconify|Diligent}}勤奋。 |- |} == 可得的角色修正 == 你只能有一个生活方式特质,另外如果你的个性特质超过6个那么就容易消失一两个。而角色修正不一样,你可以收集一大堆。 大多数生活重心都有一个升级机制,首先让你获得角色修正,然后有机会获得对应的生活方式特质。 {| class="wikitable" |- ! style="width: 24px" | !生活重心 !长期修正 !机遇 |- |[[File:Rulership_focus.png]] !统治 | *等级: **“业余管家”({{green|+1}}财政) ** “管理人” ({{green|+2}}财政) ** {{iconify|Administrator}}管理者({{green|+3}}财政) *基于成为{{iconify|Administrator}}管理者,同时也能获得: **“受敬重的统治者”({{green|+10}}封臣好感),如果财政能力大于等于8 **“传奇智者”({{green|+1}}每月威望增长),如果财政能力大于等于12 ** “大法王”({{green|+2}}财政),如果信仰{{iconify|Jain}}耆那教 *省份修正“采石场”降低建设成本持续80年 | *随机事件 *这有利于管理更多的直属封臣,因为一些事件需要: ** 一个酒鬼封臣 ** 两个互相憎恨的封臣 ** 城市封臣和一个非城市封臣 *受敬重的统治者”和“传奇智者”在切换重心后依然有效。 |- |[[File:Business_focus.png]] !商业 | *等级: **“有志商人”({{green|+1}}财政) ** “商人” ({{green|+2}}财政) ** {{iconify|Gardener}}园丁({{green|+2}}财政,{{green|+1}}学识) ** {{iconify|Architect}}建筑师({{green|+2}}财政, {{green|+1}}军事) *塔: ** “高塔”({{green|+1}}每月威望增长,{{green|+5}}大众好感) ** 省份修正“斜塔”(城市税收修正={{green|0.15}}) *迷宫花园: ** “喷泉”, “奢华的喷泉”({{green|+0.5}}或者{{green|+1}}每月威望增长) ** “凉亭”({{green|+3}}大众好感) ** “壮美的迷宫”({{green|+1}}外交) ** “有志成为园丁”({{green|+1}}财政)——可以升级成{{iconify|Gardener}}园丁,与等级进展分别计算 *贸易: ** “商业联络”({{green|+10}}城镇观点) ** 省份修正“商路”(增加部落、城市和城堡的税收) | *随机事件 **在两年内,在以下的满足条件的事件链中选择一条 **如果你已经有生活特质了,建立高塔或者迷宫花园的事件链将不可用 **塔和迷宫的事件链是互斥的,完全一个另一个就不可用 **游牧或者部落政体的统治者不能选择建塔事件链 *不能是一个在指挥军队的将领 |- |[[File:Seduction_focus.png]] ![[Seduction|勾引]] | * 等级: **“入门的勾引者”({{green|+15}}性吸引力) **“勾引者”({{green|+30}}性吸引力) **{{iconify|Master seductress}}魅惑大师或者{{iconify|Master seducer}}勾引大师({{green|+2}}密谋,{{green|+1}}外交,{{green|+50}}性吸引力) * 随机事件: ** “保镖情人”({{green|+1}}军事,阴谋发现概率{{green|+10%}}) ** “侍女情人”({{green|+1}}密谋,阴谋发现概率{{green|+10%}}) * 成功后,例如勾引成功: ** “宫廷种马”或“宫廷狐狸精”({{green|+1}}密谋,{{green|+10}}性吸引力) | *For opinion boosts: seduce characters who are lustful and have unattractive genetic traits *For tumble attempts: seduce characters with a clear [[Seduction#Kitchen meeting|kitchen-meeting]] strategy *To be safe if you ''leave a note'': don't seduce unlanded spouses of rulers |- |[[File:Intrigue_focus.png]] ![[Intrigue focus|Intrigue]] | *Levels: ** ''Amateur Schemer'' (+1 intrigue) ** ''Schemer'' (+2 intrigue) ** {{iconify|Master schemer}} (+3 intrigue) | *Mostly from success in Spy On action **See [[Intrigue focus#Strategies]] |- |[[File:Hunting_focus.png]] !Hunting | *From ''Going on a Grand Hunt'' [[File:Decision icon hunting.png]]: ** ... *From epic hunt: **''The white <animal> eludes me...'' (+1 martial) **''Master hunter'' (+1 martial, +0.1 monthly prestige) **{{iconify|Hunter}} (+2 martial, +1 diplomacy) *From pet dog: **''Pet hunting dog'' (+1 health, +1 diplomacy) ** Training your dog removes {{iconify|Frail}}, adds {{iconify|Diligent}}, or adds 1 health ** If {{iconify|lunatic}} on death of dog, allows constructing Pyramid in capital (-5% revolt risk) | *Grand hunt: ** Must be male ** Must be Christian or Pagan ** You can do 2-3 hunts per season. *Epic hunt: ** Random opportunities ** White [stag, bear, tiger, or lion] depending on location *Pet dog: ** Random ** Training your dog does not require continued Hunting focus ** You only train the dog once, so if you want the extra health, become diligent first |- |[[File:War_focus.png]] ![[War focus|War]] | * Duelist levels: ** ''Warrior'' (+1 martial, +10 personal combat skill) ** ''Great Warrior'' (+2 martial, +20 personal combat skill) ** {{iconify|Duelist}} (+3 martial, +30 personal combat skill) * Strategist levels: (can get character modifiers after gain the lifestyle trait) ** ''Student of Strategy'' (+1 martial) ** ''Adept of Strategy'' (+1 martial, +1 stewardship) ** {{iconify|Strategist}} (+2 martial, +1 stewardship) | *Chance when you win duels and in random events *Must be at peace to duel *Can progress toward {{iconify|Strategist}} through war game random event chain |- |[[File:Carousing_focus.png]] ![[Carousing]] | *Carousing levels: ** ''Carouser'' (+1 diplomacy) ** ''Dedicated Carouser'' (+2 diplomacy) ** {{iconify|Hedonist}} (+2 diplomacy, +1 intrigue) or {{iconify|Socializer}} (+3 diplomacy) *Gaming levels: ** ''Apprentice Boardgamer'' (+1 diplomacy) ** {{iconify|Game Master}} (+2 diplomacy, +1 martial). | *You level up in carousing each time you host a party *To make gaming more likely, invite a {{iconify|Game Master}} as a guest *Must be at peace to carouse |- |[[File:Family_focus.png]] ![[Family focus|Family]] | *Levels: (can get character modifiers after gain the lifestyle trait) ** ''Family Man/Woman'' (+10% fertility) ** ''Family Patriarch/Matriarch'' (+1 diplomacy, +20% fertility, +5 church opinion) ** {{iconify|Socializer}} (+3 Diplomacy, +10 Sex appeal opinion) or {{iconify|Game Master}} (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) | Chance on success in focus events: *It helps to have a family large enough that you have a valid target (or pair) for each event: **Sibling; parent; child; spouse; 2 minor children; 2 adult relatives *{{iconify|Kind}} helps in many events *Seduction level helps in spouse event |- |[[File:Scholarship_focus.png]] ! [[Scholarship]] | *''Studying the Stars'' (+1 learning) if you cancel the focus *''Heliocentrist Scholar'' (+2 learning) or {{iconify|Scholar}} (+3 learning) *''Weird Scholar'' (+1 learning, +1 stewardship) or {{iconify|Mystic}} (+2 learning, +1 stewardship) | From [[Scholarship#Build an observatory|building an observatory]] [[File:Decision icon build observatory.png]] |- |[[File:Theology_focus.png]] !Theology | <!-- *''Ancient Wisdom'' (+1 learning) only lasts 3 years --> *Levels: **''Religious Studies'' (+1 learning) **''Religious Philosopher'' (+2 learning) **{{iconify|Theologian}} (+2 learning, +1 intrigue) *Christians can also collect the special {{iconify|Pilgrim}} [[Traits#Christian|trait]] |Random |} ==Strategies== ===能力值和特质的养成策略=== * 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值 * 磨练你角色的长处以获得议会席位 * 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业) ===Managing traits=== Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones: *Lose {{iconify|Arbitrary}} and gain {{iconify|Diligent}}, {{iconify|Ambitious}} and {{iconify|Just}} from Rulership *Gain {{iconify|Greedy}} from Business *Lose {{iconify|Chaste}} and gain {{iconify|Lustful}} from [[Seduction]] *Lose {{iconify|Honest}} and gain {{iconify|Deceitful}} from [[Intrigue]] *Gain {{iconify|Diligent}} or +1 health and lose {{iconify|Stressed}} and {{iconify|Depressed}} from Hunting *Gain {{iconify|Brawny}} and {{iconify|Brave}} from [[War focus|War]] *Lose {{iconify|Stressed}} and {{iconify|Depressed}} from [[Carousing]] *Gain {{iconify|Diligent}}, {{iconify|Brave}}, {{iconify|Cynical}}, {{iconify|Zealous}} or {{iconify|Paranoid}} from [[Scholarship]] *Gain {{iconify|Pilgrim}} from Theology However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well. ===Choose your lifestyle trait carefully=== * {{iconify|Master seducer}} or {{iconify|Master seductress}}, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option. * {{iconify|Master schemer}}, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster. * {{iconify|Administrator}}, if your stewardship is 8 or higher, and you want the +10 vassal opinion ===Consider ''Business'' before getting a lifestyle trait=== The ''Business'' focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high. ===Choose complementary leadership & lifestyle traits=== * {{iconify|Administrator}} stacks with {{iconify|Organizer}}. * {{iconify|Architect}} stacks with {{iconify|Siege leader}}. * {{iconify|Game master}} stacks with {{iconify|Narrow flank leader}}. * Most combat specializations go well with {{iconify|Strategist}} (+20% defense) or {{iconify|Hunter}} (+20% pursuit). ===Change focus depending on your needs=== * ''Troops'': War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members. * ''Cash'': Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms. * ''Vassal opinion'': Carousing (+100 from friendships), Rulership (+20 from {{iconify|Just}}, {{iconify|Diligent}}, respected ruler), Business (+8 from tower and pavilion), War (+10 from {{iconify|Brave}}, {{iconify|Brawny}}), Scholarship (+10 from {{iconify|Brave}}, {{iconify|Diligent}}, and possibly more), Theology (+5 from {{iconify|Pilgrim}} for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals. ===Use a sequence of focuses to improve your [[health]]=== * ''Seduction'' to improve health in many ways ** Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are {{iconify|kind}}, and if your lovers are {{iconify|diligent}}. ** Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have ''[[The Reaper's Due]]'' ** Establish rivalries with jealous husbands, if you plan to duel while using the War focus ** Establish a large family, so your [[Court Physician]] can more easily gain the {{iconify|Renowned Physician}} trait and the "received professional praise" opinion modifier * ''War'' or ''Hunting'' for chance of {{iconify|Brawny}} [[Traits#Non-inheritable|trait]]; Hunting can help lose {{iconify|Frail}}/ {{iconify|Weak}} ** More chances if you duel, at the risk of {{iconify|Wounded}} or {{iconify|Maimed}} ** Best in or near the Byzantine empire, where there are many blind characters: they are unlikely to win duels. * ''Scholarship'' and/or ''Rulership'' risks {{iconify|Stressed}} (additional risk for {{iconify|Depressed}} for Rulership), but can allow you to pick up {{iconify|Diligent}} and other great traits. * ''Carousing'' if you still need to de-stress yourself (or your relatives) * ''Hunting'' at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent) ===Avoid peacetime focuses when war is likely=== The following focuses are more useful when at peace: * Carousing focus: "Invite to Carousing" requires peace. * Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace. * Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war. * War focus: "Challenge to Duel" requires peace. Furthermore, some focuses are less useful if you plan to lead troops: * Business focus: most events won't fire while leading troops * Seduction focus: targeted seduction tombola is skipped if leading troops * War focus: training events (MTTH) won't fire while leading troops * Family focus: events to improve relations won't fire while leading troops Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one: * Your [[factions]] are likely to rebel * Your provinces are likely to [[revolt]], especially with dangerous religious or liberation revolts * Your [[alliances|allies]] are subject to faction rebellion * Your allies are likely to go to war ''and request help''. They will request help until combined strength is 1.5 times the enemy's. <!-- DESIRED_ALLIANCE_MULTIPLIER_STRENGTH_IN_WARS = 1.5 --> ==See also== *[[Objective modding]] [[Category:角色]] [[Category:Lists]] {{CharactersNavbox}}
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