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查看“A.D. 633: Rise of Islam”的源代码
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A.D. 633: Rise of Islam
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{{mod |Type=Historical |Author=LmScar12 |Status=Full Release - 1.1 for CK2 2.6.1 |Forum= [http://www.moddb.com/mods/ad-633-rise-of-islam/ ModDB] }} '''A.D. 633: Rise of Islam''' is a [[mod]] for [[Crusader Kings II]]. It adds another [[start date]] to the game (633 AD), extending the timeline by more than 100 years, as well as many other features to go with the new start date. ==Features== * New start date of 633, just after the death of the Islamic prophet Muhammad. * Reformable Hellenic religion, complete with a playable religious head * Cushitic paganism, the religion of many pre-Islamic East Africans * New catholic heresy : Arianism * Syriac and Coptic cultures as part of the Byzantine culture group * Updated or new ''de jure'' titles, complete with new flags * No ''de jure'' kingdoms and empires in some tribal areas; instead, unlimited subjugation of same culture, and easier custom title creation * Scripted events for the rise and fragmentation of early Islam * Meticulously researched historical characters == Status of the Mod== The current release of the mod is characterized as a full release (v.1.1 as of July 2016), but future releases may fix bugs or add new features. == Troubleshooting == *If you experience a problem with the mod, make sure it has not already been reported. If not, report it on the ModDB page. *If you are unable to launch the mod or get a black screen, check the settings.txt file in the mod folder first - it has to match the vanilla settings.txt (i.e. the one in your CKII folder). == Frequently Asked Questions == ''Q: What is this?'' *A: A.D. 633: Rise of Islam is a historical mod that adds a new start date and new features. ''Q: What are some of the new features?'' *A: Several new religions and cultures, decisions, events, etc. Play the mod to discover the full list. "Q: What DLC does the mod need/use?" *A: The mod should run fine no matter which DLC is enabled/disabled. Some of the DLC may add content to the mod, but it has apparently not been researched in depth. ''Q: Fabricating claims isn't working/happening too often, what have you done to it? *A: The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen. [[Category:Major overhaul mods]]
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