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{{version|2.8}} [[File:Alert_focus.png|Focus|link=]] A ''focus'' defines the general development objective of a [[character]]. If the {{icon|wol}}[[Way of Life]] DLC is active, adults can choose a ''long-term effort'' among ten focuses (two for each [[attribute]]). [[File:Foci.jpg|thumb|right|Choose focus screen (v.2.8)]] By choosing a focus, a ruler: * Gets an immediate boost to the corresponding [[attribute]]; * Unlocks related [[event]]s, diplomatic actions or [[decision]]s; * May eventually receive a [[Traits#Lifestyle|lifestyle trait]]; * Gets additional [[ambition events|random events to improve the corresponding attribute if it is below 8]]. ==Focuses== All playable [[character]]s can have a focus, if adult (16+ years-old) and not {{iconify|Incapable}}. Imprisoned characters can only choose [[File:Seduction_focus.png|Seduction|link=]] ''Seduction,'' [[File:Scholarship_focus.png|Scholarship|link=]] ''Scholarship,'' or [[File:Theology_focus.png|Theology|link=]] Theology. Other restrictions are noted below. After five years, it is possible to switch to another focus. This can be useful once the player has exhausted the main benefits of a focus, or if they want to collect positive [[traits]] and character modifiers from multiple focuses. AI [[characters]] choose their focus based on [[traits]] and [[government]] type, instead of needs. They rarely change focus after selecting one. {| class="wikitable" |- ! style="width: 24px" | !Focus !Requirements !Modifiers !Traits & effects |-id="Rulership" |[[File:Rulership_focus.png]] !Rulership | - | +3 stewardship | * Random events include: ** Opportunity to build a [[castle]] for only 400g (actual cost may vary... might even fail, have a [[Council#Positions|Steward]] with more than 5 Stewardship to get a better chance of good result) ** {{iconify|Stressed}} or {{iconify|Depressed}} ** Some other not so important events (A peasant accused of murder, Noble feud between two vassals, A vassal's farm fire, A witch find in demesne, Drunkard vassal, City frigands) * On success in events, chance to: ** Gain {{iconify|Just}}, {{iconify|Diligent}}, or {{iconify|Ambitious}} ** Lose {{iconify|Arbitrary}}, {{iconify|Slothful}}, or {{iconify|Content}} ** Level up stewardship education trait ** Progress toward {{iconify|Administrator}} (+3 stewardship, +10% movement speed) lifestyle trait |-id="Business" |[[File:Business_focus.png]] ![[WOL Business Events|Business]] | - | +2 stewardship <br/> +20 republic vassal opinion | *Occasionally starts a Mint Coin event chain. *Occasionally starts a Trading event chain. **Establishing a trade route gives a chance to level up stewardship education trait *{{iconify|Architect}} (+2 Stewardship, +1 Martial, +20% Siege) or {{iconify|Gardener}} (+2 Stewardship, +1 Learning) lifestyle trait *{{iconify|Stressed}} |-id="Seduction" |[[File:Seduction_focus.png]] ![[Seduction]] | *Not {{iconify|celibate}} *Not {{iconify|monk}} *Not {{iconify|nun}} *Not [[Indian religions|Indian]] ascetic | +2 intrigue <br/> +25% fertility <br/> +10 sex appeal | *Enables ''[[Seduction#Targeted seduction|Seduce]]'' action to improve opinion, tumble, and/or become lover *Additional random events, including one for women to escape from prison *On success in events, chance to: **Level up intrigue education **Gain {{iconify|Lustful}} or lose {{iconify|Chaste}} **Gain ''Court Tomcat'' or ''Court Vixen'' (+1 intrigue, +10 sex appeal) **Level up to ''Aspiring Seducer'', then ''Seducer'' (further improving sex appeal) ***Choice to level up to ****{{iconify|Master seductress}} or {{iconify|Master seducer}} (+2 intrigue, +1 Diplomacy, +50 sex appeal) ****{{iconify|Hedonist}} (+2 Diplomacy, +1 intrigue, +20% fertility) |-id="Intrigue" |[[File:Intrigue_focus.png]] ![[Intrigue focus|Intrigue]] | - | +3 intrigue<br>+5% plot power | *Enables ''[[Intrigue focus#Spy on|Spy On]]'' action, to discover plots or other imprisonment reasons *Enables ''[[Intrigue focus#Free from captivity|Free from Captivity]]'' action *On success in events, chance to: ** Level up intrigue education ** Gain {{iconify|Deceitful}} (or lose {{iconify|Honest}}) ** Level up to ''Amateur Schemer'', then ''Schemer'' **Choice between *** Level up to {{iconify|Master schemer}} (+3 intrigue) lifestyle trait *** {{iconify|Impaler}} (+2 intrigue, +1 learning, +10% Morale Offense) lifestyle trait |-id="Hunting" |[[File:Hunting_focus.png]] !Hunting |Not {{iconify|Jain}} | +2 martial <br/> +1 health | *Enables [[Decisions#Minor|''Go on a Grand Hunt'']] [[File:Decision icon hunting.png]]. *Moderate yearly chance to start an Epic Hunt *{{iconify|Hunter}} (+2 Martial, +1 Diplomacy, +20% battlefield Pursuit) lifestyle trait *Lose or gain {{iconify|Stressed}} *Gain {{iconify|Brawny}} or lose {{iconify|Frail}}/{{iconify|Weak}} |-id="War" |[[File:War_focus.png]] ![[War focus|War]] | - | +3 martial<br>+10 personal combat skill | * Lets you [[War focus#Challenging opponents to duel|challenge characters to duel]] ** Valid targets are rivals, foes, excommunicated characters, and decadent characters ** Lose a duel may result in {{iconify|Wounded}} or even {{iconify|Maimed}} * By random training events or winning a duel, chance to: ** Gain {{iconify|Wroth}} (or lose {{iconify|Patient}}) ** Gain {{iconify|Brave}} (or lose {{iconify|Craven}}) ** Gain {{iconify|Brawny}} (or lose {{iconify|Weak}} and {{iconify|Frail}}) ** Progress toward {{iconify|Duelist}} lifestyle trait * Progress toward {{iconify|Strategist}} lifestyle trait by winning random war game event * Random chances to level up martial education * Random opportunities to gain leadership traits and/or teach them to your commanders * Choice between ** {{iconify|Duelist}} (+3 Martial, +30 Personal combat skill) lifestyle trait ** {{iconify|Strategist}} (+2 Martial, +1 Stewardship, +20% Defense) lifestyle trait |-id="Carousing" |[[File:Carousing_focus.png]] ![[Carousing]] |If [[Muslim]], must be one of: *{{iconify|decadent}} *{{iconify|hedonist}} *{{iconify|drunkard}} | +3 diplomacy | *Enables ''Invite to Carousing'' action, letting you [[Carousing#Hosting a party|host private parties]]. **Form friendships, sleep with guests **Lose {{iconify|Stressed}} or {{iconify|Depressed}} **Various character modifiers that increase diplomacy or opinion **Choice between ***{{iconify|Hedonist}} (+2 Diplomacy, +1 Intrigue, +20% Fertility) lifestyle trait ***{{iconify|Socializer}} (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait ***{{iconify|Game Master}} (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait |-id="Family" |[[File:Family_focus.png]] ![[Family focus|Family]] | - | +2 diplomacy <br/> +1 health <br/> +25% fertility | * Improve relationship and possibly become lovers: ** With spouse * Improve relationship and possibly create a [[friendship]]: ** With sibling ** Between two close dynasty members ** Between two minor children * Improve relationship only: ** With parent ** With child * On success in events, chance to: ** Level up diplomacy education trait ** Gain {{iconify|proud}} (or lose {{iconify|humble}}) ** Level up to ''Family Man/Woman'', then ''Family Patriarch/Matriarch'' ** Choice between: *** {{iconify|Socializer}} (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait *** {{iconify|Game Master}} (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait |-id="Scholarship" |[[File:Scholarship_focus.png]] ! [[Scholarship]] | - | +3 learning | *Tech point events are more frequent (e.g. spymaster study technology) *Enables decision to [[Scholarship#Build an observatory|Build an observatory]] [[File:Decision icon build observatory.png]], which can give: **{{iconify|Deceitful}}, {{iconify|Diligent}}, {{iconify|Stressed}}, +1 learning ** Choice between: *** ''Stars'': military tech points, {{iconify|Cynical}}, {{iconify|Zealous}}, {{iconify|Brave}}, and {{iconify|Scholar}} lifestyle trait (+3 Learning) *** ''Weird'': cultural tech points, {{iconify|Paranoid}}, {{iconify|Lunatic}}, and {{iconify|Mystic}} lifestyle trait (+2 Learning, +1 Stewardship) |-id="Theology" |[[File:Theology_focus.png]] !Theology | - | +2 learning <br/> +20 church opinion<br/> +1 Health | *Lets Christians and Dharmans ''[[Decisions#Go on Pilgrimage|Go on a Pilgrimage]]'' [[File:Decision icon catholic pilgrimage.png]]: ** {{iconify|Pilgrim}} trait ** 2-3 random events that can give other traits, mostly positive *From rare random events: ** Choice to become {{iconify|Zealous}} (including a hidden choice by visiting a controlled holy site) ** Choice to become {{iconify|Cynical}} ** Choice to gain [[Traits#Sympathy for other religious groups|Sympathy]] for the religion group of a random infidel in your realm ** Choice to gain {{iconify|Theologian}} lifestyle trait (+2 Learning, +1 Intrigue) ** Lose {{iconify|Stressed}} or {{iconify|Depressed}} * Return from religious seclusion to be a better person. Choose between losing any of the following traits: {{iconify|Gluttonous}}, {{iconify|Slothful}}, {{iconify|Drunkard}}, {{iconify|Lustful}}, {{iconify|Chaste}} (not for Christians or Dharmans), {{iconify|Syphilitic}}, {{iconify|Lunatic}} (with risk of becoming {{iconify|Possessed}}), and with [[Game_rules#Supernatural_Events|supernatural events enabled]], even {{iconify|Blinded}} or {{iconify|Leper}}. Some choices also give piety or chances of becoming {{iconify|Temperate}} or {{iconify|Diligent}}. |- |} == Collectible character modifiers == You can only have 1 lifestyle trait, and personality traits often disappear once you have more than 6. Character modifiers, in contrast, can be collected in large numbers. Many focuses feature a ''level up'' mechanic, in which you first gain character modifiers, and then have the opportunity to gain a lifestyle trait. {| class="wikitable" |- ! style="width: 24px" | !Focus !Long-duration modifiers !Opportunities |- |[[File:Rulership_focus.png]] !Rulership | *Levels: **''Amateur Steward'' (+1 stewardship) ** ''Steward'' (+2 stewardship) ** {{iconify|Administrator}} (+3 stewardship) *By becoming {{iconify|Administrator}}, can also get: **''Respected Ruler'' (+10 vassal opinion), with 8 stewardship **''Legendary Wisdom'' (+1 monthly prestige), with 12 stewardship ** ''Great Raja Dharma'' (+2 stewardship), if {{iconify|Jain}} *Province modifier ''Quarry'' decreases construction cost for 80 years | *Random *It helps to have many direct vassals, because some events have vassal requirements: ** A drunkard vassal ** Two vassals who hate each other ** A burgher and a non-burgher *''Respected Ruler'' and ''Legendary Wisdom'' do not require continued Rulership focus. |- |[[File:Business_focus.png]] !Business | *Levels: ** ''Aspiring Trader'' (+1 stewardship) ** ''Trader'' (+2 stewardship) ** {{iconify|Gardener}} (+2 stewardship, +1 learning) ** or {{iconify|Architect}} (+2 stewardship, +1 martial) *Tower: ** ''Great Tower'' (+1 monthly prestige and +5 general opinion) ** Province modifier ''leaning_tower'' (city_tax_modifier = 0.15) *Maze: ** ''Fountain'', ''Extravagant Fountain'' (+.5 or +1 monthly prestige) ** ''Pavilion'' (+3 general opinion) ** ''Magnificent maze'' (+1 diplomacy) ** ''Aspiring Gardener'' (+1 stewardship) - can upgrade to {{iconify|Gardener}}, separate from Level progression *Trading: ** ''Business Contacts'' (+10 town opinion) ** Province modifier ''Trade Route'' (increased tax for tribes, cities, and castles) | *Random **With MTTH 2 years, an event chain is picked from among the ones you are eligible for **Tower or Maze chains will not be picked if you already have a lifestyle trait **Tower and Maze chains are mutually exclusive, completing one disables the other **Tower is not available to tribal or nomadic rulers *Must not be leading troops |- |[[File:Seduction_focus.png]] ![[Seduction]] | * Levels: ** ''Aspiring Seducer'' (+15 sex appeal) ** ''Seducer'' (+30 sex appeal) ** {{iconify|Master seducer}} or {{iconify|Master seductress}} (+2 intrigue, +1 diplomacy, +50 sex appeal) * Random ** ''Bodyguard lover'' (+1 martial and +10% plot discovery chance) ** ''Maidservant Lover'' (+1 intrigue and +10% plot discovery chance) * On success, e.g. in targeted seduction: ** ''Court Vixen'' or ''Court Tomcat'' (+1 intrigue, +10 sex appeal) | *For opinion boosts: seduce characters who are lustful and have unattractive genetic traits *For tumble attempts: seduce characters with a clear [[Seduction#Kitchen meeting|kitchen-meeting]] strategy *To be safe if you ''leave a note'': don't seduce unlanded spouses of rulers |- |[[File:Intrigue_focus.png]] ![[Intrigue focus|Intrigue]] | *Levels: ** ''Amateur Schemer'' (+1 intrigue) ** ''Schemer'' (+2 intrigue) ** {{iconify|Master schemer}} (+3 intrigue) | *Mostly from success in Spy On action **See [[Intrigue focus#Strategies]] |- |[[File:Hunting_focus.png]] !Hunting | *From ''Going on a Grand Hunt'' [[File:Decision icon hunting.png]]: ** ... *From epic hunt: **''The white <animal> eludes me...'' (+1 martial) **''Master hunter'' (+1 martial, +0.1 monthly prestige) **{{iconify|Hunter}} (+2 martial, +1 diplomacy) *From pet dog: **''Pet hunting dog'' (+1 health, +1 diplomacy) ** Training your dog removes {{iconify|Frail}}, adds {{iconify|Diligent}}, or adds 1 health ** If {{iconify|lunatic}} on death of dog, allows constructing Pyramid in capital (-5% revolt risk) | *Grand hunt: ** Must be male ** Must be Christian or Pagan ** You can do 2-3 hunts per season. *Epic hunt: ** Random opportunities ** White [stag, bear, tiger, or lion] depending on location *Pet dog: ** Random ** Training your dog does not require continued Hunting focus ** You only train the dog once, so if you want the extra health, become diligent first |- |[[File:War_focus.png]] ![[War focus|War]] | * Duelist levels: ** ''Warrior'' (+1 martial, +10 personal combat skill) ** ''Great Warrior'' (+2 martial, +20 personal combat skill) ** {{iconify|Duelist}} (+3 martial, +30 personal combat skill) * Strategist levels: (can get character modifiers after gain the lifestyle trait) ** ''Student of Strategy'' (+1 martial) ** ''Adept of Strategy'' (+1 martial, +1 stewardship) ** {{iconify|Strategist}} (+2 martial, +1 stewardship) | *Chance when you win duels and in random events *Must be at peace to duel *Can progress toward {{iconify|Strategist}} through war game random event chain |- |[[File:Carousing_focus.png]] ![[Carousing]] | *Carousing levels: ** ''Carouser'' (+1 diplomacy) ** ''Dedicated Carouser'' (+2 diplomacy) ** {{iconify|Hedonist}} (+2 diplomacy, +1 intrigue) or {{iconify|Socializer}} (+3 diplomacy) *Gaming levels: ** ''Apprentice Boardgamer'' (+1 diplomacy) ** {{iconify|Game Master}} (+2 diplomacy, +1 martial). | *You level up in carousing each time you host a party *To make gaming more likely, invite a {{iconify|Game Master}} as a guest *Must be at peace to carouse |- |[[File:Family_focus.png]] ![[Family focus|Family]] | *Levels: (can get character modifiers after gain the lifestyle trait) ** ''Family Man/Woman'' (+10% fertility) ** ''Family Patriarch/Matriarch'' (+1 diplomacy, +20% fertility, +5 church opinion) ** {{iconify|Socializer}} (+3 Diplomacy, +10 Sex appeal opinion) or {{iconify|Game Master}} (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) | Chance on success in focus events: *It helps to have a family large enough that you have a valid target (or pair) for each event: **Sibling; parent; child; spouse; 2 minor children; 2 adult relatives *{{iconify|Kind}} helps in many events *Seduction level helps in spouse event |- |[[File:Scholarship_focus.png]] ! [[Scholarship]] | *''Studying the Stars'' (+1 learning) if you cancel the focus *''Heliocentrist Scholar'' (+2 learning) or {{iconify|Scholar}} (+3 learning) *''Weird Scholar'' (+1 learning, +1 stewardship) or {{iconify|Mystic}} (+2 learning, +1 stewardship) | From [[Scholarship#Build an observatory|building an observatory]] [[File:Decision icon build observatory.png]] |- |[[File:Theology_focus.png]] !Theology | <!-- *''Ancient Wisdom'' (+1 learning) only lasts 3 years --> *Levels: **''Religious Studies'' (+1 learning) **''Religious Philosopher'' (+2 learning) **{{iconify|Theologian}} (+2 learning, +1 intrigue) *Christians can also collect the special {{iconify|Pilgrim}} [[Traits#Christian|trait]] |Random |} ==Strategies== ===能力值和特质的养成策略=== * 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值 * 磨练你角色的长处以获得议会席位 * 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业) ===Managing traits=== Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones: *Lose {{iconify|Arbitrary}} and gain {{iconify|Diligent}}, {{iconify|Ambitious}} and {{iconify|Just}} from Rulership *Gain {{iconify|Greedy}} from Business *Lose {{iconify|Chaste}} and gain {{iconify|Lustful}} from [[Seduction]] *Lose {{iconify|Honest}} and gain {{iconify|Deceitful}} from [[Intrigue]] *Gain {{iconify|Diligent}} or +1 health and lose {{iconify|Stressed}} and {{iconify|Depressed}} from Hunting *Gain {{iconify|Brawny}} and {{iconify|Brave}} from [[War focus|War]] *Lose {{iconify|Stressed}} and {{iconify|Depressed}} from [[Carousing]] *Gain {{iconify|Diligent}}, {{iconify|Brave}}, {{iconify|Cynical}}, {{iconify|Zealous}} or {{iconify|Paranoid}} from [[Scholarship]] *Gain {{iconify|Pilgrim}} from Theology However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well. ===Choose your lifestyle trait carefully=== * {{iconify|Master seducer}} or {{iconify|Master seductress}}, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option. * {{iconify|Master schemer}}, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster. * {{iconify|Administrator}}, if your stewardship is 8 or higher, and you want the +10 vassal opinion ===Consider ''Business'' before getting a lifestyle trait=== The ''Business'' focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high. ===Choose complementary leadership & lifestyle traits=== * {{iconify|Administrator}} stacks with {{iconify|Organizer}}. * {{iconify|Architect}} stacks with {{iconify|Siege leader}}. * {{iconify|Game master}} stacks with {{iconify|Narrow flank leader}}. * Most combat specializations go well with {{iconify|Strategist}} (+20% defense) or {{iconify|Hunter}} (+20% pursuit). ===Change focus depending on your needs=== * ''Troops'': War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members. * ''Cash'': Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms. * ''Vassal opinion'': Carousing (+100 from friendships), Rulership (+20 from {{iconify|Just}}, {{iconify|Diligent}}, respected ruler), Business (+8 from tower and pavilion), War (+10 from {{iconify|Brave}}, {{iconify|Brawny}}), Scholarship (+10 from {{iconify|Brave}}, {{iconify|Diligent}}, and possibly more), Theology (+5 from {{iconify|Pilgrim}} for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals. ===Use a sequence of focuses to improve your [[health]]=== * ''Seduction'' to improve health in many ways ** Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are {{iconify|kind}}, and if your lovers are {{iconify|diligent}}. ** Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have ''[[The Reaper's Due]]'' ** Establish rivalries with jealous husbands, if you plan to duel while using the War focus ** Establish a large family, so your [[Court Physician]] can more easily gain the {{iconify|Renowned Physician}} trait and the "received professional praise" opinion modifier * ''War'' or ''Hunting'' for chance of {{iconify|Brawny}} [[Traits#Non-inheritable|trait]]; Hunting can help lose {{iconify|Frail}}/ {{iconify|Weak}} ** More chances if you duel, at the risk of {{iconify|Wounded}} or {{iconify|Maimed}} ** Best in or near the Byzantine empire, where there are many blind characters: they are unlikely to win duels. * ''Scholarship'' and/or ''Rulership'' risks {{iconify|Stressed}} (additional risk for {{iconify|Depressed}} for Rulership), but can allow you to pick up {{iconify|Diligent}} and other great traits. * ''Carousing'' if you still need to de-stress yourself (or your relatives) * ''Hunting'' at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent) ===Avoid peacetime focuses when war is likely=== The following focuses are more useful when at peace: * Carousing focus: "Invite to Carousing" requires peace. * Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace. * Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war. * War focus: "Challenge to Duel" requires peace. Furthermore, some focuses are less useful if you plan to lead troops: * Business focus: most events won't fire while leading troops * Seduction focus: targeted seduction tombola is skipped if leading troops * War focus: training events (MTTH) won't fire while leading troops * Family focus: events to improve relations won't fire while leading troops Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one: * Your [[factions]] are likely to rebel * Your provinces are likely to [[revolt]], especially with dangerous religious or liberation revolts * Your [[alliances|allies]] are subject to faction rebellion * Your allies are likely to go to war ''and request help''. They will request help until combined strength is 1.5 times the enemy's. <!-- DESIRED_ALLIANCE_MULTIPLIER_STRENGTH_IN_WARS = 1.5 --> ==See also== *[[Objective modding]] [[Category:角色]] [[Category:Lists]] {{CharactersNavbox}}
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