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{{version|2.6}} [[File:Plot kill character.png]] '''Assassination''' is a [[plot]] to murder a [[character]]. ==Plotting== Players can start murder plots by selecting "Plot to Kill" in the target's diplomacy menu, or by clicking the "Choose a Plot" button to the bottom left of the target's portrait. <!-- The Intrigue Tab also suggests targets, but as of 2.4 this view no longer uses AI calculations, so I wouldn't recommend it. --> ===Inviting conspirators=== You can get a list showing who would accept, and who would accept with a [[bribe]], among the target's courtiers and vassals. The "auto-invite" checkbox quietly invites everyone from this list. If the target is a vassal, their fellow vassals and their liege are also valid conspirators. ''You must invite these rulers manually.(?)'' The fastest way to do this is to go to their liege's character view, select the vassal tab, and right-click each vassal (including barons). Characters are more likely to accept an [[Diplomatic actions#Invite to plot|invitation to a plot]] if they like the plotter, dislike the target, and have traits such as {{iconify|deceitful}} that reduce ai_honor. When targeting a child who is not a ruler(?), the diplomacy skill of the primary parent(?) is checked instead of the child's. ===Plot power=== The plotter and conspirators contribute ''plot power''. Each character's plot power contribution depends on their [[intrigue]] skill and position. When targeting a ruler, council members have double plot power. When targeting a child, the [[education|guardian]] and [[regency|regent]] have additional plot power. '''Your plot becomes more likely to fire''': * '''When you reach certain plot power thresholds''': ** Minimum 50% for conspirators to attempt ** {{green|3x}} at 100% ** {{green|3x}} at 150% ** {{green|3x}} at 200% * '''Roughly linearly''': ** With the total contribution from conspirators (each has a chance to fire the plot) ** Plus your personal contribution, if you are at the target's location ** The exact speedup depends on the individual plot power contributions For example, suppose you have 110% plot power, with 50% personal contribution and 60% from conspirators. Adding a second set of identical conspirators would show a total of 170% plot power. But the actual effect would be to double the number of event targets ({{green|2x}}) and get you to past one more {{green|3x}} threshold, for a total of a {{green|6x}} speedup. Carrying out the plot yourself only requires being at the target's location. This event does not require 50% minimum total plot power, but otherwise benefits from total plot power in the same ways ({{green|3x}} boosts at each threshold). ===Assassination plans=== The conspirator who sets the attempt in motion must pay to do so, unless plot power is 100% or they have a specific skill of level 10. The chance of success is dependent on the plan used and the target's traits. For example, attempting to assassinate someone with poisoned wine is half as likely to succeed if the target is {{iconify|Temperate}}. {{iconify|Paranoid}} characters are more likely to survive in most plans, while {{iconify|Trusting}} characters are significantly more likely to be killed in most plans. Every time an attempt is made, whether it succeeds or fails, there is a chance the conspirators will be identified. {| class="wikitable collapsible collapsed" ! Plan <!--Names from plot_events.txt and cm_murder_plot_events.txt--> ! Target conditions<ref>Includes that the target is not {{iconify|incapable}}, not {{iconify|imprisoned}} and not {{iconify|in hiding}} unless stated otherwise.</ref> ! Requirement for extra investment ! Relevant traits |- | Infanticide | Age less than 5 | Intrigue at least 10 | {{iconify|Brave}}, {{iconify|Gregarious}}, {{iconify|Trusting}} |- | Falling accident | Age between 5 and 15 | Intrigue at least 10 | {{iconify|Paranoid}}, {{iconify|Trusting}} |- | Hunting Accident | Age between 5 and 15 | Intrigue at least 10 | {{iconify|Paranoid}}, {{iconify|Gregarious}}, {{iconify|Trusting}} |- | Boating Accident | Age between 5 and 15 | Learning at least 10 | {{iconify|Paranoid}}, {{iconify|Strong}}, {{iconify|Diligent}}, {{iconify|Trusting}}, {{iconify|Weak}} |- | Poisoned wine | Age at least 16 | Learning at least 10 | {{iconify|Paranoid}}, {{iconify|Temperate}}, {{iconify|Gluttonous}} |- | Manure Explosion | Age at least 16 | Stewardship at least 10 | {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}} |- | Poisonous Snake | Age at least 16 | Learning at least 10 | {{iconify|Craven}}, {{iconify|Paranoid}}, {{iconify|Slothful}} |- | Balcony Plummet | Age at least 16 | Intrigue at least 10 | {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}} |- | Disguised Highwaymen | Age at least 16 | Intrigue at least 10 | {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}} |- | Carriage Accident | Age at least 16 | Intrigue at least 10 | {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}} |- | Archer Ambush | Age at least 16, ruler | Martial at least 10 | {{iconify|Paranoid}}, {{iconify|Craven}}, {{iconify|Trusting}} |- | Decadent Debauchery | Age at least 16, {{iconify|Decadent}} | Intrigue at least 10 | {{iconify|Slothful}}, {{iconify|Proud}}, {{iconify|Hedonist}}, {{iconify|Gluttonous}}, {{iconify|Drunkard}}, {{iconify|Lustful}} |- | Prison Break | Age at least 5, {{iconify|imprisoned}} | Intrigue at least 10 | {{iconify|Paranoid}}, {{iconify|Craven}}, {{iconify|Trusting}} |- | Bathtub Drowning | Age at least 5, {{iconify|Incapable}} | Intrigue at least 10 | {{iconify|Strong}}, {{iconify|Diligent}}, {{iconify|Weak}} |- | Child | {{iconify|In hiding}}, not an adult | Always | n/a |- | Ninja | {{iconify|In hiding}}, adult | Always | n/a |- | Poisoned food | {{iconify|In hiding}}, adult | Always | n/a |- | Bribed guard | {{iconify|In hiding}}, adult | Always | n/a |- | Snake charmer | {{iconify|In hiding}}, adult | Always | n/a |- | Incapable | {{iconify|In hiding}}, {{iconify|Incapable}} | Always | n/a |} ===Strategies=== * Increase your state diplomacy and state intrigue * Focus on crossing total plot power thresholds (50%, 100%, 150%, or 200%) * Remove the target's spymaster, especially if the likely replacements are pliable or incompetent * Be at the target's location by leading troops (stay safe by checking the [[revolt]] risk [[map mode]]) * [[Seduction|Seduce]] possible conspirators, if safe and nearby * Target new rulers, who have a short reign penalty and won't bother to fire a spymaster who hates them, before factions fire * Target parents first if you want to kill a child ====Court packing==== Marry courtiers into the target's court who have high intrigue and are likely to join the plot. Characters are more willing to join assassination plots if they like you, dislike the target, and have low ai_honor. So try to send characters who are: * Different [[culture]] group (-10 opinion) * {{iconify|Envious}} (-15 opinion of liege, -10 honor) * {{iconify|Deceitful}} (-25 honor) * {{iconify|Greedy}} (increased bribe effect, -10 honor) * Opposite traits to target * Ambition is not {{iconify|obj_get_married}} (+10 opinion of new liege for 2 years) Remember that you can't send highborn characters off to marry lowborns. Avoid sending spouses to close relatives of the target, as they will get +15 opinion (marriage ties). You may be able to invite women for free if you have high diplomacy and [[seduction]] focus. It is especially useful if you can place a new spymaster. AI rulers are reluctant to appoint spymasters with strongly negative opinion, so focus on low ai_honor rather than low opinion. ==Discovery== ===Discovery of the plot=== The chance of a plot being discovered is dependent on the target's intrigue, or state intrigue if the target is a ruler. As with other plots, there is a chance of it being leaked by its backers. It is also possible for a character to become suspicious of an assassination plot without knowing who its backers are. Characters who are {{iconify|Paranoid}} are ten times more likely to get a whiff of plots against them, their spouses and their children. Any plot backer having an Intrigue lower than 3 or being an {{iconify|Imbecile}}, {{iconify|Slow}}, a {{iconify|Drunkard}}, or a {{iconify|Lunatic}} makes this happen more quickly. As with any plot, when an assassination plot is discovered, anyone involved can be asked to stop backing it as a [[diplomatic action]]. The head of the plot can be [[imprison]]ed without incurring [[tyranny]]. Imprisoning the head of the plot will end it. Plot backers can be righteously imprisoned if they are asked to end the plot and refuse. ===Discovery of assassination attempts=== You are implicated if you are the plot leader or the plotter who set the plot in motion. You get the "Dishonorable" [[Opinion#Fixed opinion modifiers|opinion modifier]] with your [[religious head]], relatives of your target, and all rulers in the realm of your target. "Dishonorable" is -10 opinion, allows righteous imprisonment, stacks, and lasts for five years. The target's parents and children will have an additional -50 opinion penalty while siblings will have a -25 penalty. Additionally, the target of the plot will get a stacking "Attempted Murder" opinion modifier towards your character (-200). There are additional penalties for a discovered ''successful'' murder attempt. You will receive the Known Murderer modifier, a permanent -10 opinion penalty with everyone. If the character was your relative or dynast, you will gain a [[Traits#Kinslayer|Kinslayer trait]]. The murdered character's close kin will be especially angry (-30). Their parents and children will additionally consider you a rival (-100 opinion and may try to murder you). ===Going into hiding=== Characters may go into hiding if they are aware of a plot on their life, even if they do not know who the plotter is. Rulers can also send unlanded spouses or children into hiding if they are targeted. Going into hiding cancels an in-motion murder attempt if there is one. Plans possible against a target in hiding require 100% plot power, trigger less frequently, and are far less likely to succeed (base 18% chance of killing the target, 27% with extra investment). If they fail, there is a high chance of discovery. However, a character who is in hiding is subjected to reduced Diplomacy, lowered vassal opinion, monthly Prestige loss, and events that inflict negative [[traits]]. A character who spends time {{iconify|in hiding}} can gain {{iconify|Lunatic}}, {{iconify|Celibate}}, {{iconify|Depressed}}, {{iconify|Ill}}, {{iconify|Pneumonic}}, {{iconify|Gluttonous}}, {{iconify|Slothful}}, {{iconify|Shy}}, {{iconify|Craven}}, {{iconify|Content}}, {{iconify|Possessed}}, or {{iconify|Drunkard}}. It is also possible to gain {{iconify|Paranoid}}, {{iconify|Zealous}}, {{iconify|Hedonist}}, {{iconify|Scholar}}, {{iconify|Mystic}}, and {{iconify|Poet}}. == AI murder plots == === General targets === AI characters will only murder characters (other than spouses) for the following reasons: {|class="wikitable" ! !! Reason !! Target !! Conditions |- | [[File:County.png|24px]] || '''Inherit''' || Holder of title || {Plotter, child, or spouse} is heir |- | [[File:Dynasty_heir.png]] || '''Become heir''' || Heir to title || {Plotter, child, or spouse} is pretender |- | [[File:Lunatic.png]] || '''Insanity''' || Any character with same liege || Plotter is {{iconify|Lunatic}} or {{iconify|Possessed}} |- | [[File:Bloodlines button.png|24px|link=Bloodline]] || '''[[Bloodline]]''' || Any character with same liege || Plotter has a murderous bloodline ([[Bloodline#Murder_bloodlines|any pure murder bloodline]] or immortality quest bloodline) |- | [[File:Plot kill character.png|24px]] || '''Rivalry''' || Rival |- | [[File:Arrange_a_divorce.png|24px]] || '''Jealousy''' || Lover of spouse |- | || '''The Assassins''' || Quest target || Members of [[Societies#The_Assassins|The Assassins]] may accept a quest to murder a specific character |} The plot must be allowed: * Target is not plotter's child * No [[Nomad#Clans|blood oath]] * Within diplomatic range AI characters will only use this plot if: * Not {{iconify|Honest}}, {{iconify|Kind}}, or {{iconify|Just}} * Target is not lover or child of lover * Target is not friend * Target does not have a pilgrim trait Furthermore, except when killing a murder quest target, opinion must be low: * Opinion must always be below +25 * Opinion must be below 0 unless {{iconify|Deceitful}}, {{iconify|Envious}}, or {{iconify|Ambitious}} === Spouse slaying === AI characters will only murder a spouse for the following reasons: {|class="wikitable" ! !! Reason !! Target !! Conditions |- | || '''Loves heir''' || Husband || Plotter loves child (opinion 75+) who is heir to husband's title |- | [[File:Obj_have_a_son.png|24px]] || '''Barren''' || Wife || Plotter is ruler (or primary heir) and has no living sons. Wife over 40. |- | [[File:Arrange_a_divorce.png|24px]] || '''Infidelity''' || Spouse || Spouse has a lover |} AI characters will only use this plot if: * Not {{iconify|Honest}} or {{iconify|Kind}} * Low opinion * Target does not have a pilgrim trait ==References== <references /> [[Category:角色]] {{CharactersNavbox}}
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