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{{version|2.6}}{{需要翻译|译者=RemixMe}} [[File:Character.jpg|413px|thumb|right|角色面板 (v. 3.0)]] [[File:Character button.png|角色|link=]] '''角色'''是 {{icon|ck2}} '''《王国风云II》'''最重要的特征,是它与其他大战略游戏最显著的不同。不像[[File:Forum paradoxplaza.png|Paradox|link=]] [[Paradox]] 其他的游戏,'''《王国风云II》'''不是一个关于国家的游戏,而是一个由数千个角色驱动的战略游戏。就像角色扮演一样,这个游戏有[[属性]]、优劣[[Traits|特质]]、[[Ambition|欲望]]等。这些特征使得游戏着眼于人物、人物的家庭及他们之间的关系;数以千计的拥有各自目标与性格的角色之前的互动,是这个游戏的主要推动力。 {{icon|ck2}} '''《王国风云II》中的角色'''可以被简单地分为两类,第一类是'''玩家角色''',即是玩家在单人游戏或[[多人游戏]]中使用的角色。有的动作与事件仅限于玩家角色。 第二类是'''非玩家角色''',他们的行为主要由AI、他们的[[特质]]和[[属性]]等决定。就像玩家角色一样,他们也有动作、事件和仅限非玩家角色的特别[[政体]]。 大多数角色都是一个家庭(或称[[家族]])的成员。玩家在开始游戏时,会选择一个史实家族的角色。玩家在 {{icon|ck2}} '''《王国风云II》'''中的核心目标是通过养育[[后代]]和积累领地与[[头衔]]确保他们所选择的家族变得强大有力。 当玩家的首个角色死亡时,游戏并不会结束,玩家会控制其继承人,再是继承人的继承人,无穷尽也。当他们家族最后一个活着的成员去世或或游戏到达1453年年初时,[[游戏结束|游戏将会结束]]。 ==属性== : {{main|属性}} [[File:Ruler Designer.png|Attributes|link=]] 角色的属性或技能是决定角色行动成功与否的主要因素: {| class = "wikitable" ! 属性 ! 个人 ! 国家 |- ! [[File:Icon diplomacy.png|Diplomacy|link=]]外交 | * 提高本国角色对该角色的[[好感]] * 如果角色不是[[游牧制]]且至少达到[[封臣|公爵级]],则结合[[File:Icon learning.png|学识|link=]] '''学识''' [[属性]]确定文化[[科技]]点的月增长。 * 如果角色是其领主[[内阁]]中的外交总管,该属性用于确定其能力。 | * 提高外国角色对该角色的[[好感]] * 提高[[礼物]]带来的好感加成 * 提高角色[[威望]](每点{{green|+0.01/月}}) * 用于决定角色的[[封臣#直属封臣上限|直属封臣上限]] |- ! [[File:Icon martial.png|Martial|link=]]军事 | * 影响角色作为[[指挥官]]的能力 * 用于确定角色直辖领的[[征召兵]]数额 * 用于确定直辖领[[征召兵]]的增援速度 * 如果角色不是[[游牧制]]且至少达到[[封臣|公爵级]],则结合[[File:Icon learning.png|学识|link=]] '''学识''' [[属性]]确定军事[[科技]]点的月增长。 * 如果角色是其领主[[内阁]]中的军事总管,该属性用于确定其能力。 | * 用于确定角色军队的[[士气]]恢复速度 |- ! [[File:Icon stewardship.png|Stewardship|link=]]管理 | * 结合 [[File:Icon stewardship.png|Stewardship|link=]] 角色[[配偶]]的'''管理'''属性确定角色的最大[[直辖领]] * 如果角色不是[[游牧制]]且至少达到[[封臣|公爵级]],则结合[[File:Icon learning.png|学识|link=]] '''学识''' [[属性]]确定经济[[科技]]点的月增长。 * 提高省份转化到角色的[[文化]]的速率 * 如果角色是其领主[[内阁]]中的财政总管,该属性用于确定其能力。 | * 提高直辖领[[收入]](每点{{green|+2%}}) |- ! [[File:Icon intrigue.png|Intrigue|link=]]密谋 | * 如果角色是其领主[[内阁]]中的间谍总管,该属性用于确定其能力。 | * 提升[[阴谋]]力量(并针对该角色的阴谋力量) * 使角色的[[阴谋]]更不容易被发现 * 提高[[逮捕]]成功率(并使角色更难被逮捕) |- ! [[File:Icon learning.png|Learning|link=]]学识 | * 结合 [[File:Icon learning.png|Diplomacy|link=]] '''外交、[[File:Icon martial.png|Martial|link=]]军事和[[File:Icon stewardship.png|Stewardship|link=]]管理''' [[属性]]确定每月获得的[[科技]]点 * 如果角色是其领主[[内阁]]中的宫廷司祭,该属性用于确定其能力。 | * 增加角色的[[虔诚]](或等价物)(每点{{green|+0.02/月}}) |} ==特质== : {{main|特质}} [[File:Immortal.png|特质|link=]] [[特质]]主要影响[[属性]],尽管它们也会给予[[好感]]修正、[[威望]]和[[虔诚]]等。 特质对非玩家角色影响重大,因为它们用于确定AI做的大部分选择。以下是几类特质: {| class="wikitable" |- ! 特质组 ! 例子 ! 描述 |- ! 教育 | <span style="white-space: nowrap;">[[File:Grey eminence.png|幕后操控人|link=]][[File:Brilliant strategist.png|天才战略家|link=]][[File:Elusive shadow.png|难以捉摸的影子|link=]][[File:Mastermind theologian.png|神学的大师|link=]]</span> | 角色在年满16岁时获得。其取决于角色的成长经历,一般来说这是角色最大的[[属性]]加成之一。 |- ! 童年 | [[File:Affectionate.png|亲切|link=]][[File:Rowdy.png|粗暴|link=]][[File:Curious.png|好奇|link=]][[File:Idolizer.png|狂信者|link=]] | 需要启用 {{icon|con}} [[御前会议]]DLC,[[儿童]]会在[[Education_(Conclave)|教育]]过程中获得。最终会转变成几个成人[[特质]]之一。 |- ! 健康 | [[File:Incapable.png|无能|link=]][[File:Lunatic.png|精神错乱|link=]][[File:Possessed.png|恶魔附身|link=]][[File:Wounded.png|受伤|link=]] | 影响角色的健康,通常也会降低其他的[[属性]]并提升死亡几率。 |- ! 疾病 | [[File:Ill.png|身患疾病|link=]][[File:Leper.png|麻风|link=]][[File:Pneumonic.png|肺炎|link=]][[File:Typhus.png|露营热|link=]] | 影响角色的健康,通常因[[disease|流行病]]患得。 |- ! 症状 | [[File:Cough.png|咳嗽|link=]][[File:Infection.png|感染|link=]][[File:Malaise.png|不适|link=]][[File:Vomiting.png|呕吐|link=]] | 需要启用{{icon|trd}} [[死神索命]] DLC,'''症状'''最终能被[[宫廷医师]]确诊为实际的[[疾病]]。 |} ==政体== : {{main|政体}} [[File:Icon realm hierarchy.png|政体|link=]] '''[[政体]]'''是一个角色生活或统治的政府形式。其决定了可用的[[继承]]法和角色可持有的[[地产]]类型。每种政体都有其独有的机制。[[部落制]]和[[游牧制]]可以将其政体改变成其他更「安定」的类型: {| class="wikitable" !政体 !廷臣级肖像 !男爵级肖像 !伯爵级肖像 !公爵级肖像 !国王级肖像 !皇帝级肖像 !游玩所需的DLC |- ! style="text-align:left;" |[[File:Feudal government.png|Feudal|link=]] [[封建制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Feudal Courtier|link=]] |style="text-align:center;" |[[File:Baron Feudal.png|75px|Feudal Baron|link=]] |style="text-align:center;" |[[File:Count Feudal.png|75px|Feudal Count|link=]] |style="text-align:center;" |[[File:Duke Feudal.png|75px|Feudal Duke|link=]] |style="text-align:center;" |[[File:King Feudal.png|75px|Feudal King|link=]] |style="text-align:center;" |[[File:Emperor Feudal.png|75px|Feudal Emperor|link=]] |style="text-align:left;" | 非基督教角色需要 {{icon|tog}}、{{icon|soa}} 或 {{icon|roi}} |- ! style="text-align:left;" |[[File:Theocracy government.png|Theocracy|link=]] [[神权制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Theocratic Courtier|link=]] |style="text-align:center;" |[[File:Baron Theocracy.png|75px|Theocratic Baron|link=]] |style="text-align:center;" |[[File:Count Theocracy.png|75px|Theocratic Count|link=]] |style="text-align:center;" |[[File:Duke Theocracy.png|75px|Theocratic Duke|link=]] |style="text-align:center;" |[[File:King Theocracy.png|75px|Theocratic King|link=]] |style="text-align:center;" |[[File:Emperor Theocracy.png|75px|Theocratic Emperor|link=]] |style="text-align:left;" | 仅限非玩家角色。 |- ! style="text-align:left;" |[[File:Tribal government.png|Tribal|link=]] [[部落制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Tribal link=]] |style="text-align:center;" |[[File:Baron Tribal.png|75px|Tribal Baron|link=]] |style="text-align:center;" |[[File:Count Tribal.png|75px|Tribal Count|link=]] |style="text-align:center;" |[[File:Duke Tribal.png|75px|Tribal Duke|link=]] |style="text-align:center;" |[[File:King Tribal.png|75px|Tribal King|link=]] |style="text-align:center;" |[[File:Emperor Tribal.png|75px|Tribal Emperor|link=]] |style="text-align:left;" | 非基督教角色需要 {{icon|soi}}、{{icon|tog}}、{{icon|soa}} 或 {{icon|roi}} |- ! style="text-align:left;" |[[File:Iqta government.png|Iqta|link=]] [[伊克塔]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Iqta Courtier|link=]] |style="text-align:center;" |[[File:Baron Iqta.png|75px|Iqta Baron|link=]] |style="text-align:center;" |[[File:Count Iqta.png|75px|Ipta Count|link=]] |style="text-align:center;" |[[File:Duke Iqta.png|75px|Iqta Duke|link=]] |style="text-align:center;" |[[File:King Iqta.png|75px|Iqta King|link=]] |style="text-align:center;" |[[File:Emperor Iqta.png|75px|Iqta Emperor|link=]] |style="text-align:left;" | [[伊斯兰教]]统治者需要 {{icon|soi}} |- ! style="text-align:left;" |[[File:Merchant republic government.png|Merchant Republic|link=]] [[商业共和制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Merchant Republican Courtier|link=]] |style="text-align:center;" |[[File:Baron Merchant Republic.png|75px|Merchant Republican Baron|link=]] |style="text-align:center;" |[[File:Count Merchant Republic.png|75px|Merchant Republican Count|link=]] |style="text-align:center;" |[[File:Duke Merchant Republic.png|75px|Merchant Republican Duke|link=]] |style="text-align:center;" |[[File:King Merchant Republic.png|75px|Merchant Republican King|link=]] |style="text-align:center;" |[[File:Emperor Merchant Republic.png|75px|Merchant Republican Emperor|link=]] |style="text-align:left;" | [[Merchant republic|共和国]]统治者需要 {{icon|tr}} |- ! style="text-align:left;" |[[File:Republic government.png|Republic|link=]] [[共和制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Republican Courtier|link=]] |style="text-align:center;" |[[File:Baron Republic.png|75px|Republican Baron|link=]] |style="text-align:center;" |[[File:Count Republic.png|75px|Republican Count|link=]] |style="text-align:center;" |[[File:Duke Republic.png|75px|Republican Duke|link=]] |style="text-align:center;" |[[File:King Republic.png|75px|Republican King|link=]] |style="text-align:center;" |[[File:Emperor Republic.png|75px|Republican Emperor|link=]] |style="text-align:left;" | 仅限非玩家角色。 |- ! style="text-align:left;" |[[File:Nomadic government.png|Nomadic|link=]] [[游牧制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Nomad Courtier|link=]] |style="text-align:center;" |[[File:Baron Nomadic.png|75px|Nomad Baron|link=]] |style="text-align:center;" |[[File:Count Nomadic.png|75px|Nomad Count|link=]] |style="text-align:center;" |[[File:Duke Nomadic.png|75px|Nomad Duke|link=]] |style="text-align:center;" |[[File:King Nomadic.png|75px|Nomad King|link=]] |style="text-align:center;" |[[File:Emperor Nomadic.png|75px|Nomad Emperor|link=]] |style="text-align:left;" | [[游牧制]]统治者需要 {{icon|hl}} |- ! style="text-align:left;" |[[File:Chinese Imperial.png|Chinese Imperial|link=]] [[中华帝国制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Chinese Imperial Courtier|link=]] |style="text-align:center;" |[[File:Baron Chinese Imperial.png|75px|Chinese Imperial Baron|link=]] |style="text-align:center;" |[[File:Count Chinese Imperial.png|75px|Chinese Imperial Count|link=]] |style="text-align:center;" |[[File:Duke Chinese Imperial.png|75px|Chinese Imperial Duke|link=]] |style="text-align:center;" |[[File:King Chinese Imperial.png|75px|Chinese Imperial King|link=]] |style="text-align:center;" |[[File:Emperor Chinese Imperial.png|75px|Chinese Imperial Emperor|link=]] |style="text-align:left;" | 需要 {{icon|jd}} 且[[文化]]属于汉、女真、契丹或党项。 |- ! style="text-align:left;" |[[File:Confucian Bureaucracy.png|Confucian Bureaucracy|link=]] [[儒家官僚制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Confucian Bureaucratic Courtier|link=]] |style="text-align:center;" |[[File:Baron Confucian Bureaucracy.png|75px|Confucian Bureaucratic Baron|link=]] |style="text-align:center;" |[[File:Count Confucian Bureaucracy.png|75px|Confucian Bureaucratic Count|link=]] |style="text-align:center;" |[[File:Duke Confucian Bureaucracy.png|75px|Confucian Bureaucratic Duke|link=]] |style="text-align:center;" |[[File:King Confucian Bureaucracy.png|75px|Confucian Bureaucratic King|link=]] |style="text-align:center;" |[[File:Emperor Confucian Bureaucracy.png|75px|Confucian Bureaucratic Emperor|link=]] |style="text-align:left;" | 仅限非玩家角色。 |- ! style="text-align:left;" |[[File:Monastic Feudal.png|Monastic Feudal|link=]] [[僧侣封建制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Monastic Feudal Courtier|link=]] |style="text-align:center;" |[[File:Baron Monastic Feudal.png|75px|Monastic Feudal Baron|link=]] |style="text-align:center;" |[[File:Count Monastic Feudal.png|75px|Monastic Feudal Count|link=]] |style="text-align:center;" |[[File:Duke Monastic Feudal.png|75px|Monastic Feudal Duke|link=]] |style="text-align:center;" |[[File:King Monastic Feudal.png|75px|Monastic Feudal King|link=]] |style="text-align:center;" |[[File:Emperor Monastic Feudal.png|75px|Monastic Feudal Emperor|link=]] |style="text-align:left;" | 僧侣封建制统治者需要 {{icon|tog}}、{{icon|roi}} 或 {{icon|jd}} |- ! style="text-align:left;" |[[File:Order government.png|Holy Order]] [[骑士团制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Holy Order Courtier|link=]] |style="text-align:center;" |[[File:Baron Holy Order.png|75px|Holy Order Baron|link=]] |style="text-align:center;" |[[File:Count Holy Order.png|75px|Holy Order Count|link=]] |style="text-align:center;" |[[File:Duke Holy Order.png|75px|Holy Order Duke|link=]] |style="text-align:center;" |[[File:King Holy Order.png|75px|Holy Order King|link=]] |style="text-align:center;" |[[File:Emperor Holy Order.png|75px|Holy Order Emperor|link=]] |style="text-align:left;" | 仅限非玩家角色。 |- ! style="text-align:left;" |[[File:Imperial government.png|Imperial]] [[帝国制]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Imperial Courtier|link=]] |style="text-align:center;" |[[File:Baron Imperial.png|75px|Imperial Baron|link=]] |style="text-align:center;" |[[File:Count Imperial.png|75px|Imperial Count|link=]] |style="text-align:center;" |[[File:Duke Imperial.png|75px|Imperial Duke|link=]] |style="text-align:center;" |[[File:King Imperial.png|75px|Imperial King|link=]] |style="text-align:center;" |[[File:Emperor Imperial.png|75px|Imperial Emperor]] |style="text-align:left;" | |} ==宗教== : {{main|宗教}} [[File:Job inquisition.png|宗教|link=]] 游戏中的每个角色都遵循一种[[宗教]]。宗教对于包括[[婚姻]]、[[政体]]、[[好感]]、[[特质]]和'''[[宣战理由]]'''在内的游戏机制有重大影响。 {| class= "wikitable" ! 宗教组 ! 宗教种类(异端种类) |- ! [[基督教]] | [[File:Catholic.png|天主教|link=]][[File:Orthodox.png|东正教|link=]][[File:Miaphysite.png|基督合性派|link=]][[File:Nestorian.png|聂斯脱里派|link=]] ( [[File:Catholic Heresy.png|清洁派, 小兄弟会, 罗拉德派, 瓦勒度派|link=]][[File:Orthodox Heresy.png|波格米勒派, 圣像破坏派, 基督一志派, 保禄派|link=]][[File:Miaphysite Heresy.png|基督一性派|link=]][[File:Nestorian Heresy.png|祷告派|link=]] ) |- ! [[Judaism|犹太教]] | [[File:Judaism.png|犹太教|link=]] ( [[File:Judaism Heresy.png|圣经派, 撒玛利亚派|link=]] ) |- ! [[伊斯兰教]] | [[File:Sunni.png|逊尼派|link=]][[File:Shia.png|什叶派|link=]][[File:Ibadi.png|伊巴德派|link=]] ( [[File:Sunni Heresy.png|雅兹迪派, 诵经派|link=]][[File:Shia Heresy.png|德鲁兹派, 胡儒非派|link=]][[File:Ibadi Heresy.png|哈瓦利吉派|link=]] ) |- ! [[原始宗教]] | [[File:Norse.png|日耳曼多神教|link=]][[File:Reformed_Norse.png|改革日耳曼多神教|link=]][[File:Slavic.png|斯拉夫多神教|link=]][[File:Reformed_Slavic.png|改革斯拉夫多神教|link=]][[File:Tengri.png|长生天|link=]][[File:Reformed_Tengri.png|改革长生天|link=]][[File:Romuva.png|洛姆瓦教|link=]][[File:Reformed_Romuva.png|改革洛姆瓦教|link=]][[File:Suomenusko.png|索米多神教|link=]][[File:Reformed_Suomenusko.png|改革索米多神教|link=]][[File:West African.png|非洲泛灵教|link=]][[File:Reformed_West_African.png|改革非洲泛灵教|link=]][[File:Aztec.png|阿兹特克多神教|link=]][[File:Reformed Aztec.png|改革阿兹特克多神教|link=]][[File:Zunist.png|尊日神教|link=]][[File:Reformed_Zunist.png|改革尊日神教|link=]][[File:Hellenic.png|希腊多神教|link=]][[File:Reformed Hellenic.png|改革希腊多神教|link=]][[File:Bon.png|苯教|link=]][[File:Reformed Bön.png|改革苯教|link=]][[File:Pagan.png|原始宗教|link=]]<br> ( [[File:Reformed Norse Heresy.png|旧日耳曼多神教|link=]][[File:Reformed Slavic Heresy.png|旧斯拉夫多神教|link=]][[File:Reformed Tengri Heresy.png|旧长生天|link=]][[File:Reformed Romuva Heresy.png|旧洛姆瓦教|link=]][[File:Reformed Suomenusko Heresy.png|旧索米多神教|link=]][[File:Reformed West African Heresy.png|旧非洲泛灵教|link=]][[File:Reformed Aztec Heresy.png|旧阿兹特克多神教|link=]][[File:Reformed Zunist Heresy.png|旧尊日神教|link=]][[File:Reformed Hellenic Heresy.png|旧希腊多神教|link=]][[File:Reformed Bön Heresy.png||旧苯教|link=]] ) |- ! [[Zoroastrianism|马兹达教]] | [[File:Zoroastrian.png|祆教|link=]] ( [[File:Zoroastrian Heresy.png|胡天派, 摩尼教, 马兹达克派|link=]] ) |- ! [[Eastern religions|东方宗教]] | [[File:Hindu.png|印度教|link=]][[File:Buddhist.png|佛教|link=]][[File:Jain.png|耆那教|link=]][[File:Taoist.png|道教|link=]] |} ==文化== : {{main|文化}} [[File:Culture.png|文化|link=]] 文化是[[省份]]或角色的民族和传统的抽象表示。 [[文化]]被分为多个'''文化组''',同文化组内的文化会认为彼此相比组外的文化更相似。有的文化能够解锁特殊的[[子建筑]]、[[事件]]和特殊的[[Succession|继承或性别]]法律,部分文化允许[[掠夺]]。 {|class ="wikitable sortable" ! 文化组 ! [[文化]] |- ! Altaic | Avar, Bolghar, Cuman, Jurchen, Karluk, Khazar, Khitan, Kirghiz, Mongol, Pecheng, Turkish, Uyghur |- ! Arabic | Andalusian, Bedouin, Berber, Egyptian, Levantine |- ! Baltic | Lettigallian, Lithuanian, Prussian |- ! Bear | Bear |- ! Byzantine | Alan, Armenian, Assyrian, Georgian, Greek |- ! Cat | Cat |- ! Celtic | Breton, Irish, Pictish, Scottish, Welsh |- ! Central Germanic | Frankish, German, Lombard, Suebi |- ! Chinese | Han |- ! Dravidian | Kannada, Tamil, Telugu |- ! East African | Ethiopian, Nubian, Somali |- ! East Slavic | Illmenian, Russian, Severian, Volhynian |- ! Finno-Ugric | Estonian, Finnish, Khanty, Komi, Mordvin, Nenets, Sami |- ! Horse | Horse |- ! Iberian | Basque, Castillian, Catalan, Portuguese, Visigothic |- ! Indo-Aryan | Assamese, Bengali, Gujurati, Hindustani, Marathi, Nepali, Oriya, Panjabi, Rajput, Sindhi, Sinhala |- ! Iranian | Afghan, Baloch, Kurdish, Persian, Saka, Sogdian, Tocharian |- ! Israelite | Ashkenazi, Sephardi |- ! Latin | French, Italian, Norman, Occitan, Roman |- ! Magyar | Hungarian |- ! Mesoamerican | Nahua |- ! North Germanic | Danish, Norse, Norwegian, Swedish |- ! South Slavic | Bulgarian, Croatian, Serbian, Vlach |- ! Tibeto-Burman | Bödpa, Sumpa, Tangut, Zhangzhung |- ! West African | Mandé |- ! West Germanic | Anglo-Saxon, Dutch, English, Frisian, Saxon |- ! West Slavic | Bohemian, Polish, Pomeranian |} ==家族== : {{main|家族}} [[File:Alert create title.png|家族|link=]] 游戏中的角色通常都属于某个[[家族]]。家族是 {{icon|ck2}} '''CK II''' 中最重要的方面之一;如果玩家的家族最后一个至少伯爵级的角色去世,[[游戏结束|游戏就会结束]]。 父母的[[威望#家族威望|家族威望]]的一部分会在子女出生时直接给予他们。家族威望也会影响角色接受[[婚姻|结婚]]提议的几率。不属于任何[[家族]]的角色被称作'''出身低贱'''。 角色肖像上的图标表示他们与玩家的亲缘关系: {| class="wikitable" |- | [[File:Dynasty player.png|玩家角色|link=]] || 你 || 当前玩家控制的角色 |- | [[File:Dynasty heir.png|继承人|link=]] || [[继承人]] || 玩家角色的[[主头衔]]当下的[[继承|继承人]]。 |- | [[File:Dynasty close relative.png|近亲|link=]] || 近亲 || 兄弟姐妹和继兄弟姐妹、父母、子女、(外)祖父母、(外)孙子(女)、叔伯和姑姨、侄子(外甥)和侄女(外甥女)。<br>如果玩家与配偶同属一个家族,其也会有这个图标 |- | [[File:Dynasty distant relative.png|远亲|link=]] || 其他家族成员 || 堂表兄弟姐妹和远方亲戚 |- | [[File:Dynasty bastard.png|Bastard|link=]] || [[私生子]]|| 公认但没有合法化的[[子女]] |} ==血脉== : {{main|血脉}} [[File:Bloodlines button.png|血脉|link=]] Similar to, but distinct from the dynasty, are bloodlines. Bloodlines are inheritable modifiers, inherited from a single individual, which can grant prestige, piety, opinion modifiers, or special abilities. At game start, some bloodlines begin with the head of a dynasty, but these will diverge as the game passes. Bloodlines cannot normally be removed from a character (although they will gain them after the fact if a progenitor earns one). Within the game, bloodline lineages are inherited in a more complicated manner than dynasties. They can be either patrilineal (father-inherited) or matrilineal (mother-inherited) in nature, and may or may not be inheritable through bastard characters and matrilineal marriages. Bloodlines fall into three categories: [[Bloodline#Historical_bloodlines|Historical Bloodlines]], tied to specific characters born before or during the timeframe of 《十字军之王 II》, [[Bloodline#Saintly_Bloodlines|Saintly Bloodlines]], derived from your ancestors being recognized for their piety, tied to Christians or reformed pagans with the ''ancestor veneration'' doctrine, and [[Bloodline#Created_Bloodlines|Created Bloodlines]], which are tied to ambitions, decisions, or actions of a character. ==目标== [[File:Award honorary title.png|Objectives|link=]] There are several different objectives in the game, which are goals a character can attempt to achieve: {| class="wikitable" style="clear: right;" ! !Category !Description !Internal Prefix |- | [[File:Alert_ambition.png|Ambition|link=]] || '''[[Ambition]]''' || A character's specific personal desire || <code>obj_</code> |- | [[File:Alert_focus.png|Focus|link=]] || '''[[Focus]]''' || A character's 5-year self improvement goal. Unlocks special [[events]] to enhance [[attributes]] or acquire [[Traits#Lifestyle|lifestyle traits]].<br>Requires the {{icon|wol}} [[Way of Life]] DLC|| <code>focus_</code> |- | [[File:Alert_faction.png|Faction|link=]] || '''[[Faction]]''' || An organized party of vassals united against their liege for a common purpose || <code>faction_</code> |- | [[File:Alert_plots.png|Plot|link=]] || '''[[Plot]]''' || A conspiracy designed by a plotter and their backers to achieve a specific goal || <code>plot_</code> |} ==领地== : {{main|领地}} [[File:Kingdom.png|Realm|link=]] An independent [[realm]] in {{icon|ck2}} '''《十字军之王 II》''' is the highest political structure a character is part of. Every realm is ruled by a single independent ruler, also called '''top liege,''' and a group of [[vassals]]. The independent liege is typically the most powerful character within their realm. If any character outside a [[realm]] has a ''[[Casus Belli]]'' (a "motive for war") upon any character within that realm, the claimant is forced to declare war upon the independent ruler. However, depending on the [[Demesne laws|realm's law]], a character within it can wage war upon independent rulers outside the attacker's realm, while other rulers of the claimant's realm will not interfere. A ''sub-realm'' refers to all [[titles]] a character holds, and their [[vassals]]. For instance, the Duke of Essex who lives in the Kingdom of England, is the ruler (liege) of a sub-realm consisting of his [[duchy]] and all counts and barons below him. ==征召兵== : {{main|征召兵}} [[File:Raise personal levy.png|Raise Personal Levies|link=]] Demesne levies are [[levies]] mustered from a character's personal [[holding]]s. Their size depends mostly on the holding type, buildings, and the character's [[File:Icon martial.png|Martial|link=]] ''martial'' skill. While they are raised, the character pays a monthly maintenance cost and they reinforce more slowly. [[File:Raise liege levy.png|Raise Liege Levies|link=]] Liege levies are mustered from a character's direct [[vassals]]. The amount a liege can raise depends mostly on [[demesne laws]] and the direct vassals' [[opinion]] of their liege. ==财富== : {{main|经济}} [[File:Icon wealth.png|Wealth|link=]] The primary source of [[income]] for a character is usually all personal [[holdings]] within their demesne, though courtiers and rulers may also gain [[wealth]] through [[Honorary titles|minor titles]] or by having a seat on their liege's [[council]]. [[File:Icon stewardship.png|Stewardship|link=]] ''Stewardship'' skill plays a large role in a character's [[demesne income]]. Personal and spouse [[File:Icon stewardship.png|Stewardship|link=]] ''stewardship'' influence a ruler's demesne limit, while the skill of a character's [[steward]] improves income in a [[province]] if they are assigned there the job to ''Raise taxes.'' The total [[State attributes|state stewardship]] gives a boost to all [[demesne income]]. The following buildings increase the tax income of holdings: *[[Castles#Walls|Castle Walls]], [[Cities#Walls|Town Walls]], [[Temple#Walls|Church Walls]] *[[Castles#Castle Towns|Castle Towns]], [[Temple#Towns|Church Towns]] *[[Cities#Economic Buildings|City economic buildings]] and [[Cities#Ports|City Ports]] *[[Tribes#Market|Tribal Markets]] *[[Nomadic capital|Nomadic Castle Pens, Sheep, Felt Crafter, Harbor and Minter]] *[[Family Palace#Buildings|Patrician Family Palace and the Vault upgrade]]. If the character is a [[Patrician]] or has access to the [[Silk Road]], the [[Trade Post]] holding becomes available to improve even further [[demesne income]]. ==威望== : {{main|威望}} [[File:Icon prestige.png|Prestige|link=]] [[Prestige]] is a measure of a character's honour and respect. It contributes to [[score]] on character's death. [[Prestige]] is increased in a variety of ways. Any given [[title]] will gradually increase the holder's prestige. A high [[File:Icon diplomacy.png|Diplomacy|link=]] ''diplomacy'' skill will slowly increase [[prestige]], as well as by having [[vassals]]. [[Create title|Creating]] or [[usurp]]ing titles will also give a lump sum of [[prestige]], and some [[traits]] give prestige bonus per month. Winning battles and sieges earns significant [[prestige]], divided primarily among the flank leaders, but also among the unit owners. Wars fought under most ''[[Casus Belli]]'' ("motives for war") give a significant prestige boost to the winner and major participants, whereas they decrease the loser's prestige. [[Tribal]] rulers may gain [[prestige]] by assigning their [[steward]] the job to ''Build Legend.'' [[Patrician]]s get {{green|+1}} [[prestige]] per month for every 2,000 [[wealth]] they possess (it caps out at 6,000 wealth). {| class="wikitable" |+ Titles: Prestige Gain / Loss ! Name !! Creation !! Destruction !! Usurp !! Hold Directly !! Vassal Holds |- | [[Holdings|Barony]] || {{green|50}} || N/A || N/A || {{green|+0.025}} /month || {{green|+0.025}} /month |- | [[County]] || N/A || N/A || N/A ||{{green|+0.1}} /mo. || {{green|+0.1}} /mo. |- | [[Duchy]] || {{green|200}} || {{red|-200}} || {{green|50}} || {{green|+0.2}} /mo. || {{green|+0.2}} /mo. |- | [[Kingdom]] || {{green|400}} || {{red|-400}} || {{green|100}} || {{green|+0.8}} /mo. || {{green|+0.8}} /mo. |- | [[Empire]] || {{green|800}} || {{red|-800}} || {{green|200}} || {{green|+1.6}} /mo. || N/A |} {| class="wikitable" |+ Dynasty Prestige Values ![[Holdings|Barony]] ![[County]] ![[Duchy]] ![[Kingdom]] ![[Empire]] |- |{{green|1}} || {{green|5}} || {{green|10}} || {{green|20}} || {{green|40}} |} ==虔诚== : {{main|Piety}} [[File:Piety.png|Piety|link=]] Piety is a measure of how pious a character is. It increases by a variety of mechanics related to [[religion]]. It contributes to [[score]] on character's death. [[File:Karma.png|Eastern Religions|link=]] Piety is renamed '''Karma''' for [[Hinduism|Hindus]], [[Buddhism|Buddhists]] and [[Bön]], '''Purity''' for [[Jainism|Jains]], and '''Te''' for [[Eastern religions#Taoism|Taoists]], but is functionally identical in-game for them. ==另见== *[[Character modding]] [[Category:Characters]] {{CharactersNavbox}}
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