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婚姻
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{{version|2.8}} [[File:Alert_marriage.png|Marriage|link=]] '''婚姻'''是{{icon|ck2}}游戏中,两个[[角色]]在宗教、政治和个人上的结合。 ==婚姻的影响== [[File:Icon family.png|Effects of Marriage|link=]] 当两个角色的领土同意婚约后,这段姻缘会带来以下效果: *正常婚姻中,妻子会加入到丈夫所在的宫廷中。但在[[File:Matrilineal marriage.png|link=]]入赘婚姻中,则是丈夫加入到妻子所在的宫廷。因此,玩家在为廷臣和亲戚安排婚姻时务必注意。 *在正常婚姻中,后代属于'''父亲'''所在的[[家族]];在入赘婚姻中则属于'''母亲'''所在的家族。如果玩家当前扮演的角色死后没有同家族的其他角色,则[[游戏结束]]。 *玩家角色生育的合法[[孩子]]可以成为你的继承人,并壮大你的家族。 *如果配偶的[[家族]]更加显贵,该角色将获得声望奖励 *角色得到还是失去婚姻取决于配偶的[[头衔]]等级 ({{green|+100}} / {{red|-100}} 每等级差; 如果'''双方'''都是[[穆斯林]]则无此修正) *统治者的总属性值将获得加成,加成值为配偶[[属性值]]的一半 **特别强调,在计算[[领地上限]]时,也会考虑到配偶的[[file:Icon diplomacy.png|Stewardship|link=]]管理能力 *你的妻子(或母亲)可能会要求出任内阁中的[[间谍总管]],虽然这样会降低你的[[Attributes#State attributes|state intrigue]]。如果你的你提高过法律中的[[Realm laws#Status of Women|Status of Women law]],那她们还可以出任内阁中的其他职位(需要DLC[[Conclave]])。 ==Union types== There are 6 types of unions: {| class="wikitable" |- ! !! Union !! Requirement !! Effect |- |[[File:Patrilineal marriage.png|Patrilineal|link=]] || (Patrilineal) Marriage || Bride & groom ages >= 16 || Children born from the union will belong to the father's [[dynasty]] |- |[[File:Matrilineal marriage.png|Matrilineal|link=]] || Matrilineal Marriage|| Bride & groom ages >= 16 || Children born from the union will belong to the mother's [[dynasty]] |- |[[File:Concubinage.png|Concubinage|link=]] || [[Polygamy#Concubinage|Concubinage]] || Bride & groom ages >= 16 || Extra consorts of men who are [[Pagan]], [[Zoroastrian]], [[Tribalism|Tribal]] or follow the [[Eastern religions]] |- |[[File:Concubinage.png|Concubinage|link=]] || Consortage || Bride & groom ages >= 16 || Extra consorts of women who are African pagan, Bön pagan or follows reformed pagan religion with Enatic Clans or Equality [[Pagan#Doctrine|doctrine]]. |- |[[File:Betrothal.png|Betrothal|link=]] || Betrothal || Either bride or groom age < 16 || Commitment to a '''patrilineal''' marriage once both are over 16 |- |[[File:Matrilineal betrothal.png|Matrilineal Betrothal|link=]] || Matrilineal Betrothal || Either bride or groom age < 16 || Commitment to a '''matrilineal''' marriage once both are over 16 |- |} ===入赘婚姻=== [[File:Matrilineal marriage.png|link=]]'''入赘婚姻'''可以让一个[[家族]]在大多数成员都是女性的情况下得以延续。在入赘婚姻中,出生的孩子属于母方的家族;当[[继承法]]中的性别法是''男性''时,这可以避免[[游戏结束]]。 当儿子是第一顺位继承人或拥有头衔/宣称时,他的统治者往往不会接受入赘婚姻。 [[商人共和国]]不能使用入赘婚姻,穆斯林需要在[[Realm_laws#Status_of_Women|status for women]]足够高的情况下才支持入赘婚姻。注意,入赘婚姻双方所在的宫廷都应该有支持入赘婚姻的性别[[继承]]法。玩家可以通过[[人情]],邀请有宣称的角色来到你的宫廷(需要DLC{{icon|con}}[[Conclave]]),然后跟他订下入赘婚姻(只要他不是内阁成员或他领土的直系血亲)。 在{{icon|hf}}'''神圣之怒'''以前,入赘婚姻时一夫一妻制的,一个女人不能拥有多个丈夫或妾。然而,至多四个[[穆斯林]]女性可以和同一个男人入赘婚姻。在'''神圣之怒'''中,信仰改革后具有“女性氏族”或“平等”的宗教的女性可以至多拥有三个男性伴侣。 ===订婚=== '''订婚'''是未来的婚姻承诺。当双方均成年后,即可点击[[警告]]栏中的提示项,按照订婚时的条件举行婚姻。 订婚可以避免角色到处乱跑或自动与他人结婚。统治者不能和与近亲有婚约的其他统治者开战。 如果AI统治者的[[孩子]]超过12岁,他只会在他们自己人中安排订婚。为了确保玩家角色能够顺利订婚,玩家应该在AI的孩子长到12岁前提请婚约。 ===再婚=== 女性角色会和自己亲生的[[孩子]]保持极佳的关系,和丈夫与其他女人生下的孩子则不会。 因此,当角色有孩子时再婚,新任妻子可能会尝试暗杀丈夫前妻所生的孩子,为自己的孩子成为[[继承人]]铺路。 ==甄选配偶== [[File:Ambition.png|Marry a Spouse|link=]] 选择配偶时,有以下准则可供参考: ===生育和健康=== : {{main|Fertility}} : {{main|Disease}} 婚姻的一大目的是生育[[继承人]]。因此,在甄选未来配偶的时候,生育和健康是重要的考虑因素: *拥有可以增加生育能力的特性:{{iconify|强壮}} ({{green|+10%}}), {{iconify|享乐主义者}} ({{green|+20%}}), {{iconify|色欲}} ({{green|+20%}}), 高级别的 [[Traits#Education|管理]] 和[[Traits#Education|外交]] 教育特性 *'''年满45岁'''的女性无法生育 *{{iconify|阉人}}无法结婚或生育 *{{iconify|独身主义者}}无法让妻子怀孕 *一些特性会降低生育能力:{{iconify|虚弱}} ({{red|-5%}}), {{iconify|忠贞}} ({{red|-15%}}), {{iconify|同性恋}} ({{red|-15%}}), {{iconify|先天愚型}} ({{red|-30%}}),高级别的[[Traits#Education|学习]] 教育特性,以及[[疾病]]。注意,这些特性中某些可能会减少健康,从而导致早卒或再婚。 ===先天特质=== : {{main|Breeding}} [[Traits#Congenital traits|先天特质]] 指可以的传给[[孩子]]的特性:{{iconify|魅力非凡}}, {{iconify|强壮}}, {{iconify|敏捷}}, 以及{{iconify|天才}}. ===Attributes=== : {{main|Attributes}} Marrying a spouse with high stats can make a big difference in how well a [[realm]] is managed: *Half of the spouse's attributes are added to [[state attributes]]. ''Note:'' for [[Muslim]] rulers, only the primary spouse's attributes count *The spouse's [[File:Icon stewardship.png|Stewardship/link=]] ''stewardship'' attribute contributes toward the [[demesne limit]]: {{green|+1}} at ''stewardship'' 7, {{green|+2}} at ''stewardship'' 14, and {{green|+3}} at ''stewardship'' 20 *The character's wife can be appointed as [[spymaster]], but her skill will only contribute once to [[state attributes]] (not 1½ times). [[Muslim]] rulers' secondary wives are exempt from this (since they don't provide stats as wives) *If the spouse has higher numbers in any [[attribute]], some events will allow the player character to ask for her help. This usually gives a positive temporary modifier to some aspect of the [[realm]], and a 20% chance of getting {{green|+1}} point in that attribute. However, there's also a 80% chance to get the {{iconify|Content}} trait. ===Alliances=== : {{main|Alliances}} [[File:Alliance.png|Alliances|link=]] Players are automatically engaged in a [[non-aggression pact]] to another ruler if close relatives are involved in marriage. An [[alliance]] can be arranged with someone the player character already has a non-aggression pact with. As long as a member of the player's immediate family (children, grandchildren, siblings, grandparents, or parents) is married to a member of their immediate [[dynasty]], the alliance or non-aggression pact persists until broken upon death. Close relatives can ask for non-aggression pacts to be formed. [[Vassals]] engaged in [[non-aggression pact]]s to their liege may not join any [[faction]]s against them, but also ensures protection from the liege in return. Thus, a marriage with a vassal is a good way to placate them, but also incurs a risk as they may get a [[claim]] on the player character's primary title. ===Titles and claims=== [[File:Kingdom.png|Titles|link=]] Spouses with [[claims]] (or who will receive claims upon the death of their parents) will pass their claims on to their [[children]]. This is the cleanest way to get claims on new land. A good strategy is to marry characters with titles as, depending on [[Realm laws|laws of the realm]], the offspring may [[Succession|inherit]] them and unite both [[realm]]s upon succession. A female ruler who marries a male of the player's [[dynasty]] non-matrilineally will produce [[heir]]s of his dynasty, consolidating titles and spreading the influence of the player's family. Thus, it opens up more alliance options to be exploited. === Prestige effects === [[File:Icon prestige.png|Prestige|link=]] Each spouse gains or loses [[prestige]] based on rank difference and the other's [[Prestige#Dynasty Prestige|dynastic prestige]]. Prestige effects are pivotal in AI consideration of [[Diplomatic actions#Arrange marriage|marriage proposals]]. A character's ''marriage rank'' is the highest rank title held by {self, parents, grandparents, siblings, children?}, living or dead. However, titles held by rulers with any republic-type government do not count toward marriage rank. The lower rank character gains {{green|+100}} [[prestige]] per rank difference, while the higher rank character loses {{red|-100}} prestige per rank difference ''beyond the first''. E.g., if a count marries a king's daughter (two ranks higher), he gains {{green|+200}} prestige and she ends up with {{red|-100}} prestige. The effect of [[Prestige#Dynasty Prestige|dynastic prestige]], however, is positive for both characters. [[Muslims]] do not have [[prestige]] effects from marriage. This reflects their [[polygamy]] and strictly agnatic [[open]] succession. However, this happens only when '''both''' bride and groom are Muslims. ===Caste=== : {{main|Caste}} A [[Hindu]]-only consideration. There are 3 castes: {{iconify|Brahmin}} are [[temple]] rulers, {{iconify|Kshatriya}} rule over [[castle]] holdings and {{iconify|Vaishya}} are [[city]] rulers. Both characters are highly encouraged to be of the same [[caste]] in order to get wed. A marriage across castes will result in opinion penalties from other [[Hindu]]s, as well as their [[children]] will recieve the lower caste at birth. ===Religion=== With {{icon|hf}}Holy Fury, reformed pagans whose faith has the ''Dogmatic'' nature cannot have interfaith marriages. ===Consanguinity=== : {{main|Breeding#Inbreeding}} [[File:Dynasty close relative.png|Consanguinity|link=]] Consanguinity can be a problem, as the interface doesn't inform the player about close relatives who are not dynastic. Marriages among relatives may yield children with the debilitating {{iconify|Inbred}} trait. Generally, if the bride and groom do not share any grandparents, the marriage can be considered to be relatively safe. ===Bloodline=== :{{main|Bloodline}} Introduced with {{icon|hf}}Holy Fury, [[File:Bloodlines button.png|Bloodlines|link=]] Bloodlines can be a large consideration for spousal selection. Although difficult to do, given that most historical bloodlines and many created bloodlines will be patrilineal in nature, breeding bloodlines into one's dynasty and succession allows for your decedents to take advantage of their modifiers or granted abilities. Bloodline inheritance, although similar to both dynasty and congenital inheritance, is distinct as it is connected to perceived descent. This means that considerations for inheritance will need to be different, depending on the nature of the bloodline. ==Arranging marriages== Clicking the [[File:Marry.png|24px|link=]] ''Arrange marriage'' button below a portrait opens a list of suggested spouses, ordered by a combination of title rank and marriage rank. You can also arrange marriages from the diplomacy screen of one of the characters, or from the diplomacy screen of a courtier's liege. [[Diplomatic actions#Arrange marriage|Many factors]] affect AI acceptance of marriage proposals. If a liege won't accept a marriage proposal, try a [[bribe]], or consider [[Diplomatic actions#Invite to court|inviting the character to your court]] to gain full control over who they marry. ==Lovers== Married lovers have increased [[fertility]]. Unmarried lovers have much lower fertility. A child born to unmarried lovers will be a {{iconify|Bastard}}, unless the woman is married and fools her husband into believing he is the child's father. [[Bastard]]s can be [[Diplomatic actions#Legitimize bastard|legitimized]] into the [[dynasty]] of either parent. Bastards who remain illegitimate cannot [[inheritance|inherit]] and will create a new (and unrelated) dynasty if they have any [[children]] of their own. == Summary == [[File:Relations.png|Summary|link=]] Through well thought-out marriages, the player can forge powerful [[alliance]]s, expand their [[dynasty]], and ensure good [[heir]]s. Bad marriages, on the other hand, could have the player character ends up dead or with an {{iconify|Inbred}} heir. *Avoid marriage with close family (at least no common grandparents between bride and groom), and marry characters with high [[fertility]], titles or positive [[Traits#Genetic|congenital traits]] *Try to preserve the [[dynasty]]: Marry sons patrilineally and daughters matrilineally, if needed *Remember that [[File:Matrilineal marriage.png|link=]] ''matrilineal marriages'' are unavailable to [[merchant republic]]s and generally not for [[Muslims]] with low [[Realm_laws#Status_of_Women|status for women]]. Also, if the player character is a female ruler, matrilineal marriage is the option to preserve the player's [[dynasty]] (apart from having legitimized [[bastard]]s). == See also == * [[Bastard]] * [[Breeding]] *[[Education]], [[Education_(Conclave)|Education with Conclave DLC]] * [[Polygamy]] * [[Advanced marriage guide]] [[Category:Characters]] [[Category:Diplomatic actions]] {{CharactersNavbox}}
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