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婚姻
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{{version|2.8}} [[File:Alert_marriage.png|Marriage|link=]] '''婚姻'''是{{icon|ck2}}游戏中,两个[[角色]]在宗教、政治和个人上的结合。 ==婚姻的影响== [[File:Icon family.png|Effects of Marriage|link=]] 当两个角色的领土同意婚约后,这段姻缘会带来以下效果: *正常婚姻中,妻子会加入到丈夫所在的宫廷中。但在[[File:Matrilineal marriage.png|link=]]入赘婚姻中,则是丈夫加入到妻子所在的宫廷。因此,玩家在为廷臣和亲戚安排婚姻时务必注意。 *在正常婚姻中,后代属于'''父亲'''所在的[[家族]];在入赘婚姻中则属于'''母亲'''所在的家族。如果玩家当前扮演的角色死后没有同家族的其他角色,则[[游戏结束]]。 *玩家角色生育的合法[[孩子]]可以成为你的继承人,并壮大你的家族。 *如果配偶的[[家族]]更加显贵,该角色将获得声望奖励 *角色得到还是失去婚姻取决于配偶的[[头衔]]等级 ({{green|+100}} / {{red|-100}} 每等级差; 如果'''双方'''都是[[穆斯林]]则无此修正) *统治者的总属性值将获得加成,加成值为配偶[[属性值]]的一半 **特别强调,在计算[[领地上限]]时,也会考虑到配偶的[[file:Icon diplomacy.png|Stewardship|link=]]管理能力 *你的妻子(或母亲)可能会要求出任内阁中的[[间谍总管]],虽然这样会降低你的[[Attributes#State attributes|state intrigue]]。如果你的你提高过法律中的[[Realm laws#Status of Women|Status of Women law]],那她们还可以出任内阁中的其他职位(需要DLC[[Conclave]])。 ==Union types== There are 6 types of unions: {| class="wikitable" |- ! !! Union !! Requirement !! Effect |- |[[File:Patrilineal marriage.png|Patrilineal|link=]] || (Patrilineal) Marriage || Bride & groom ages >= 16 || Children born from the union will belong to the father's [[dynasty]] |- |[[File:Matrilineal marriage.png|Matrilineal|link=]] || Matrilineal Marriage|| Bride & groom ages >= 16 || Children born from the union will belong to the mother's [[dynasty]] |- |[[File:Concubinage.png|Concubinage|link=]] || [[Polygamy#Concubinage|Concubinage]] || Bride & groom ages >= 16 || Extra consorts of men who are [[Pagan]], [[Zoroastrian]], [[Tribalism|Tribal]] or follow the [[Eastern religions]] |- |[[File:Concubinage.png|Concubinage|link=]] || Consortage || Bride & groom ages >= 16 || Extra consorts of women who are African pagan, Bön pagan or follows reformed pagan religion with Enatic Clans or Equality [[Pagan#Doctrine|doctrine]]. |- |[[File:Betrothal.png|Betrothal|link=]] || Betrothal || Either bride or groom age < 16 || Commitment to a '''patrilineal''' marriage once both are over 16 |- |[[File:Matrilineal betrothal.png|Matrilineal Betrothal|link=]] || Matrilineal Betrothal || Either bride or groom age < 16 || Commitment to a '''matrilineal''' marriage once both are over 16 |- |} ===Matrilineal marriage=== A [[File:Matrilineal marriage.png|link=]] ''matrilineal marriage'' helps to secure a [[dynasty]] where most heirs are female, by making the children born from a marriage part of the mother's dynasty, and prevents [[game over]] if the [[succession]] gender law is strictly ''agnatic.'' Rulers will usually not accept a matrilineal marriage with a son that is in the direct [[line of succession]] or has titles/claims. So the potential benefits are reduced compared to a standard patrilineal marriage. Matrilineal marriages are not available to [[merchant republic]]s, and require high [[Realm_laws#Status_of_Women|status for women]] if to be available for [[Muslims]]. It should be noted that for a matrilineal marriage to be possible between the player's court and another character's court, both characters must have a gender [[succession]] law which allows matrilineal marriage. This can be bypassed by using a [[favor]] to invite the marriage target to the player character's court (requires the {{icon|con}} [[Conclave]] DLC). Similarly, characters who have claims can be invited to the player character's court by using a favor, before carrying out the matrilineal marriage (as long as they are not a [[councilor]] or close relative of their current liege). Before {{icon|hf}}''Holy Fury'', matrilineal marriages are '''always monogamous'''; a woman can never take multiple husbands or have male concubines. However, up to 4 [[Muslim]] women may be matrilineally married to the same Muslim man. With ''Holy Fury'', female reformed pagans whose faith has the ''Enatic Clans'' or ''Equality'' doctrine can take up to 3 consorts. ===Betrothal=== A ''betrothal'' is a commitment to a future marriage once both parties are over 16. To follow through on a betrothal, the player must click the [[alert]], or re-enable it if they had disabled it previously. Betrothals prevent the character from going off and marrying someone else automatically. Rulers cannot declare war on other rulers if close relatives are betrothed. AI rulers will only arrange betrothals among themselves if their [[children]] are over 12. To be certain that the player character will secure a betrothal, the player should suggest it before the AI's children turn 12. ===Remarrying=== A mother will keep very good relations with her own [[children]], but not with the children from her husband's previous marriages. As such, when the character is remarrying and having more [[children]], a new wife might try assassinating children from his previous marriage to pave the way for her own [[heir]]s. ==Potential spouses== [[File:Ambition.png|Marry a Spouse|link=]] There are several criteria to consider when picking spouses: ===Fertility and Health=== : {{main|Fertility}} : {{main|Disease}} One of the goals of marriage being to produce a male [[heir]], unless the [[Realm laws#Status of women|status of women]] is high enough, fertility and health are fairly important factors when choosing a future spouse: * Some traits increase fertility: {{iconify|Strong}} ({{green|+10%}}), {{iconify|Hedonist}} ({{green|+20%}}), {{iconify|Lustful}} ({{green|+20%}}), high end [[Traits#Education|stewardship]] and [[Traits#Education|diplomacy]] education traits * Women become completely '''infertile at 45 years-old''' * {{iconify|Eunuch}} trait makes it impossible ({{red|-5000%}} fertility penalty) for a male ruler to marry or produce [[children]] * {{iconify|Celibate}} trait makes it very improbable ({{red|-1000%}} fertility penalty) to get a wife {{iconify|Pregnant}} * Some traits reduce fertility: {{iconify|Weak}} ({{red|-5%}}), {{iconify|Chaste}} ({{red|-15%}}), {{iconify|Homosexual}} ({{red|-15%}}), {{iconify|Inbred}} ({{red|-30%}}), high end [[Traits#Education|learning]] education traits, and [[diseases]]. It should be noted that some of these traits also reduce health, which may lead to early deaths and remarriage, which then leads to other issues, as mentioned above. ===Congenital traits=== : {{main|Breeding}} [[Traits#Congenital traits|Genetic Traits]] are those that can pass down to [[children]]. The good ones (in ascending bonuses) are {{iconify|Attractive}}, {{iconify|Strong}}, {{iconify|Quick}}, and {{iconify|Genius}}. ===Attributes=== : {{main|Attributes}} Marrying a spouse with high stats can make a big difference in how well a [[realm]] is managed: *Half of the spouse's attributes are added to [[state attributes]]. ''Note:'' for [[Muslim]] rulers, only the primary spouse's attributes count *The spouse's [[File:Icon stewardship.png|Stewardship/link=]] ''stewardship'' attribute contributes toward the [[demesne limit]]: {{green|+1}} at ''stewardship'' 7, {{green|+2}} at ''stewardship'' 14, and {{green|+3}} at ''stewardship'' 20 *The character's wife can be appointed as [[spymaster]], but her skill will only contribute once to [[state attributes]] (not 1½ times). [[Muslim]] rulers' secondary wives are exempt from this (since they don't provide stats as wives) *If the spouse has higher numbers in any [[attribute]], some events will allow the player character to ask for her help. This usually gives a positive temporary modifier to some aspect of the [[realm]], and a 20% chance of getting {{green|+1}} point in that attribute. However, there's also a 80% chance to get the {{iconify|Content}} trait. ===Alliances=== : {{main|Alliances}} [[File:Alliance.png|Alliances|link=]] Players are automatically engaged in a [[non-aggression pact]] to another ruler if close relatives are involved in marriage. An [[alliance]] can be arranged with someone the player character already has a non-aggression pact with. As long as a member of the player's immediate family (children, grandchildren, siblings, grandparents, or parents) is married to a member of their immediate [[dynasty]], the alliance or non-aggression pact persists until broken upon death. Close relatives can ask for non-aggression pacts to be formed. [[Vassals]] engaged in [[non-aggression pact]]s to their liege may not join any [[faction]]s against them, but also ensures protection from the liege in return. Thus, a marriage with a vassal is a good way to placate them, but also incurs a risk as they may get a [[claim]] on the player character's primary title. ===Titles and claims=== [[File:Kingdom.png|Titles|link=]] Spouses with [[claims]] (or who will receive claims upon the death of their parents) will pass their claims on to their [[children]]. This is the cleanest way to get claims on new land. A good strategy is to marry characters with titles as, depending on [[Realm laws|laws of the realm]], the offspring may [[Succession|inherit]] them and unite both [[realm]]s upon succession. A female ruler who marries a male of the player's [[dynasty]] non-matrilineally will produce [[heir]]s of his dynasty, consolidating titles and spreading the influence of the player's family. Thus, it opens up more alliance options to be exploited. === Prestige effects === [[File:Icon prestige.png|Prestige|link=]] Each spouse gains or loses [[prestige]] based on rank difference and the other's [[Prestige#Dynasty Prestige|dynastic prestige]]. Prestige effects are pivotal in AI consideration of [[Diplomatic actions#Arrange marriage|marriage proposals]]. A character's ''marriage rank'' is the highest rank title held by {self, parents, grandparents, siblings, children?}, living or dead. However, titles held by rulers with any republic-type government do not count toward marriage rank. The lower rank character gains {{green|+100}} [[prestige]] per rank difference, while the higher rank character loses {{red|-100}} prestige per rank difference ''beyond the first''. E.g., if a count marries a king's daughter (two ranks higher), he gains {{green|+200}} prestige and she ends up with {{red|-100}} prestige. The effect of [[Prestige#Dynasty Prestige|dynastic prestige]], however, is positive for both characters. [[Muslims]] do not have [[prestige]] effects from marriage. This reflects their [[polygamy]] and strictly agnatic [[open]] succession. However, this happens only when '''both''' bride and groom are Muslims. ===Caste=== : {{main|Caste}} A [[Hindu]]-only consideration. There are 3 castes: {{iconify|Brahmin}} are [[temple]] rulers, {{iconify|Kshatriya}} rule over [[castle]] holdings and {{iconify|Vaishya}} are [[city]] rulers. Both characters are highly encouraged to be of the same [[caste]] in order to get wed. A marriage across castes will result in opinion penalties from other [[Hindu]]s, as well as their [[children]] will recieve the lower caste at birth. ===Religion=== With {{icon|hf}}Holy Fury, reformed pagans whose faith has the ''Dogmatic'' nature cannot have interfaith marriages. ===Consanguinity=== : {{main|Breeding#Inbreeding}} [[File:Dynasty close relative.png|Consanguinity|link=]] Consanguinity can be a problem, as the interface doesn't inform the player about close relatives who are not dynastic. Marriages among relatives may yield children with the debilitating {{iconify|Inbred}} trait. Generally, if the bride and groom do not share any grandparents, the marriage can be considered to be relatively safe. ===Bloodline=== :{{main|Bloodline}} Introduced with {{icon|hf}}Holy Fury, [[File:Bloodlines button.png|Bloodlines|link=]] Bloodlines can be a large consideration for spousal selection. Although difficult to do, given that most historical bloodlines and many created bloodlines will be patrilineal in nature, breeding bloodlines into one's dynasty and succession allows for your decedents to take advantage of their modifiers or granted abilities. Bloodline inheritance, although similar to both dynasty and congenital inheritance, is distinct as it is connected to perceived descent. This means that considerations for inheritance will need to be different, depending on the nature of the bloodline. ==Arranging marriages== Clicking the [[File:Marry.png|24px|link=]] ''Arrange marriage'' button below a portrait opens a list of suggested spouses, ordered by a combination of title rank and marriage rank. You can also arrange marriages from the diplomacy screen of one of the characters, or from the diplomacy screen of a courtier's liege. [[Diplomatic actions#Arrange marriage|Many factors]] affect AI acceptance of marriage proposals. If a liege won't accept a marriage proposal, try a [[bribe]], or consider [[Diplomatic actions#Invite to court|inviting the character to your court]] to gain full control over who they marry. ==Lovers== Married lovers have increased [[fertility]]. Unmarried lovers have much lower fertility. A child born to unmarried lovers will be a {{iconify|Bastard}}, unless the woman is married and fools her husband into believing he is the child's father. [[Bastard]]s can be [[Diplomatic actions#Legitimize bastard|legitimized]] into the [[dynasty]] of either parent. Bastards who remain illegitimate cannot [[inheritance|inherit]] and will create a new (and unrelated) dynasty if they have any [[children]] of their own. == Summary == [[File:Relations.png|Summary|link=]] Through well thought-out marriages, the player can forge powerful [[alliance]]s, expand their [[dynasty]], and ensure good [[heir]]s. Bad marriages, on the other hand, could have the player character ends up dead or with an {{iconify|Inbred}} heir. *Avoid marriage with close family (at least no common grandparents between bride and groom), and marry characters with high [[fertility]], titles or positive [[Traits#Genetic|congenital traits]] *Try to preserve the [[dynasty]]: Marry sons patrilineally and daughters matrilineally, if needed *Remember that [[File:Matrilineal marriage.png|link=]] ''matrilineal marriages'' are unavailable to [[merchant republic]]s and generally not for [[Muslims]] with low [[Realm_laws#Status_of_Women|status for women]]. Also, if the player character is a female ruler, matrilineal marriage is the option to preserve the player's [[dynasty]] (apart from having legitimized [[bastard]]s). == See also == * [[Bastard]] * [[Breeding]] *[[Education]], [[Education_(Conclave)|Education with Conclave DLC]] * [[Polygamy]] * [[Advanced marriage guide]] [[Category:Characters]] [[Category:Diplomatic actions]] {{CharactersNavbox}}
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