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{{version|3.0}} [[File:Map governments.png|500px|thumb|right|Government types in 1066 (with {{icon|hl}}[[Horse Lords]]).]] '''Government type''' is the form of government that a character lives under or rules by. It dictates the available [[succession]] laws and [[holdings]] of a character, and some government types have unique mechanics. There are several ways to change government type during the game. Special decisions allow [[tribes]] and [[nomads]] to become more "settled". Inheriting a title, or dying with a landed heir, can also result in the player experiencing a change in government type. __TOC__ {{clear}} ==List of government types== {| class="wikitable sortable" !rowspan=2 class="unsortable"| !rowspan=2 style="padding-left:20px;padding-right:20px"|Government !rowspan=2|Group !rowspan=2|Description !colspan=7|[[Settlements]] held without penalties |- ![[Castles]] ![[Cities]] ![[Temples]] ![[Tribes]] |- |[[File:Feudal government.png]] !style = "background-color:rgb(91,133,207)"|[[Feudal]] |Feudal |Feudal government is a government in which the realm is organised around the [[Feudalism|Feudal system]], where power is delegated to nobles who are given grants of land in exchange for troops. Non-Christian feudal rulers require the appropriate religion DLC ({{icon|tog}}{{icon|soa}}{{icon|roi}}{{icon|hf}})to be playable. |✓ | | |If same culture |- |[[File:Iqta government.png]] !style = "background-color:rgb(10,138,57)"|Iqta |[[Feudalism|Feudal]] |Iqta government is similar to feudal; it rules according to the Arabic Iqta system rather than the feudal system. This government type is only available to rulers in the '''[[Muslim]]''' religious group. The only succession law available is the [[open]] succession law, where the son with the most land inherits. Realm laws are changed by expending piety. Requires {{icon|soi}} [[Sword of Islam]] DLC to be playable. |✓ | |✓ |If same culture |- |[[File:Monastic Feudal.png]] !style = "background-color:rgb(207,145,90)"|Monastic Feudal |[[Feudalism|Feudal]] |The Monastic Feudal government is unique to '''Tibeto-Burman''' [[cultures]] of either the '''[[Buddhism|Buddhist]] or [[Bön]]''' faiths, and allows holding Temples in addition to Castles. Monastic Feudal rulers can also construct [[Castles#Gompa Monasteries|Gompa Monastery]] buildings in Castle holdings. Playable with the appropriate religion DLC: {{icon|tog}} The Old Gods or {{icon|jd}} Jade Dragon for Bön; {{icon|roi}} Rajas of India for Buddhism. |✓ | |✓ |If same culture |- |[[File:Chinese Imperial.png]] !style = "background-color:rgb(118,255,163)"|Chinese Imperial |[[Feudalism|Feudal]] |The Chinese Imperial government, much like the ordinary Feudal government, revolves around vassals owing fealty to their liege, who in this case is considered to be the divine Child of Heaven, and ruler of all. The Imperial government is unique to those who would claim the throne of China, much to the displeasure of the head of the current Imperial Dynasty, who rules from China proper. The decision to adopt Chinese Imperialism requires the {{icon|jd}} Jade Dragon DLC, and is limited to '''Khitan, Tangut''', or '''Jurchen''' [[culture]] or '''Chinese''' culture group. Gives 1.00 piety per month and +10 vassal limit. Cannot revoke titles of heretic vassals without penalty; still able to launch holy wars. |✓ |✓ | |If same culture |- |[[File:Order government.png]] !style = "background-color:rgb(169 169 169)"|Holy Order |[[Feudalism|Feudal]] |The most pious followers on their religion might join Holy Orders in an attempt to defend the faith from outside forces. Coming to the defense of any Lord or Lady who might be attacked by infidels, they are the stalwart protectors of the faithful. These orders have strict hierarchies, passing from one leader to next withing the order. Since there is no dynastic persistence, holy orders are '''not playable'''. |✓ | | |✓ |- |[[File:Imperial government.png]] !style = "background-color:rgb(143,12,125)"|Imperial |[[Feudalism|Feudal]] |An Imperial government differs from its feudal counterpart by placing a larger focus on urban areas and a centralized court whose influence affects internal politics. It's available only to the '''Byzantine''' and '''Roman Empires'''. Councilors and Commanders hold a varying degree of influence, depending on their prestige and competence, which they can use to support or oppose the official heir of the Empire. |✓ |✓ If same culture | |If same culture |- |[[File:Nomadic government.png]] !style = "background-color:rgb(201,179,36)"|[[Nomadic]] |Nomadic |Nomadic government is found in the steppes of central Asia in which the realm is not focused on keeping and holding baronies, but instead moves around in search of new grazing land for horses and other livestock. The only succession law is the [[Nomad succession]] law, in which the male relative (uncle, brother, son or nephew) of the same culture with the most prestige inherits. Whilst nomads can have ordinary vassals, like in the Feudal system, most internal politics is centered around management of the other powerful clans in the realm, who can often rival or outshine the liege in terms of power. Nomadic rulers can only hold the [[Nomadic capital|nomad holding]] (a special holding type that is only available to Nomads and exists only in their capital province) without penalty, and gain benefits from having empty land in their realm (increasing their manpower and population, which they use to recruit troops for their horde). Requires {{icon|hl}} [[Horse Lords]] DLC to be playable. Non-Christian nomads do ''not'' require the relevant DLC in order to play as rulers of certain religions (e.g. [[The Old Gods]] for pagans and Zoroastrians). However, if they convert to other government types without converting to a playable religion first, it's [[game over]]. | | | | |- |[[File:Merchant republic government.png]] !style = "background-color:rgba(250,0,0,0.8)"|[[Merchant republic]] |Republic |[[Merchant republic]] is a government in which the realm centers around [[trade]], and leaders are elected from the five [[patrician]] families rather than inheriting according to specific laws. Within each family, inheritance is by [[Seniority]], where the oldest member of the family inherits. It is formed when a coastal province has a city as its capital, and the burgher holding the county title receives at least a ducal title. Requires {{icon|tr}} [[The Republic]] DLC to be playable. |✓ |✓ | |If same culture |- |[[File:Republic government.png]] !style = "background-color:rgb(209,125,130)"|[[Republic]] |Republic |Republic is a government in which the ruler is elected from the citizenry. Because there is no dynastic persistence between rulers, Republic governments are '''not playable'''. |✓ |✓ | |If same culture |- |[[File:Confucian Bureaucracy.png]] !style = "background-color:rgb(94,187,185)"|Confucian Bureaucracy |Republic |Used only by the Western Protectorate. Because each new governor is appointed by China, this government is '''not playable'''. In games without {{icon|jd}} Jade Dragon, this government only exists in the {{icon|cm}}769 bookmark and from February 1227 onwards. |✓ |✓ | |If same culture |- |[[File:Theocracy government.png]] !style = "background-color:rgb(220,220,220)"|Theocracy |Theocracy{{anchor|Theocracy}} |Theocracy is a government in which the realm is ruled by the [[Characters#Clergy|clergy]] in the name of [[religion]]. Rulers are appointed or elected from the clergy. Since there is no dynastic persistence, theocracy governments are '''not playable'''. |✓ | |✓ |If same culture |- |[[File:Tribal government.png]] !style = "background-color:rgba(92,31,23,0.8)"|[[Tribal]] |Tribal |Tribal is a government which is settled but doesn't construct advanced holdings. The only succession law available for unreformed pagan tribes is the [[Elective gavelkind]] law, which splits the realm between all the sons of the ruler. Like nomads, tribes benefit from empty land in their realm. Non-Christian tribal rulers require the appropriate religion DLC ({{icon|soi}}{{icon|tog}}{{icon|soa}}{{icon|roi}}) to be playable. | | | |✓ |- |[[File:Government icon nogovernment.png]] !style = "background-color:rgb(91,133,207)"|Landless |Landless |Landless government refers to people who have no rule whatsoever. It is usually the result of save corruptions when found in a living non-adventurer, and it is called "nogovernment" in code. As such, it is never playable. | | | | |- |} == Changing government == There are several ways to change the government type of the player character or succession line. === Among feudal governments === The three basic variants of feudalism are determined by religion and culture: *Muslims use '''Iqta''' *{{iconify|Bön}} or {{iconify|Buddhist}} rulers from a Tibeto-Burman [[culture]] use '''Monastic Feudal''' *All others use standard '''Feudal''' Chinese Imperial government can only be [[Decisions#Adopt_Chinese_Imperialism|adopted by decision]]. It can be abandoned by having a heir of an ineligible culture, which will create an event where you can choose between converting your heir to your culture or abandoning Chinese Imperial Government. When adopted, the empire title becomes a [[titular title]]. (Roman) Imperial government can only be adopted by having the Byzantine Empire (or Roman Empire) as primary and having Imperial Elective succession. The government will change automatically the next time the game checks government eligibility, e.g. after a save and load. === Between government groups === {{Update}} <!-- The patch 2.8 changelog said "Fixed some cases where your heir being a different government would cause you to change government on succession", so a lot of this needs to be re-verified --> {| class="wikitable" |- ! From ! ! To ! Method ! Requirements ! Notes |- |align="center" Colspan=6| ==== Nomadic decisions ==== : {{main|Nomadism#Changing_government_type}} |- | [[File:Nomadic_government.png]] | → | [[File:Tribal_government.png]] ! '''Settle as a Tribe in <tribal holding or capital>''' | To use a nomadic capital, it must have a lv2 council building | * All (personally held) nomadic counties build tribal holdings * The capital is converted to your religion and culture * Additional provinces converted per 5000 pop+manpower * Vassal khans will settle as tribal along with you * Horde troops are disbanded, but gain 200 event troops (140 [[File:Light cavalry.png|24px]] Light Cavalry and 60 [[File:Horse archers.png|24px]] Horse Archers) per fully nomadic province. * AI will not use this decision if his capital is in the Steppe region, or he has at least 7 steppes counties in his realm. AI will only take this decision if he has at least 20 counties in his realm. |- | [[File:Nomadic_government.png]] | → | [[File:Feudal_government.png]] ! '''Settle as Feudal in <castle or mosque>''' | Muslims may use a mosque instead of a castle | * All nomadic counties are {{red|lost}} * Additional provinces converted per 5000 pop+manpower * Horde troops are disbanded, but gain 200 event troops (140 [[File:Light cavalry.png|24px]] Light Cavalry and 60 [[File:Horse archers.png|24px]] Horse Archers) per fully nomadic province. |- | [[File:Nomadic_government.png]] | → | [[File:Merchant_republic_government.png]] ! '''Found a Merchant Republic in <city>''' | Players are limited to coastal cities | * All nomadic counties are {{red|lost}} * Additional provinces converted per 5000 pop+manpower * Horde troops are disbanded, but gain 200 event troops (140 [[File:Light cavalry.png|24px]] Light Cavalry and 60 [[File:Horse archers.png|24px]] Horse Archers) per fully nomadic province. * Tribal (or non-lowborn republic) vassals may become patricians. |- |align="center" Colspan=6| ==== Tribal decisions ==== : {{main|Tribalism#Changing_government_type}} |- | [[File:Tribal_government.png]] | → | [[File:Feudal_government.png]] ! '''Adopt Feudalism''' | * Peace * Organized religion * Capital is tribe with Hillfort IV (or a castle) * If a vassal: ** Liege is feudal, republic, or (organized) theocracy * If independent: ** Absolute Tribal Organization | * Tribes are upgraded to castles * Cities and temples may be built |- | [[File:Tribal_government.png]] | → | [[File:Merchant_republic_government.png]] ! '''Found Merchant Republic''' | * Peace * Organized religion * Independent * Duke or higher * Male * Capital is coastal * Capital is tribe with Market IV (or a city) | * Tribes are upgraded to cities * Castles and temples may be built * Tribal (or non-lowborn republic) vassals may become patricians. * AI never uses this decision |- |align="center" Colspan=6| ==== Inheritance ==== |- | [[File:Tribal_government.png]]<br>[[File:Feudal_government.png]] | → | [[File:Feudal_government.png]]<br>[[File:Tribal_government.png]] ! [[Succession#Inheritance Conflict|Inheritance conflict]] | | Inherit a higher tier title, or [[retiring a character|die]] with your heir holding a same rank title. Note that you cannot [[Diplomatic actions#Grant landed title|grant]] a kingdom to a ruler with a different government type, so you'll have to arrange for your heir to be independent and able to create the kingdom title themselves, or perhaps press a claim for them instead. |- | [[File:Nomadic_government.png]] | → | Any ! '''Settle a son''' | Conquered settled land | Strangely, inheriting a khaganate does not change your heir's government to nomadic. Vassal clans remain vassals but are not very useful. |- | Any | → | [[File:Nomadic_government.png]] ! '''[https://www.reddit.com/r/CrusaderKings/comments/3w6bcp/irish_dynasty_berber_culture_orthodox_religion/cxu3ini Inherit clan from vassal]''' | Empire rank. Nomads exist. | # Press a claim on a khanate, such that you have a vassal clan # Arrange to inherit your vassal's clan Strangely, inheriting a clan changes your government type to nomadic. <small>(Does the khan have to be of your dynasty? Because of the claim war outcome, the succession rules, or both? Does this actually work in the same version as the method above for going in the opposite direction??)</small> |- | [[File:Feudal_government.png]] | → | [[File:Merchant_republic_government.png]] ! '''[https://www.reddit.com/r/CrusaderKings/comments/4j2kbd/help_going_from_a_feudal_empire_to_a_merchant/d334y88 Abdicate to mayor]''' | Duke, coastal capital | This method is very fragile and requires taking advantage of several game bugs. |- | [[File:Chinese Imperial.png]] | → | [[File:Merchant_republic_government.png]] ! '''[https://www.reddit.com/r/CrusaderKings/comments/93eo7k/i_just_discovered_a_way_to_change_to_an_imperial/ Break Chinese Imperialism]''' | Emperor, Jade Dragon DLC | This method also requires taking advantage of several game bugs. |- |align="center" Colspan=6| ==== Special methods ==== |- |Any | → |Any ! '''[[Console commands]]''' |[[File:Ironman_disabled.png|48px]] Not [[ironman]] |The command <code>set_government</code> can be used to change any character's government type. |- |Any | → |Any ! '''Select another character''' |[[File:Ironman_disabled.png|48px]] Not ironman |While loading a game, you may select another character before clicking "Play". The <code>play</code> console command does the same thing, more quickly. You lose your [[chronicle]], [[score]], and list of [[File:Important_character.png]] characters of special interest. The rule that you must play as your primary heir is rather arbitrary, and voluntarily switching play upon succession may feel better than abusing the game over escape hatch (below). |- |Any | → |Any ! '''Lose all titles without dying''' |Another dynasty member is playable |Rather than getting [[game over]], you may be transferred to play as another character — even a ToG [[adventurer]]! |- | Any | → | [[File:Merchant_republic_government.png]] ! '''Form the Hansa''' | * Christian * Direct vassal of HRE * Own Duchy of Mecklenburg * Own County of Lübeck * Various other requirements | * Spend 1000 wealth * A city in Lübeck becomes the new capital holding * Change government to merchant republic * Gain k_hansa |- | Any | → | [[File:Feudal_government.png]] ! Crusades | You may '''switch to a new title''' when: * Creating a dynamic crusader state (and choosing to abdicate your old titles) You may '''switch to a new character''' if a dynasty member becomes a ruler due a Crusade: * Recipient of the crusade target kingdom (if you were the most participating crusader) * Recipient of a dynamic crusader state * Winner of a Children's Crusade |} ==See also== *[[Government modding]] [[Category:Governments|#]] [[Category:Lists]]
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