王国风云2
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
ParaTranz
资助我们
×
欢迎访问王国风云2百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“扩张你的领地”的源代码
←
扩张你的领地
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{version|2.8}} '''Expanding your [[realm]]''' is a primary goal for most players and for ambitious AI characters. There are many ways to gain territory in Crusader Kings II. Some give you territory personally, while others give you new vassals or expand your vassals' sub-realms. == Warfare == : ''Main articles: [[Warfare]], [[Casus Belli]]'' Many CBs, such as [[Casus Belli#Holy War|Holy Wars]] and personal claims, expand your realm directly. === Gaining claimants === : ''Main article: [[Claims]]'' When viewing a title, clicking the "show claimants" button will display a list of all claim holders, together with an icon indicating whether they will accept an [[Diplomatic actions#Invite to court|invitation to your court]]. Note that this display does not distinguish between strong and weak claimants, nor does it show characters who will get claims upon the deaths of their parents but do not presently have them. It is difficult, but usually possible, to gain claimants on infidel kingdoms. If a claimant resides in a mere county, you can vassalize them with a de jure war, a Buddhist minor holy war, Muslim holy war. The [[Casus_Belli#Force_Vassalization|Force Vassalization]] CB can vassalize an entire small realm. If you capture a child in [[Warfare#Sieges|siege]] or [[Raiding#Sacking holdings|sack]], you can educate them into your religion after moving them from a dungeon cell to house arrest, and then release and invite them upon adulthood. With {{icon|con}}[[Conclave]] DLC, [[favors]] create other opportunities to gain control of claimants. Some claimants might be susceptible to invitation by [[favor]], as long as they are not councilors or close relatives of their liege. Young claimants can be invited normally after using a favor to educate them into your religion. Female claimants can be gained by using a favor to arrange a betrothal/marriage with one of your kinsmen. === Pressing claims for others === : ''Main article: [[Casus Belli#Claim wars|Claim wars]]'' ''You must land the claimant before enforcing demands'', unless the claimant is of your [[dynasty]] or the target title is a [[de jure]] vassal of yours. Granting a county is the most common, but you can also grant a barony-level title. You can even use cities or temples, if you don't mind having vassals of a different [[government]]. Keep in mind that you can only grant secular titles to unlanded women if you have absolute cognatic [[succession]] law, or theocracies to unlanded women if your religion allows female temple holders. Because landing claimants depletes your [[demesne]], you must complement claim wars with religious wars, [[title revocation]], or use of the [[Plot#plot gain vassal title|"Revoke Vassal Title" plot]] (perhaps against the very vassal you just got a second county for). === Activating weak claims === {|class="wikitable" ! Situation that activates a weak claim ! Strategies |- | The title holder is female and the claimant is male | * Murder a male ruler with a female heir * Press a woman's stronger claim, then declare war on her (your truce is with the previous ruler, not the realm) |- | The title holder is in [[regency]] | * Check often for incapacity, pregnancy, or pilgrimage * Plot to send them into hiding (if they have an intrigue education) * Kill a ruler with a young heir (e.g. plot, duel, antagonize for rivalry CB and execute) * Imprison with rivalry CB. Break truce or house arrest for 10y. Release and immediately declare war (before they dismiss their regent). |- | The title is currently contested in another war | * Set the ruler as a [[File:Important_character.png|24px]] character of special interest to be notified immediately when such a war starts * [[Weakening rival realms#Encouraging factions|Encourage factions]], in particular claimant factions |- | Claimant is 2nd or 3rd in line to the title | * Murder the first few heirs * For [[feudal elective]] titles, gain a de jure duchy to become an elector. Or two so your candidate can be an elector too. |} === Religious wars === : ''Main article: [[Casus Belli#Holy War|Holy War]]'' If you can gain a border with a region of disorganized infidels, you may be able to conquer the entire region through a series of holy wars. Coreligionists are likely to join in defense against a holy war, so attack when (1) you can win quickly through assaults, (2) their coreligionists are distracted, or (3) you can declare simultaneous wars against many of them. Smaller "religious" wars, such as [[Casus Belli#County Conquest .28Pagan.29|County Conquest (Pagan)]], do not allow non-allies to join. Some [[religion]]s have access to powerful CBs that allow followers to conquer or invade entire kingdoms. If you want access to these CBs, consider [[Religious conversion|converting]]. Note that the [[Casus Belli#Tribal Invasion|Tribal Invasion]] CB is unlocked through a combination of religion and [[culture]]. == Arranging for vassals to inherit foreign territory == : ''Main articles: [[Succession#Inheritance Conflict|Inheritance conflict]], [[Diplomatic actions#Invite to court|Invite to court]]'' If a vassal inherits an equal or lower ranked title from outside your realm, your realm will grow correspondingly larger. For example, if you are a king, invite heirs to large foreign duchies and grant them local duchies. Heirs are extremely valuable, so you should not hesitate to use every trick at your disposal to make them accept an [[Diplomatic actions#Invite to court|invitation to your court]]. [[Bribe]] them, let them educate your children for a week, or use any other method of increasing their opinion of you. While this is one of the fastest ways to expand (especially at king/emperor rank), it comes with some warnings: * The strategy can backfire: ** If your vassal inherits a higher ranked title than what they are holding, your realm will shrink instead! (Depending on the new primary title, your former vassal will either be independent or be part of another realm.) ** If your vassal dies without children, the title may be inherited by their parent! (This becomes a problem if it leads to the first point.) ** You should receive a "Vassal Inheritance Warning" if a backfire scenario is possible. * This can result in powerful vassals who may not be loyal to your heir. * If their former liege is at war, your vassal's [[Levies#Liege Levy|liege levy]] may be considered "raised". You will not be able to raise ''any'' levies from them until their former liege is at peace (or the unit is obliterated). * Their former liege will gain claims—but only on their former vassal's demesne titles, not on all land that leaves their realm. * Female heirs are trickier to land. The order in which they and their husband die can influence the final liege of their child. The child will ultimately follow the higher title; if the titles are equal, they will stay with the realm that landed them first. You should receive a Vassal Inheritance Warning if this is a possibility. * Some titles cannot be stolen this way: ** The other realm may have [[crown laws]] that prohibit titles from passing from the realm through inheritance. ** [[Merchant republic]]s cannot be inherited by other rulers. * The "heir" shown in a ruler's portrait screen may be misleading. ** With ''gavelkind'', siblings might inherit other titles. Use the same [[Gavelkind#Strategies|gavelkind strategies]] you would use for your own children. ** With ''feudal elective'' or ''tanistry'', the heir may change! ** With ''feudal elective'', ensure the "heir" is actually winning the election. When the family is losing, the portrait screen will show a dynastic heir who inherits family lands (e.g. a duchy), rather than the non-dynastic heir who inherits the primary title (e.g. a kingdom). ** With ''open elective'', the fallback when an independent feudal ruler has no family, the "heir" will cease to be heir upon joining your court! Several [[Keyboard shortcuts#Map layer|map modes]] are especially helpful here: * ''Direct vassals'' (or Ctrl+clicking in ''Independent Realms'' mode) can help you find the largest de facto duchies in foreign kingdoms. * ''De jure kingdoms'' has a hover tooltip showing the laws relevant to out-of-realm inheritance. == Diplomatic vassalization == : ''Main article: [[Diplomatic actions#Offer vassalization|Offer vassalization]] A same-religion ruler may agree to become your vassal if ''at least two of these are true'': * You have the same culture * You are two ranks higher * You are their de jure liege You can often do this after forming a kingdom where the de jure rulers are weak and culturally homogenous. Examples in 867 include Ireland, England, and Sweden. Diplomatic vassalization can be used to [[Holy orders#Vassalizing mercenaries and holy orders|vassalize mercenaries and holy orders]]. == Gaining liege titles == : ''Main article: [[Playing as a vassal]]'' If you rule a small independent realm, consider [[Diplomatic actions#Swear fealty|swearing fealty]] to a higher-rank realm. This will give you protection from attackers, letting you focus on offense. It will also let you attack your new fellow vassals (unless under medium [[crown authority]]), and give you opportunities to seize the realm from within. A count vassal of a king can ''request the duchy'' in which they reside. Each character can only use this decision once, even with a new liege, so you should only use it when your liege thinks highly of you (50+) and does not have the greedy trait. You can use the "Fabricate Claim on Liege" [[plot]] if you are a direct de jure vassal. Alternatively, you can form a [[faction]] for elective succession. Once you are a claimant or your liege uses elective succession, you can form a [[faction]] to place yourself on the throne. The [[intrigue focus]] and [[favors]] can help you gain faction members even if the liege is popular. == Marriage == : ''Main articles: [[Marriage]], [[Advanced marriage guide]]'' Marry title holders, heirs, or characters who can be made heirs by [[assassination|assassinating]] others in the line of [[succession]]. If a parent won't let you [[Diplomatic actions#Arrange marriage|arrange a marriage]], try inviting the potential spouse instead. After you and your spouse both die, your shared heir will inherit both titles. In addition, you will have an [[alliances|ally]] who always accepts your calls to arms. In case your spouse dies first, keep in mind that your heir is no different from anyone else when it comes to determining what titles are in your realm: your heir will cease to be your vassal upon inheriting a higher title than he already holds. Check the [[succession law]] of the target realm: a spouse with Feudal Elective may try to elect a dynast rather than your shared children. If you fail to inherit the realm, you will at least get a claim. == Encouraging vassals to expand externally == (Without Conclave) Your vassals can expand for you by attacking external realms, so long as [[crown authority]] is not at Max. Thus, you may want your most powerful and ambitious vassals to share borders with weak foreign realms. You can help them out by: * [[Diplomatic actions#Offer to join war|joining (taking over) their war]] * declaring another war on the same target, perhaps with a different cause belli (so you and your vassal each take a part of the targeted realm) * sending them one or more extra gifts of gold * constructing buildings in their sub-realms. Constructing directly in their demesne will increase their opinion of you for a while. Raising [[crown authority]] to Medium prevents dukes from expanding within your realm, which should encourage them to focus on external expansion. On the other hand, it may decrease the number of troops your vassals have. With Conclave, preventing internal wars requires Imperial Administration. == Caveats == If you're looking to expand your realm, knowing what actions do and don't expand your realm is vital. It can be frustrating to push a claim only to find that the county isn't added to your territory when you win the war. Things that '''never''' put titles in your realm: * '''Allowing any character to get a title equal to or higher ranked than your own.''' For example, a duke (including doges and petty kings) cannot be the liege of another duke. Even if he was landed before he got the new title, he will become independent and take all his land with him. It may be worth pushing such claims anyway if they belong to your heir, since, if your heir outlives you, you will eventually play as him and have his titles. * '''A courtier inheriting a title.''' This includes members of your dynasty, even heirs! They will instead become independent of you, and might even become the vassal of another realm (Remember: the vassal contract follows the [[primary title]]). Landed people are by definition not courtiers, so if the title is lower than your own rank, simply land the courtier with a title equal to what they will inherit, and you will remain their liege. Alternatively, check the title and culture of the courtier; if the courtier will agree to diplomatic vassalization after inheritance, you need not land the courtier. == Other considerations == === Focus on increasing your rank === Going from duke to king allows you to have dukes as vassals, greatly speeding up your expansion rate. If you can't create any de jure kingdoms near where you started, try to unite Ireland (or any other small kingdom) instead. It may also be possible to create a [[titular title]] if you hold its capital. First check the [[Titular title#List of createable titular titles|list of createable titular titles]]. If it has been 100 years since your [[start date]], some [[kingdoms]] may have become titular due to their duchies being [[assimilated]] into other kingdoms. The {{icon|cm}}[[Charlemagne]] DLC allows you to [[Decisions#Realm|create a new custom kingdom or empire]] if you are independent and have a large enough realm. ===Expand within the de jure empire of your capital=== Due to de jure modifiers, it is less worthwhile for you to expand beyond your de jure empire. An exception is to ensure ''de jure'' drift, be it of a neighbouring duchy into a kingdom controlled by you or your vassal (better if it's your kingdom), or even a neighbouring kingdom into your empire. Another exception is if the player is aiming to form either the Roman Empire or India; both empires have many ''de jure'' provinces which are outside the borders of its constituent empires. === Spread your dynasty === It can be worthwhile to [[Advanced marriage guide|get other realms under control of your dynasty]], even if they are not your vassals. * They will contribute to your [[Prestige#Dynasty Prestige|dynasty prestige]]. * They are often willing to be [[alliances|allies]]. * Future claimants will be of your dynasty, so you will not have to grant them land when pressing their claims. * Rulers will let you marry their daughters (or matrilineally marry their sons), because they are no longer concerned about non-dynastic succession. === Avoid angering infidels === Avoid getting within [[Casus Belli#Holy War|Holy War]] range of powerful infidels until you are ready. However, when you do declare holy wars, consider declaring many wars at once, so that they can't join each others' wars. If you are not Christian, avoid [[Crusades, jihads and great holy wars#Unlocking the Crusades|unlocking the crusades early]]. Conquering "canary provinces" such as Toulouse or Braunschweig will allow crusades to begin before 1090 and will cause Catholic holy orders to be created. On the flip side, if you are confident of facing the wrath of frequent crusades, they are a good source of wealth, piety, moral authority and decadence reduction (for Muslims). == Summary == To expand your realm: * Push any claim where your character is the claimant. * Generally, push others' claims only if the claimed title is a lower rank than your [[primary title]] and the claimant is landed or in your dynasty. ** But push any claim for your spouse, parent, heir, or heir's spouse, with the understanding that higher-level titles will not be in your realm until you are playing as a character who has inherited it. * Marry your father, yourself, or your heir to people with desirable titles or who are heirs to such titles, with the understanding that the title won't be in your realm until you're playing as a character who has inherited it. ** If marrying an heir, try to kill the current title holder, which will ensure the heir will not change before the current heir gets the title. * Give titles to foreign heirs, and make sure they inherit the foreign territory rather than the other way around. In addition, you can also expand your realm by taking advantage of certain CBs, such as subjugation, invasion, and holy wars, but not every CB will give you an opportunity to expand your realm, so pay attention to what exactly you stand to gain by fighting the war. [[Category:Realm]] {{RealmNavbox}} [[Category:Guides]] {{GuidesNavbox}}
本页使用的模板:
Template:Clear
(
查看源代码
)
Template:GuidesNavbox
(
查看源代码
)
Template:Hatnote
(
查看源代码
)
Template:Icon
(
查看源代码
)
Template:Main
(
查看源代码
)
Template:Navbox
(
查看源代码
)
Template:Navboxgroup
(
查看源代码
)
Template:RealmNavbox
(
查看源代码
)
Template:Version
(
查看源代码
)
返回
扩张你的领地
。
×
登录
密码
记住登录
加入王国风云2百科
忘记密码?
其他方式登录