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名誉头衔
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{{version|2.5}} '''名誉头衔'''是一种没有[[法理]]上附属领地的[[头衔]]。游戏使用名誉头衔来代表那些在身份地位上高于伯爵,但是并没有统治与地位相应的法理领地的[[角色]]。例如,在{{icon|tog}}867年,大部分斯拉夫和波罗的海的原始宗教部落是名誉公国,而大摩拉维亚是一个名誉王国。 名誉王国和名誉帝国分别可以[[同化]]法理公国或王国进入其领域,并且在同化法理领地的同时,会不再作为一个名誉头衔。类似的,法理王国可能会因为法理变动而失去其所有法理公国,变成一个名誉王国。例如,在867年,阿斯图里亚斯王国和莱昂王国分别拥有一个法理公国,但到了1066年,莱昂同化了阿斯图里亚斯公国,而阿斯图里亚斯王国便变成了一个名誉头衔。 Generally, to create a titular kingdom or empire, you must control its de jure capital (since there is no de jure territory to control 51% or 80% of). You can determine the capital by searching for the title and hovering the "Create" button, or by checking the list of [[kingdoms]] or [[empires]]. Certain titular kingdoms (and one titular empire, the Latin Empire) may be formed by a character who holds the required territories and/or meets certain, often [[religion|religious]], requirements. Other titular kingdoms exist in historical starts but cannot be created during the game. Creating a titular title can be one way of advancing one's title tier, in order to unlock mechanics and allow higher-tier vassals. However, as titular titles have no ''de jure'' vassals, the amount of levies provided by vassals will be limited. == Related concepts == '''Tribal titles''' are similar to titular titles. The two differences are that they cannot assimilate any de jure titles, and they are destroyed when another title of the same rank is gained. Until the introduction of [[tribalism|tribal government]] in [[patch 2.2]], many Slavic, Finnish, and Baltic characters started out with duchy-tier tribal titles. '''Landless titles''' can exist without the holder having any land, and are often titular. They include [[holy orders]], [[mercenary]] companies, most [[religious head]] titles, and [[horde]] empires that arrive from off-map. The only way these titles can be destroyed is due to lack of heirs, which never happens for those that use Open Elective succession (like the Ecumenical Patriarchate). Without land, they are listed as "residing" in a county, e.g. a landless Pope is usually "Residing in Rome". '''Temporary titles''' are always titular. There are several types of temporary titles: * '''Rebellion titles''' are given to leaders of [[faction]] rebellions, so they can temporarily control other members. <!-- They are also used for failed tyrannical [[arrest]], rejected unjust [[tile revocation|revocation]], and for some reason, [[Playing_as_a_vassal#War_against_a_liege|directly declared vassal wars]] for a single claim. --> The title is destroyed when the rebellion ends. * '''Landless temporary titles''' are given to generated revolt leaders<!-- (e.g. ToG province [[revolts]] and decadence invasions)--> and to ToG [[adventurers]]. The title is destroyed when the war ends<!-- (specifically: when their last war ends, or on the next daily tick if they were somehow never at war)-->. * '''Adventurer titles''' are given to [[Adventurers#Raiding adventurers|raiding adventurers]] and [[Mercenaries#Dynamic mercenaries|dynamic mercenaries]]. These titles can persist without land or war, but are [[game over|not playable]]. == List of createable titular titles == {|class="wikitable sortable" !Title !Rank !Requirements |- | colspan=3 style="text-align:center;background-color:beige" | Territorial |- !拉丁帝国 |Empire |Be Catholic or a Catholic heresy. Control Kaliopolis and Thrake. Byzantine Empire and Roman Empire do not exist. Exists May 5, 1204 – July 24, 1261. |- !大蒙古国 |Empire |Can only be created by decision when Ruler is nomadic Mongol and has 30 Counties under his rule. Always exists once activated. Exists if you start between year 1206 and 1227. Almost certainly arrives in Mongolia between 1210 and 1218, if it doesn't already exist. |- !Genoa |Kingdom |Be a republic. Control Genoa. Is not titular. Exists 1066-July 26, 1318 and from 1334. |- !比萨 |Kingdom |Be a republic. Control Pisa. Is not titular. Exists 1066-1284. |- !Naples |Kingdom |Control Napoli. Only if it has previously existed (i.e. after 30 August 1282). De jure Italian Empire. |- !塞浦路斯 |Kingdom |Is not titular. De jure Byzantine Empire. Exists from May 3, 1192 |- !马扎尔 |Kingdom |Control Pest. Is player. Exists from start dates 769 to 867. |- !阿马尔菲 |Duchy |Be a republic. Control Amalfi. Exists until 1060. Titular from 1052. |- !Pechina |Duchy |Be a republic. Control Almeria. |- !Gotland/Visby |Duchy |Control Gotland. Is not titular. [is titular in some start dates and de jure in others] |- !Durham |Duchy |Control Durham. Has Theocracy government. Must be Catholic. [tooltip says that title can be held only by catholics but that is not true. + tooltip does not say you need to be catholic to create it.] Uses short name. |- !法兰克尼亚 |Kingdom |Impossible to create if Thankmar's rebellion has failed (936 start only); can currently be created outside of that start. |- !Swabia |Kingdom |Control Schwaben. Impossible to create if Thankmar's rebellion has failed (936 start only); can currently be created outside of that start. |- !Thuringia |Kingdom |Impossible to create if Thankmar's rebellion has failed (936 start only); can currently be created outside of that start. |- | colspan=3 style="text-align:center;background-color:beige" | Religious heads |- !Fylkirate |Duchy |Given to the reformer of the Norse Pagan religion. Can be recreated if destroyed: requires 3 holy sites, 750 piety. |- !The Romuvan Church |Duchy |Given to a vassal of the reformer of the Romuva religion. |- !The Slavic Church |Duchy |Given to a vassal of the reformer of the Slavic religion. |- !The Tengri Church |Duchy |Given to a vassal of the reformer of the Tengri religion. |- !The Suomenusko Church |Duchy |Given to a vassal of the reformer of the Suomenusko religion. |- !The West African Church |Duchy |Given to a vassal of the reformer of the West African religion. |- !The Aztec Church |Duchy |Given to a vassal of the reformer of the Aztec religion. |- |- !Church of Zun |Duchy |Given to a vassal of the reformer of the Zunist religion. |- |- !The Zoroastrian Church |Duchy |Given to a vassal of the Zoroastrian restorer of the Persian Empire. Control Persian Empire, 300 piety. |- !The Sunni Caliphate |Duchy | * Be Sunni. * One of: ** Have Sayyid trait and 1000 piety ** Have Sayyid trait or Mirza trait or 1000 piety, AND one of *** Control Mecca and Medina *** Control Jerusalem, Damascus and Baghdad |- !The Shia Caliphate |Duchy | * Be Shia. * One of: ** Have Sayyid trait and 1000 piety ** Have Sayyid trait or Mirza trait or 1000 piety, AND one of *** Control Mecca and Medina *** Control Jerusalem, Damascus and Baghdad |- !Fraticelli Papacy |Duchy |Fraticelli, County of Rome |- !The Hurufi Skeikhdom [sic] |Duchy | * Be Hurufi. * One of: ** Have Sayyid trait and 1000 piety ** Have Sayyid trait or Mirza trait or 1000 piety, AND one of *** Control Mecca and Medina *** Control Jerusalem, Damascus and Baghdad |- !The Ibadi Caliphate |Duchy | * Be Ibadi * One of: ** Have Sayyid trait and 1000 piety ** Have Sayyid trait or Mirza trait or 1000 piety, AND one of *** Control Mecca and Medina *** Control Jerusalem, Damascus and Baghdad |- !Yazidi Sheikhdom |Duchy |Be Yazidi. Control Mosul. Have 1000 piety. |- !The Kharijite Caliphate |Duchy | * Have 1000 piety and one of ** Control Mecca and Medina ** Control Jerusalem, Damascus and Baghdad (Kharijites don't care about Sayyid and Mirza traits.) |- !The Iconoclast Patriarchate |Duchy |By decision. Requires {{icon|soa}}Sons of Abraham, 1000 piety and someone in the realm must own Constantinople. Granted to a randomly generated Iconoclast priest. |- !Jewish High Priesthood |Duchy |Jewish, County of Jerusalem |} == List of uncreateable titular titles == {|class="wikitable sortable" !Title !Rank !Notes |- | colspan=3 style="text-align:center;background-color:beige" | Religious heads |- !The Ecumenical Patriarchate |Kingdom |Orthodox head. Always exists |- !The Miaphysite Papacy |Duchy |Holder is called Coptic Pope. Always exists |- !The Monophysite Papacy |Duchy |Always exists |- !The Monothelite Patriarchate |Duchy |Always exists |- !The Patriarchate in the East |Duchy |Nestorian. Always exists |- ![[Pope|教廷]] |Kingdom |天主教领袖。总是存在。 |- !The Paulician Patriarchate |Duchy |Paulician. Always exists |- | colspan=3 style="text-align:center;background-color:beige" | Titular empires |- !阿兹特克帝国 |Empire |If the {{icon|si}}[[Sunset Invasion]] DLC is active, it will show up somewhere on the Atlantic Coast sometime around 1250. |- !察合台汗国 |Empire |从1227年开始作为一个蒙古汗国存在。 |- !科尔多瓦哈里发国 |Empire |存在于936剧本的伊比利亚半岛。 (倭马亚/伍麦叶哈里发国). |- !伊儿汗国 |Empire |从1227年开始作为一个蒙古汗国存在。 |- !金帐汗国 |Empire |从1227年开始作为一个蒙古汗国存在。 |- !塞尔柱帝国 |Empire |Now obsolete, but can be created with console command. Capital set at Esfahan, Turkish culture, tribal. |- !帖木儿帝国 |Empire |Can arrive in Khiva between 1360 and 1405. |- | colspan=3 style="text-align:center;background-color:beige" | Titular kingdoms |- !Almohad |Kingdom |Not implemented, but can be created with console command. |- !Al-Murabitids |Kingdom |Not implemented, but can be created with console command. |- !Avaria |Kingdom |Not implemented, but can be created with console command. Capital set at Esztergom, Avar culture. |- !Aydin |Kingdom |Exists from 1308 in Anatolia. |- !Beni Helal |Kingdom |Not implemented, but can be created with console command. |- !Bosnia |Kingdom |Not implemented, but can be created with console command. Serbian culture. |- !Candar |Kingdom |Exists from 1307 in Anatolia. |- !Eretnid |Kingdom |Exists from 1335 in Anatolia. |- !Fatimids |Kingdom |Now obsolete, but can be created with console command. Capital set at Cairo, Egyptian culture. |- !Germiyan |Kingdom |Exists from 1300 in Anatolia. |- !Hammadid |Kingdom |Not implemented, but can be created with console command. |- !汉萨同盟 |Kingdom |[[Merchant republic]]. Created by event in late 1100s if HRE exists. Exists historically from 1227. |- !Kafsid |Kingdom |Not implemented, but can be created with console command. |- !Karaman |Kingdom |Exists from 1256 in Anatolia. |- !伦巴第 |Kingdom |Not implemented, but can be created with console command. Capital set at Pavia, Lombard culture. |- !Marinid |Kingdom |Not implemented, but can be created with console command. |- !Mentese |Kingdom |Exists from 1280 in Anatolia |- !奥斯曼(奥托曼) |Kingdom |Exists from 1299 in Anatolia. |- !佩切涅格 |Kingdom |Not implemented, but can be created with console command. Capital set at Oleshye, Pecheneg culture, tribal. |- !罗姆 |Kingdom |Never takes on the name of its ruling dynasty. Exists 1077-1306 in Anatolia. |- !Saruhan |Kingdom |Exists from 1308 in Anatolia. |- !Tekke |Kingdom |Exists from 1300 in Anatolia. |- !Trinacria |Kingdom |Exists from March 20, 1282, held by Aragon. Independent most dates after November 11, 1285. |- !Zenata |Kingdom |Not implemented, but can be created with console command. |- !Zirid |Kingdom |Not implemented, but can be created with console command. |- !Ziyanids |Kingdom |Not implemented, but can be created with console command. |- | colspan=3 style="text-align:center;background-color:beige" | Titular duchies |- !阿巴斯/阿拔斯 |Duchy |Not implemented, but can be created with console command. |- !Arabia Felix |Duchy |Not implemented, but can be created with console command. |- !Arabs |Duchy |Not implemented, but can be created with console command. Culture set to Bedouin. |- !Assassin |Duchy |Not implemented, but can be created with console command. |- !Balearic |Duchy |Not implemented, but can be created with console command. |- !Belgrade |Duchy |Exists from 1248 to 1272. Held by Hungary. |- !Bergen |Duchy |Not implemented, but can be created with console command. |- !Bordeaux |Duchy |Not implemented, but can be created with console command. |- !Braganza |Duchy |Not implemented, but can be created with console command. |- !Butrinto |Duchy |Not implemented, but can be created with console command. |- !Campania |Duchy |Not implemented, but can be created with console command. |- !Catalonia |Duchy |Not implemented, but can be created with console command. |- !Chaldea |Duchy |Not implemented, but can be created with console command. |- !Cumberland |Duchy |Not implemented, but can be created with console command. |- !Curonians (Curonian) |Duchy |Not implemented, but can be created with console command. Capital set at Kurzeme, Lettigallian culture, tribal. |- !Denmark (Danes) |Duchy |Not implemented, but can be created with console command. Capital set at Sjaelland, Danish culture, tribal. |- !Don |Duchy |Not implemented, but can be created with console command. |- !Dorostotum |Duchy |Not implemented, but can be created with console command. |- !Dregovichi |Duchy |Not implemented, but can be created with console command. Capital set at Pinsk, Russian culture, tribal. |- !El Rif |Duchy |Leftover from an earlier version. Can still be created with console command. |- !El-Arish |Duchy |Not implemented, but can be created with console command. |- !Erzerum |Duchy |Exists from 1071 in Armenia. Held by the Seljuks, Rum (1077), the Ilkhanate (1243) and the Eretnids (1335). |- !Estonians (Estonia) |Duchy |Not implemented, but can be created with console command. Capital set at Kalevan (Reval), Estonian culture, tribal. |- !Galatia |Duchy |Not fully implemented. Was supposed to be held by Nikephoros Phokas in 1066, but does not appear in game. |- !Gauthiod (Geats) |Duchy |Not implemented, but can be created with console command. Capital set at Västergötland, Norse culture, tribal. |- !Georgia |Duchy |Not implemented, but can be created with console command. |- !Gilan |Duchy |Not implemented, but can be created with console command. |- !Glomacze |Duchy |Not implemented, but can be created with console command. Capital set at Meissen, Pomeranian culture, tribal. |- !Hellas |Duchy |Not fully implemented. Was supposed to be a Byzantine duchy later held by Aragon, but does not appear in game. |- !Ikonion |Duchy |Not implemented, but can be created with console command. |- !Ilmenians |Duchy |Not implemented, but can be created with console command. Capital set at Novgorod, Russian culture, tribal. |- !Ingrians (Ingers) |Duchy |Not implemented, but can be created with console command. Finnish culture, tribal. |- !Kappadokia |Duchy |Not fully implemented. Was supposed to be a vassal of Rum in Anatolia, but does not appear in game. |- !Karnten |Duchy |Not implemented, but can be created with console command. |- !Käkisalmians (Kexholm) |Duchy |Not implemented, but can be created with console command. Finnish culture, tribal. |- !Khazars |Duchy |Not implemented, but can be created with console command. Capital set at Sarkel, Khazar culture, tribal. |- !Kirkuk |Duchy |Not implemented, but can be created with console command. |- !Krakow |Duchy |Not implemented, but can be created with console command. |- !Kryvians |Duchy |Not implemented, but can be created with console command. Capital set at Polotsk, Russian culture, tribal. |- !Kvens (Kajaneborg) |Duchy |Not implemented, but can be created with console command. Finnish culture, tribal. |- !Laodikeia |Duchy |Not fully implemented. Was supposed to be a Byzantine duchy in Anatolia, but does not appear in game. |- !Lendians |Duchy |Not implemented, but can be created with console command. Capital set at Krakow, Polish culture, tribal. |- !Lettigallians (Lettigalians) |Duchy |Not implemented, but can be created with console command. Lettigallian culture, tribal. |- !Luristan |Duchy |Not implemented, but can be created with console command. |- !Lut |Duchy |Not implemented, but can be created with console command. |- !Lykia |Duchy |Not implemented, but can be created with console command. |- !Mar |Duchy |Not implemented, but can be created with console command. |- !Meryas |Duchy |Not implemented, but can be created with console command. Capital set at Rostov, Mordvin culture, tribal. |- !Meshcheras |Duchy |Not implemented, but can be created with console command. Capital set at Ryazan, Mordvin culture, tribal. |- !Milano |Duchy |Not implemented, but can be created with console command. |- !明斯克 |Duchy |Not implemented, but can be created with console command. |- !Muromians |Duchy |Not implemented, but can be created with console command. Capital set at Murom, Mordvin culture, tribal. |- !Nikomedeia |Duchy |Not implemented, but can be created with console command. |- !Obotrites |Duchy |Not implemented, but can be created with console command. Capital set at Mecklenburg, Pomeranian culture, tribal. |- !Oxford |Duchy |Obsolete, but can be created with console command. Capital set at Oxford. |- !Pechenegs |Duchy |Obsolete, but can be created with console command. Capital set at Olvia, Pecheneg culture, tribal. |- !Pressburg |Duchy |Not implemented, but can be created with console command. |- !Pronsk |Duchy |Exists from 1177 as a Rurikid Grand Principality. From 1237 vassal of the Golden Horde. |- !Pruthenians |Duchy |Not implemented, but can be created with console command. Capital set at Marienburg, Prussian culture, tribal. |- !Qom |Duchy |Not implemented, but can be created with console command. |- !Radimichi |Duchy |Not implemented, but can be created with console command. Capital set at Mstislavl, Russian culture, tribal. |- !Romagna |Duchy |Not implemented, but can be created with console command. |- !Saamod (Sames) |Duchy |Not implemented, but can be created with console command. Samoyed culture, tribal. |- !Salamanca |Duchy |Exists from 1337 as a titular duchy of the king of Castille and León. |- !Sami |Duchy |Not implemented, but can be created with console command. Lappish culture, tribal. |- !Sandomiersk |Duchy |Exists from 1138 until 1306 as a vassal of Poland. |- !Satakuntans (Satakunta) |Duchy |Not implemented, but can be created with console command. Finnish culture, tribal. |- !Severians |Duchy |Not implemented, but can be created with console command. Capital set at Novgorod Seversky, Russian culture, tribal. |- !Shiraz |Duchy |Not implemented, but can be created with console command. |- !Sinope |Duchy |Not implemented, but can be created with console command. |- !Slovakia |Duchy |Exists from 1066 as a vassal of Hungary. Held by the crown prince (heir to the King of Hungary). |- !Sorbs |Duchy |Not implemented, but can be created with console command. Capital set at Luzycka, Pomeranian culture, tribal. |- !Swithjod (Sweden) |Duchy |Not implemented, but can be created with console command. Capital set at Uppland, Norse culture, tribal. |- !Switzerland (Swiss) |Duchy |Exists from 1291 as a republic vassal of the HRE. Unplayable. |- !Tavastians (Tavasts) |Duchy |Not implemented, but can be created with console command. Finnish culture, tribal. |- !Ural |Duchy |Not implemented, but can be created with console command. |- !Varna |Duchy |Not implemented, but can be created with console command. |- !Veps |Duchy |Exists at 867 start as an independent Finnish high chiefdom. Mordvin culture, tribal. |- !Vlachs |Duchy |Not implemented, but can be created with console command. |- !Volga |Duchy |Leftover from an earlier version. Can still be created with console command. |- !Votes |Duchy |Not implemented, but can be created with console command. Finnish culture, tribal. |- !Vyatichi |Duchy |Not implemented, but can be created with console command. Capital set at Tver, Russian culture, tribal. |- !Wielkopolska |Duchy |Not implemented, but can be created with console command. |- !Zara |Duchy |Not implemented, but can be created with console command. |- !Zaragoza |Duchy |Exists from 769 until 1115 as a Muslim emirate in Hispania. |- !Zemigallians (Zemigalians) |Duchy |Exists from 1066 until 1199 as an independent Lettigallian high chiefdom. Lettigallian culture, tribal. |- !Hamadan |Duchy |[placeholder: exists in some starts but can't be recreated] |- !Kermanshah |Duchy |[placeholder: exists in some starts but can't be recreated] |- !Esfahan |Duchy |[placeholder: exists in some starts but can't be recreated] |- !Tigris |Duchy |[placeholder: exists in some starts but can't be recreated] |- |} [[Category:领地]] [[Category:头衔列表]] {{RealmNavbox}}
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