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{{version|3.0}} :''需要查询旧版本的教育体系,请查阅词条[[教育(无御前会议DLC)]]。'' [[File:Raised.png|link=Guardianship]]教育系统分为三个阶段: #'''从6到11岁,''' 儿童教育取决于'''[[教育#儿童生活重心|儿童生活重心]]''', 一旦确定后将无法改变. 选择的重心决定了儿童后续可发展的[[教育#儿童特质|儿童特质]]。 #'''从12到15岁,''' 儿童成为青年,同时可以选择一个'''[[教育#教育重心|教育重心]]''', 一旦确定后将无法改变。该重心决定了青年成年后能接受哪一类[[特质#教育特质|教育特质]]。在这一时期儿童特质也将演变为“成人”特质。 #'''在16岁成年时,'''根据童年特质和所选的教育重心,以及根据孩子的勤奋、智力修正获得最终[[特质#教育特质|教育特质]]水平。 所有年龄的[[Children|儿童]]都有一个监护人/教育者. 如果没有指派[[Diplomatic actions#Assign guardian|监护人]], 那么监护人将是孩子的父母 (如果在同一宫廷内), 摄政者 (顶替父母), 囚禁者 (如果前者成为囚犯), 或领主. 玩家也可以任命一个[[Honorary titles|宫廷教师]]来教育宫廷的每个孩子, 除非为孩纸指定一个监护人. 如果玩家的儿童没有[[教育#儿童生活重心|'''儿童生活重心''']]或青年没有'''[[教育#教育重心|教育重心]]'''时,玩家将会收到一个[[通知]]。 ==Base attributes== [[File:Dynasty close relative.png|link=Parents Attributes]] With the {{icon|con}} [[Conclave]] DLC, [[children]] grow their base [[attributes]] with genetic influences from their parents. 会被继承的只有父母的基础属性(即不考虑任何加成)。 ==儿童生活重心== [[File:Alert_child_needs_focus.png|link=Childhood Focus]] 设置'''儿童生活重心'''可以影响儿童可能获得的[[特质#儿童特质|儿童特质]] ,相应的, 这些'''儿童特质'''在青年期 (或是在成年时)演变为成人'''特质'''。'''儿童特质'''也可以帮助或阻碍'''教育重心中'''的某些'''特质''',分别在相适应或不适的'''教育特质'''中. 因此想要得到高水平的'''教育特质'''的话,就需要密切关注角色会影响教育重心的儿童特质. 儿童生活重心可以在孩子12岁前的任何时候选择,但要到角色6岁才开始产生效果。并且一旦分配就无法改变,除非通过特殊互动将孩子的注意力转移到[[File:Heritage_focus.png|link=Heritage]] (传统)或 [[File:Faith_focus.png|link=Faith]] ''(虔诚).'' {| class="wikitable" |- ! style="width: 24px" | !重心 !可能的童年特质 !Notes |- |[[File:Etiquette_focus.png|link=Etiquette]] !Etiquette 礼节 |{{iconify|Playful}}, {{iconify|Indolent}} |'''要注意!''' {{iconify|Indolent}} (童年懒惰)可能发展为 {{iconify|Slothful}}(成年懒惰)而阻碍一切教育。 |- |[[File:Humility_focus.png|link=Humility]] !Humility 谦逊 |<span style="white-space: nowrap;">{{iconify|Timid}}, {{iconify|Affectionate}}</span> |尽管{{iconify|Timid}}(怯懦)可能发展为{{iconify|Shy}}(害羞)和''{{iconify|Craven}}''(懦弱)。但对于''[[File:Icon diplomacy.png|Diplomacy]]''外交教育重心来说是个可以接受的选择。 |- |[[File:Pride_focus.png|link=Pride]] !Pride 骄傲 |<span style="white-space: nowrap;">{{iconify|Haughty}}, {{iconify|Brooding}}</span> |通常不是一个好的选择, 因为 {{iconify|Haughty}}(傲慢) 阻碍了 {{iconify|Brooding}}(沉思) 对于''[[File:Icon stewardship.png|Stewardship]]''管理教育重心的帮助。 |- |[[File:Struggle_focus.png|link=Struggle]] !Struggle 争斗 |{{iconify|Rowdy}}, {{iconify|Willful}} |是个优秀的选择,但是对于不是选举继承法来说较为冒险,因为{{iconify|Rowdy}}可能发展为''{{iconify|Dull}}''(迟钝),{{iconify|Willful}}可能发展为''{{iconify|Stubborn}}''(顽固)。<br>如果希望孩子选择''[[File:Icon martial.png|Martial]]''军事教育重心将是最好的选择。 |- |[[File:Duty_focus.png|link=Duty]] !Duty 责任 |{{iconify|Conscientious}} |通常是一个好的选择,因为{{iconify|Conscientious}}有高概率发展为{{iconify|Diligent}}(勤奋)。(PS:并且没有直接发展为负面特质的可能)<br>如果希望孩子选择 ''[[File:Icon stewardship.png|Stewardship]]''管理教育将是个最好的选择。 |- |[[File:Thrift_focus.png|link=Thrift]] !Thrift 节俭 |{{iconify|Curious}}, {{iconify|Fussy}} |通常是一个好的选择,因为[[File:Curious.png|Curious|link=]]可能发展为''{{iconify|Shrewd}}''(精明),{{iconify|Fussy}}可能发展为''{{iconify|Patient}}''(耐心),都可以帮助所有教育重心'''。'''<br>如果希望孩子选择 ''[[File:Icon diplomacy.png|Diplomacy]]'''外交'''''或''[[File:Icon intrigue.png|Intrigue]]'''密谋''' 教育重心将是一个好选择。'' (if both likely childhood traits are attained). |- |[[File:Faith_focus.png|link=Faith]] !Faith 信仰 |{{iconify|Idolizer}} |孩子可以接受监护人的[[宗教]]。<br>如果希望孩子选择 ''[[File:Icon learning.png|Learning]]''学术教育重心将是一个好的选择。 |- |[[File:Heritage_focus.png|link=Heritage]] !Heritage 传统 |None |孩子可以接受监护人的[[文化]] 和/或 [[宗教]]。 |} ===文化与宗教=== 一个选择 {{iconify|Faith focus}}''信仰重心''的孩子讲转化为其监护人的宗教,而选择 {{iconify|Heritage focus}}''传统重心'' (或者被[[Imprisonment#Move prisoner|软禁]])的孩子可能同时转化为监护人的文化和宗教。孩子最多有三次转化机会:分别在6岁后50%,8岁后66%,10岁后100%。 一般来说,在9岁时将孩子的教育重心改变为传统就足以改变其宗教和文化。但是最好尽早改变,因为: *监护人死亡 (或监护人改变) 将会使孩子错过转化的机会。 *[[游牧制]]的孩子可以和他的兄弟姐妹一同离开 (except with Faith) *孩子可能成为间接的附庸的统治者,这将阻止你改变他们的重心。 *你可能会忘记在孩子9岁时改变其重心。 * You need only culture to be converted, after the conversion you can switch to the {{iconify|Faith focus}} and change an educator of your target religion 如果孩子或监护人是一个玩家, 他们可能会反对这种转变. 通过有针对性的[[Diplomatic actions#Request permission for heritage focus|外交行动]],可以将孩子的重心转移至 [[File:Heritage focus.png|link=Heritage]]''传统''或 [[File:Faith focus.png|link=Faith]]''信仰'' 。这适用于你的囚犯、直接附庸以及在你的宫廷接受教育的所有非统治者. 孩子必须小于10岁,并且和他们的教育者有不同的文化或宗教。 ==童年特质== [[File:Character button.png|Childhood Traits]] 童年特质会在青春期半随机地演变为成年特质。在大多数情况下,新的特质是个性特质。童年特质一定不会演变成孩子已经有的个性特质,也不会演变成与孩子已经有的个性特质相反的特质。 Each childhood trait has two to five traits it can mature into naturally, and one additional trait that it can only mature into with educator intervention. Two notable non-personality outcomes are increased intelligence (from becoming {{iconify|Curious}}) or decreased intelligence (from becoming {{iconify|Rowdy}}). These events normally add non-congenital traits (such as {{iconify|Shrewd}} or {{iconify|Dull}}). However, an opposite trait, such as {{iconify|Slow}}, can be reduced or removed, despite being [[Traits#Genetic|genetic]]. {| class="wikitable sortable" |- ! class="unsortable" | ! !Focus !Helps !Hinders ! class="unsortable" |Natural Adult Traits ! class="unsortable" |Educator Intervention Trait ! class="unsortable" |Notes |- |[[File:Indolent.png|link=Indolent]] !懒惰 |Etiquette | |[[File:Icon stewardship.png|link=Stewardship]] |{{iconify|Charitable}}, {{iconify|Slothful}}, {{iconify|Gluttonous}}, {{iconify|Sturdy}}, {{iconify|Groomed}} |{{iconify|Gregarious}} |May be acquired by {{iconify|Imprisoned}} children |- |[[File:Playful.png|link=Playful]] !Playful |Etiquette |[[File:Icon intrigue.png|link=Intrigue]] |[[File:Icon learning.png|link=Learning]] |{{iconify|Gregarious}}, {{iconify|Deceitful}}, {{iconify|Lunatic}} |{{iconify|Cruel}} | |- |[[File:Affectionate.png|link=Affectionate]] !Affectionate |Humility |[[File:Icon diplomacy.png|link=Diplomacy]] |[[File:Icon intrigue.png|link=Intrigue]] |{{iconify|Kind}}, {{iconify|Content}}, {{iconify|Trusting}} |{{iconify|Charitable}} |May be acquired by {{iconify|Imprisoned}} children |- |[[File:Timid.png|link=Timid]] !Timid |Humility |[[File:Icon learning.png|link=Learning]] |[[File:Icon martial.png|link=Martial]] |{{iconify|Humble}}, {{iconify|Shy}}, {{iconify|Craven}} |{{iconify|Content}} |Opposite to {{iconify|Rowdy}}.<br />May be acquired by {{iconify|Imprisoned}} children |- |[[File:Brooding.png|link=Brooding]] !Brooding |Pride |[[File:Icon stewardship.png|link=Stewardship]] |[[File:Icon learning.png|link=Learning]] |{{iconify|Just}}, {{iconify|Wroth}}, {{iconify|Envious}}, {{iconify|Uncouth}} |{{iconify|Temperate}} |May be acquired by {{iconify|Imprisoned}} children |- |[[File:Haughty.png|link=Haughty]] !Haughty |Pride | |[[File:Icon stewardship.png|link=Stewardship]] |{{iconify|Proud}}, {{iconify|Cruel}}, {{iconify|Arbitrary}}, {{iconify|Groomed}} |{{iconify|Ambitious}} | |- |[[File:Rowdy.png|link=Rowdy]] !Rowdy |Struggle |[[File:Icon martial.png|link=Martial]] |[[File:Icon intrigue.png|link=Intrigue]] |{{iconify|Brawny}}, {{iconify|Honest}}, {{iconify|Dull}}. {{iconify|Uncouth}} |{{iconify|Brave}} |May reduce {{iconify|Genius}} to {{iconify|Quick}} or remove {{iconify|Quick}}.<br />Opposite to {{iconify|Timid}} |- |[[File:Willful.png|link=Willful]] !Willful |Struggle |[[File:Icon martial.png|link=Martial]] |[[File:Icon diplomacy.png|link=Diplomacy]] |{{iconify|Ambitious}}, {{iconify|Brave}}, {{iconify|Stubborn}} |{{iconify|Proud}} | |- |[[File:Conscientious.png|link=Conscentious]] !Conscientious |Duty |[[File:Icon stewardship.png|link=Stewardship]] | |{{iconify|Diligent}}, {{iconify|Temperate}} |{{iconify|Just}} |20% chance child also becomes {{iconify|Stressed}} upon trait evolution (unless a {{iconify|Just}} educator ''attempts'' to intervene) |- |[[File:Curious.png|link=Curious]] !Curious |Thrift |[[File:Icon diplomacy.png|link=Diplomacy]] | |{{iconify|Cynical}}, {{iconify|Shrewd}} |{{iconify|Patient}} |May reduce {{iconify|Imbecile}} to {{iconify|Slow}} or remove {{iconify|Slow}}.<br />May instead evolve into [[Traits#Sympathy for other religious groups|sympathy]] for guardian's, friend's, sibling's or local religious groups if the child is not already sympathetic or {{iconify|Cynical}}.<br />Cannot be obtained by children who are {{iconify|Genius}} |- |[[File:Fussy.png|link=Fussy]] !Fussy |Thrift |[[File:Icon intrigue.png|link=Intrigue]] |[[File:Icon diplomacy.png|link=Diplomacy]] |{{iconify|Patient}}, {{iconify|Greedy}}, {{iconify|Paranoid}} |{{iconify|Diligent}} | |- |[[File:Idolizer.png|link=Idolizer]] !Idolizer |Faith |[[File:Icon learning.png|link=Learning]] |[[File:Icon martial.png|link=Martial]] |{{iconify|Zealous}}, {{iconify|Erudite}}, {{iconify|Frail}} |{{iconify|Kind}} |Cannot be obtained by children who are {{iconify|Genius}} |- |} ===Educator influence on natural trait evolution=== An educator with a matching personality trait makes that natural outcome more likely. For example, {{iconify|Conscientious}} normally has an equal chance of becoming {{iconify|Diligent}} or {{iconify|Temperate}}, but with a Diligent educator, the outcome is more likely to be Diligent. For non-personality outcomes, the educator influences are as follows: * When {{iconify|Groomed}} is possible, a {{iconify|Proud}} educator increases the chance * When {{iconify|Uncouth}} is possible, a {{iconify|Shy}} educator increases the chance * When {{iconify|Sturdy}} is possible, an educator who is {{iconify|Gluttonous}}, {{iconify|Sturdy}} or {{iconify|Fat}} increases the chance * When the child might [[File:Dull.png]] become less intelligent, an educator who is {{iconify|Slow}} or {{iconify|Imbecile}} increases the chance Educators cannot influence whether {{iconify|Curious}} becomes {{iconify|Cynical}} or {{iconify|Shrewd}}. ===Educator override to intervention trait=== Educators possessing the ''matching intervention trait'' can attempt to guide the child a copy of their trait instead. For example, the intervention trait for {{iconify|Fussy}} is {{iconify|Diligent}}, so Diligent educators may cause Fussy children to become Diligent (instead of Patient, Greedy, or Paranoid). Interventions can even override the opposite personality trait. If both the child and the educator are AI-controlled, there's a 25% chance of the child getting a copy of the educator's trait instead of one of the natural adult traits. If the player is the educator (or child), the natural evolution will be shown, and the chance is bumped to 50% if the player chooses to intervene (or accept). ==教育重心== [[File:Alert_adolescent_needs_focus.png|link=Education Focus]] 儿童在12岁时成为青年,这会使他们失去儿童生活重心,并且可能得到一个特定的特性以影响他们的教育. 这会给他们一个{{green|+1}}属性奖励,最好确保成年时获得的教育特质与该属性匹配。 提高获得教育特质等级的概率: *匹配的童年特质 (包括已经进化了的童年特质) *孩子拥有 {{iconify|Diligent}} *孩子拥有{{iconify|Genius}}{{iconify|Quick}}{{iconify|Shrewd}} 降低概率的: *对立的童年特质 *孩子拥有 {{iconify|Slothful}} *孩子是 {{iconify|Incapable}}, {{iconify|Imbecile}}, 或 {{iconify|Inbred}} (只会是最低级) *孩子在青年时被监禁 {| class="wikitable" |- ! style="width: 24px" | !重心 !匹配的童年特质 !对立的童年特质 |- |[[File:Focus_education_diplomatic.png|link=Diplomacy]] |外交 |{{iconify|Affectionate}} or {{iconify|Curious}} |{{iconify|Willful}} or {{iconify|Fussy}} |- |[[File:Focus_education_martial.png|link=Martial]] |军事 |{{iconify|Rowdy}} or {{iconify|Willful}} |{{iconify|Idolizer}} or {{iconify|Timid}} |- |[[File:Focus_education_stewardship.png|link=Stewardship]] |管理 |{{iconify|Brooding}} or {{iconify|Conscientious}} |{{iconify|Indolent}} or {{iconify|Haughty}} |- |[[File:Focus_education_intrigue.png|link=Intrigue]] |密谋 |{{iconify|Playful}} or {{iconify|Fussy}} |{{iconify|Affectionate}} or {{iconify|Rowdy}} |- |[[File:Focus_education_learning.png|link=Learning]] |学识 |{{iconify|Timid}} or {{iconify|Idolizer}} |{{iconify|Brooding}} or {{iconify|Playful}} |- |} 下表显示了特质匹配和对立的儿童特质所对应的教育等级概率. 第一个数值表示基本概率, 第二个数字表示拥有 {{iconify|Diligent}} 或{{iconify|Genius}}{{iconify|Quick}}{{iconify|Shrewd}}时的概率, 第三个数字表示同时拥有 {{iconify|Diligent}} 和{{iconify|Genius}} {{iconify|Quick}}{{iconify|Shrewd}}时的概率. 该概率为四舍五入所以加起来可能不到100%(0%实际上意味着小于0.5%)。各等级效果请移步[[特质#教育特质|教育特质]]。 {| class="wikitable" |- !特质数量 ! style="width: 120px" |Chance of level 1 Education ! style="width: 120px" |Chance of level 2 Education ! style="width: 120px" |Chance of level 3 Education ! style="width: 120px" |Chance of level 4 Education |- |0 good, 0 bad |18% / 7% / 2% |36% / 28% / 17% |27% / 31% / 28% |18% / 34% / 53% |- |0 good, 1 bad |30% / 13% / 5% |40% / 36% / 25% |21% / 28% / 30% |10% / 22% / 40% |- |0 good, 2 bad |58% / 39% / 21% |35% / 46% / 50% |6% / 13% / 21% |1% / 3% / 8% |- |1 good, 0 bad |7% / 2% / 1% |27% / 17% / 9% |40% / 38% / 32% |27% / 43% / 58% |- |1 good, 1 bad |13% / 9% / 3% |34% / 24% / 15% |36% / 38% / 35% |17% / 30% / 47% |- |1 good, 2 bad |37% / 33% / 16% |44% / 40% / 39% |16% / 22% / 32% |2% / 5% / 12% |- |2 good, 0 bad |0% / 0% / 0% |9% / 5% / 3% |54% / 45% / 34% |36% / 50% / 63% |- |2 good, 1 bad |1% / 0% / 0% |14% / 8% / 4% |58% / 51% / 41% |28% / 41% / 54% |- |2 good, 2 bad<!-- (a child can get more than three of these traits due to external events, e.g. old gods ancestor worship events adding willful) --> |3% / 1% / 0% |36% / 27% / 18% |53% / 59% / 59% |7% / 13% / 22% |- |} ==监护人技能影响== [[File:Educate child.png|link=Educator]] 好的监护人(属性高教育特性高)有机会指导孩子相关专业(使孩子获得与自己相同方向的教育特质). 这个时间总是在孩子14.5岁时发生. (This is separate from the events to intervene in childhood trait evolution based on educator's traits.) 每个教育事件选项都会有一个监护人需付出的代价以及对孩子的影响。不选择选项也是一种选择。 AI监护人会更倾向于选择影响选项: 如果它是孩子的父母或拥有 {{iconify|Kind}}, {{iconify|Charitable}}, 或 {{iconify|Diligent}}那么这种倾向会降低. 并且AI监护人会更倾向于选择让孩子拥有和他们相同特质的选项。 {| class="wikitable" ! !监护人属性 !孩子的特质 !监护人代价 !Notes |- | rowspan="2" |[[File:Icon_diplomacy.png|link=Diplomacy]] | rowspan="2" |12+ diplomacy only |{{iconify|Honest}} |监护人修正: 5年''Too Honest'' ({{red|-10}} 通用好感度) |特殊要求: 监护人不能拥有 {{iconify|Trusting}} |- |{{iconify|Gregarious}} |监护人修正: 5年 ''Chattermouth'' ({{red|-3}} 外交, {{red|-10}}附庸好感 ) | |- | rowspan="2" |[[File:Icon_martial.png|link=Martial]] | rowspan="2" |12+ martial only |{{iconify|Brave}} |监护人获得特质 {{iconify|Stressed}} | |- |{{iconify|Wroth}} |监护人获得 {{iconify|Kind}}或获得 {{iconify|Cruel}} | |- | rowspan="2" |[[File:Icon_stewardship.png|link=Stewardship]] | rowspan="2" |12+ stewardship only |{{iconify|Just}} |监护人将欠孩子一个[[人情]] | |- |{{iconify|Temperate}} |Minor [[opinion]] penalty from child | |- | rowspan="2" |[[File:Icon_intrigue.png|link=Intrigue]] | rowspan="2" |12+ intrigue only |{{iconify|Deceitful}} |监护人失去 {{iconify|Trusting}} 或获得 {{iconify|Paranoid}} |{{iconify|Paranoid}} 对于你的[[内阁#职位|间谍总管]]来说是好的;对AI来说-10荣誉影响不大。<br>{{iconify|Paranoid}} 对于玩家也有好处; 可以帮你发现[[阴谋]]。 |- |{{iconify|Cynical}} |监护人修正:5年 ''Impious Teachings'' ({{red|-15}} 教会好感) |可能能提高 {{iconify|Curious}} 发展为 {{iconify|Shrewd}}的概率 |- | rowspan="2" |[[File:Icon_learning.png|link=Learning]] | rowspan="2" |12+ learning only |{{iconify|Erudite}} |监护人获得 {{iconify|Stubborn}} | |- |{{iconify|Chaste}} |Minor [[opinion]] penalty from child | |- | rowspan="3" | | rowspan="3" |有两个或以上属性12+ |{{iconify|Ambitious}} |监护人和儿童成为[[朋友和对手事件|仇敌]] |如果监护人拥有 {{iconify|Honest}}, {{iconify|Kind}}, 或 {{iconify|Just}} 特质,那么这对孩子是安全的(详见 [[Assassination#AI murder plots|刺杀]]) |- |{{iconify|Diligent}} |监护人获得 {{iconify|Stressed}} | |- |{{iconify|Patient}} |监护人修正: 5年 ''Out of Patience'' ({{red|-2}} 除军事外所有[[属性]]) | |} ==策略== [[File:Diplo yes.png|link=Strategies]] 以下是一些能提高教育效果的策略: *'''推迟选择教育重心直到15岁'''. 在这个年龄孩子的特质已基本体现/定型; 通过观察他们的特质来选择最合适的教育重心, 但是千万别忘了在16岁前选择教育重心! *'''防止最终发展为不好的特质.''' 了解每个儿童特质所会发展为的成人特质, 尤其是那些会发展为不好成人特质的特质. ===选择童年生活重心=== *'''通常可以选择 ''{{iconify|Thrift focus}}'''''.{{iconify|Curious}} 可能产生提高智力的特质, 同时{{iconify|Fussy}} 可能产生 {{iconify|Patient}} 并且在监护人的干预下可能产生{{iconify|Diligent}}.提高智力的特质和{{iconify|Diligent}} 都可以提高所有属性, ''并且'' 提高获得高级教育特质的机会. 并且不会发展为特别不好的成人特质, {{iconify|Curious}} 可能会发展为{{iconify|Cynical}} , 而 {{iconify|Fussy}} 可能发展为 {{iconify|Greedy}} 或 {{iconify|Paranoid}}) **然而 ''{{iconify|Thrift focus}}'' 也存在一些缺点: ***首先, 他对外交教育重心帮助不大, 由于 {{iconify|Fussy}}将阻碍[[File:Icon diplomacy.png|link=Diplomacy]]外交教育重心.如果孩子先获得{{iconify|Curious}}的话,可以考虑通过事件将儿童生活重心转变为{{iconify|Heritage focus}}这样他们就不太可能获得{{iconify|Fussy}}. ***其次, 拥有{{iconify|Genius}}的话就不会获得 {{iconify|Curious}}; 考虑到这点 {{iconify|Duty focus}}将会使更好的选择. *'''为附庸选择''{{iconify|Humility focus}}'''''. {{iconify|Affectionate}}和{{iconify|Timid}}发展为{{iconify|Content}};需注意的是 {{iconify|Timid}}发展为{{iconify|Content}} 需要监护人的干涉。 *'''避免选择 ''{{iconify|Pride focus}}'''''. 这个童年生活重心将可能发展出多种不好的成年特质; 并且, {{iconify|Haughty}}对所有教育都没有帮助, 同时会阻碍 [[File:Icon stewardship.png|link=Stewardship]] 管理教育重心, 这与{{iconify|Pride focus}}的另一个童年特质 {{iconify|Brooding}}相冲突. *'''避免选择 ''{{iconify|Etiquette focus}}'''''. 如果{{iconify|Indolent}}发展为{{iconify|Slothful}}的话, 将对所有教育重心造成严重阻碍; {{iconify|Indolent}}也对所有教育重心都没有帮助, 并且[[File:Icon stewardship.png|link=Stewardship]]管理教育重心。 *'''{{iconify|Conscientious}}是一把双刃剑'''. 可发展的成人特质都是好的,同时有助于[[File:Icon stewardship.png|link=Stewardship]]管理教育重心; 但另一方面, 他也有不小的几率获得{{Iconify|Stressed}} *'''玩家可以针对特质进行干预'''. 直接作为孩子的监护人非常有效, 特别是如果玩家能够干预(或选择不干预) 他们取得更好的特质; 如果玩家的特质是{{iconify|Ambitious}} 和 {{iconify|Temperate}}那么即使是{{iconify|Pride focus}}也是个不错的选择. ===选择监护人=== *'''选择能往好的方面干预特质发展的监护人''' 以下发展总是比自然发展要好: **''儿童特质 -> 监护人特质 (= 青年预期特质):'' **{{iconify|Fussy}} -> {{iconify|Diligent}} **{{iconify|Haughty}} -> {{iconify|Ambitious}} **{{iconify|Idolizer}} -> {{iconify|Kind}} **{{iconify|Indolent}} -> {{iconify|Gregarious}} **{{iconify|Rowdy}} -> {{iconify|Brave}}. **某些情况下,以下干预可能更好: ***{{iconify|Affectionate}} -> {{iconify|Charitable}}: 对于培养未来的外交总管来说更好。 ***{{iconify|Brooding}} -> {{iconify|Temperate}}: 对于未来的附庸或财政总管来说更好。 ***{{iconify|Conscientious}} -> {{iconify|Just}}: 另一个对于未来的附庸或财政总管来说好的干预。 ***{{iconify|Curious}} -> {{iconify|Patient}}: 对于未来的指挥官,或是已经拥有{{iconify|Quick}} ***{{iconify|Timid}} -> {{iconify|Content}}: 对于未来的[[vassals|封臣]]来说好的干预, 特别是在[[Succession|均分继承法]]下的继承人. *'''Whenever possible, switch guardians for their positive intervention traits'''. If the [[guardian]] does not have all the positive intervention [[trait]]s which match the ward's childhood traits, the player should look for another guardian if trait intervention does not occur; on the other hand, beware the "Lost ward" penalty [[opinion]] *'''Choose skilled guardians'''. This strategy is important for their influence in late adolescence. As for an [[heir]]'s education to a large [[realm]], possible choices are probably: **Guardian possessing multiple 12+ attribute skills, for there is a 25% chance the adolescent getting either {{iconify|Ambitious}}, {{iconify|Diligent}}, or {{iconify|Patient}} ***If guardian and ward become rivals to each other, the player should ensure they will not [[Assassination#AI murder plots|try to murder each other]] or at least will not succeed. **Guardian possessing 12+ martial skill who is also {{iconify|Cruel}}, thus cannot intervene by choosing the inferior {{iconify|Wroth}} option (50% {{iconify|Brave}}). *'''Consider tutoring teenagers'''. If the player would have a chance to intervene positively: **For intervention in trait maturation, you can see the child's natural direction before choosing whether to intervene. For example, if you're {{iconify|Brave}}, educate {{iconify|Rowdy}} children, so you can choose to intervene if a child is becoming {{iconify|Dull}} but not intervene if the child is becoming {{iconify|Brawny}}. This is much better than letting the AI decide. **For skill influence, you can choose which trait the child gets, but you must pay the associated cost. Depending on which skill(s) you are 12+, there can be good options available. ===Matching childhood focus to education=== *For a character whom the player intends to have '''[[File:Icon martial.png|link=Martial]] Martial education, choose the ''{{iconify|Struggle focus}}''''' *For a character whom the player intends to have '''[[File:Icon learning.png|link=Learning]] Learning education, choose the ''{{iconify|Faith focus}}'''''. This strategy is more important if the player character's [[religion]] requires a court [[chaplain]] (or equivalent) to have a [[File:Icon learning.png|link=Learning]] ''Learning education'' trait. ===Harming intentionally a rival guardian=== *Depending on an adult's skills and traits, sending them a few 14-year-old wards may harm them significantly. ==通过{{icon|wol}}[[Way of Life]] DLC 的终生学习== 即使成年,一个游戏人物的学习也不会就此终止!如果{{icon|wol}}[[Way of Life]] DLC 被启用, 人物能够将[[生活重心]]调整为他们所缺乏的,或尝试获取 [[特质]] 来补偿童年教育的遗憾. ==Further reading== *[https://ck2.paradoxwikis.com/File:Conclave_education.jpg Visual summary of how Conclave's Education system works] *[[Forum:906590|Comprehensive guide to education in Conclave (Aaronomous)]] * [https://forum.paradoxplaza.com/forum/index.php?threads/education-with-conclave-dlc.1179727/#post-25476931 Strategy] *相关游戏文件: **<code>events/ze_childhood_events.txt</code> - 获得童年特质和改变文化/宗教 **<code>events/ze_adolescence_events.txt</code> - trait evolution, educator intervention, educator skill influence **<code>events/ze_education_trait_events.txt</code> - education trait outcome [[Category:角色]] [[Category:御前会议]] {{CharactersNavbox}} [[en:Education (Conclave)]]
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