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{{version|2.6}} [[File:Character.jpg|413px|thumb|right|The Character Panel (v. 3.0)]] [[File:Character button.png|Characters|link=]] ''Characters'' are the most important feature of {{icon|ck2}} '''Crusader Kings II,''' and what sets it apart from other grand-strategy games. Unlike other [[File:Forum paradoxplaza.png|Paradox|link=]] [[Paradox]] games, '''Crusader Kings II''' is not about nations or countries, but it is instead a character-driven strategy game. Much like a role-playing, this game has [[attributes]], good and bad [[Traits|quirks]], [[Ambition|desires]] etc. These characteristics allow the game to focus on people, their families and their relationships; the interaction of thousands of characters with their own goals and personalities is the prime mover of the game. Characters in {{icon|ck2}} '''Crusader Kings II,''' can be easily split in two categories. The first are the ''player characters:'' players use them whether in a singleplayer or [[multiplayer]] run. There are actions and events in-game that are restricted only for a player character. The second category are the ''non-player characters:'' they are run by the AI and their [[traits]], [[attributes]] etc play a major role in how they decide to act in the game. Like player characters, there are actions, events, and especially [[government]] types that are exclusive to non-player characters. Most characters are members of a family - also called a [[dynasty]]. When the player starts a playthrough, they choose a character pertaining to a historical dynasty. The player's core objective in {{icon|ck2}} '''CK II''' is ensuring their chosen dynasty grows strong and powerful, by having [[children]] and accumulating lands and [[titles]]. But the game does not end when their first character dies, because the player takes control of their successor, and the following successor, and so on. Whenever the last living member of their dynasty dies or by the start of the year 1453, the [[Game over|game is over]]. ==Attributes== : {{main|Attributes}} [[File:Ruler Designer.png|Attributes|link=]] A character's attributes or skills are a major factor in determining the success of a character's actions and what they are able to to do: {| class = "wikitable" ! Attribute ! Personal ! State |- ! [[File:Icon diplomacy.png|Diplomacy|link=]]Diplomacy | * Increases personal [[opinion]] bonus towards the character * Combined with the [[File:Icon learning.png|Learning|link=]] ''learning'' [[attribute]] determines cultural [[technology]] points accumulated each month, if the character is not [[nomadic]] and of at least [[Vassals|duke-rank]] * If the character is a Chancellor on their liege's [[council]], this attribute is used to determine their ability | * Increases state [[opinion]] bonus towards the character * Increases the opinion bonus of [[gift]]s * Gives character [[prestige]] ({{green|+0.01/month}} per point) * Used to determine [[Vassals#Direct vassal limits|direct vassal limits]] |- ! [[File:Icon martial.png|Martial|link=]]Martial | * Affects the character's skill as a [[commander]] * Used to determine the character's demesne [[levy]] * Used to determine speed of demesne [[levy]] reinforcement * Combined with the [[File:Icon learning.png| Learning|link=]] ''learning'' [[attribute]] determines military [[technology]] points accumulated each month, if the character is not [[nomadic]] and of at least [[Vassals|duke-rank]] * If the character is a Marshal on their liege's council, it is used to determine their ability | * Used to determine the rate at which the character's armies recover [[morale]] |- ! [[File:Icon stewardship.png|Stewardship|link=]]Stewardship | * Combined with the [[File:Icon stewardship.png|Stewardship|link=]] ''stewardship'' of a character's [[spouse]] is used to determine the ruler's maximum [[demesne]] * Combined with the [[File:Icon learning.png| Learning|link=]] ''learning'' [[attribute]] determines economic [[technology]] points accumulated each month, if the character is not [[nomadic]] and of at least [[Vassals|duke-rank]] * Increases the rate of provinces converting to the character's [[culture]] * If the character is a Steward on their liege's council, it is used to determine their ability | * Modifies demesne [[income]] ({{green|+2%}} per point) |- ! [[File:Icon intrigue.png|Intrigue|link=]]Intrigue | * If the character is a Spymaster on their liege's [[council]], it is used to determine their ability | * Increases [[plot]] power (and decreases the power of plots towards the character) * Makes the character's [[plot]]s less likely to be discovered * Increases [[imprisonment]] chance (and makes the character harder to imprison) |- ! [[File:Icon learning.png|Learning|link=]]Learning | * Combined with [[File:Icon learning.png|Diplomacy|link=]] ''diplomacy, [[File:Icon martial.png|Martial|link=]] martial, and [[File:Icon stewardship.png|Stewardship|link=]] stewardship'' [[attribute]]s to determine monthly [[technology]] points * If the character is a Court Chaplain on their liege's [[council]], it is used to determine their ability | * Gives the character [[piety]] (or equivalent) ({{green|0.02/month}} per point) |} ==Traits== : {{main|Traits}} [[File:Immortal.png|Traits|link=]] [[Traits]] mainly affect [[attributes]], though they can also give [[opinion]] modifiers, [[prestige]], [[piety]] etc. They have a major impact on non-player characters as they are used to determine many choices the AI makes. Below are a few categories of traits: {| class="wikitable" |- ! Trait group ! Examples ! Description |- ! Education | <span style="white-space: nowrap;">[[File:Grey eminence.png|Grey Eminence|link=]][[File:Brilliant strategist.png|Brillant Strategist|link=]][[File:Elusive shadow.png|Elusive Shadow|link=]][[File:Mastermind theologian.png|Mastermind Theologian|link=]]</span> | Given to a character when they turn 16 years-old. It is determined by their upbringing and, generally, one of the largest bonuses to a character's [[attributes]] |- ! Childhood | [[File:Affectionate.png|Affectionate|link=]][[File:Rowdy.png|Rowdy|link=]][[File:Curious.png|Curious|link=]][[File:Idolizer.png|Idolizer|link=]] | Acquired by [[children]] during [[Education_(Conclave)|education]], if the {{icon|con}} [[Conclave]] DLC is active. Will eventually turn into one of several adult [[traits]] |- ! Health | [[File:Incapable.png|Incapable|link=]][[File:Lunatic.png|Lunatic|link=]][[File:Possessed.png|Possessed|link=]][[File:Wounded.png|Wounded|link=]] | Affect a character's health and often lowers other [[attributes]] as well, increasing the chance of dying |- ! Disease | [[File:Ill.png|Ill|link=]][[File:Leper.png|Leper|link=]][[File:Pneumonic.png|Pneumonic|link=]][[File:Typhus.png|Camp Fever|link=]] | Affect a character's health, received usually through [[disease|epidemics]] |- ! Symptoms | [[File:Cough.png|Cough|link=]][[File:Infection.png|Infection|link=]][[File:Malaise.png|Malaise|link=]][[File:Vomiting.png|Vomiting|link=]] | Symptoms which can be eventually diagnosed by a [[court physician]] as actual [[disease]]s, if {{icon|trd}} [[The Reaper's Due]] DLC is active. |} ==Government type== : {{main|Government}} [[File:Icon realm hierarchy.png|Government|link=]] [[Government]] type is the political regime that a character lives under or rules by. It dictates the available [[succession]] laws and [[holding]] types a character is allowed to control. Each government type has unique mechanics. [[Tribes]] and [[nomads]] may change their government type to the other, more "settled down" forms: {| class="wikitable" !Goverment Type !Courtier Portrait !Baron Portrait !Count Portrait !Duke Portrait !King Portrait !Emperor Portrait !Required DLCs to Play |- ! style="text-align:left;" |[[File:Feudal government.png|Feudal|link=]] [[Feudal]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Feudal Courtier|link=]] |style="text-align:center;" |[[File:Baron Feudal.png|75px|Feudal Baron|link=]] |style="text-align:center;" |[[File:Count Feudal.png|75px|Feudal Count|link=]] |style="text-align:center;" |[[File:Duke Feudal.png|75px|Feudal Duke|link=]] |style="text-align:center;" |[[File:King Feudal.png|75px|Feudal King|link=]] |style="text-align:center;" |[[File:Emperor Feudal.png|75px|Feudal Emperor|link=]] |style="text-align:left;" | Non-Christians rulers require either {{icon|tog}}, {{icon|soa}} or {{icon|roi}} |- ! style="text-align:left;" |[[File:Theocracy government.png|Theocracy|link=]] [[Theocracy]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Theocratic Courtier|link=]] |style="text-align:center;" |[[File:Baron Theocracy.png|75px|Theocratic Baron|link=]] |style="text-align:center;" |[[File:Count Theocracy.png|75px|Theocratic Count|link=]] |style="text-align:center;" |[[File:Duke Theocracy.png|75px|Theocratic Duke|link=]] |style="text-align:center;" |[[File:King Theocracy.png|75px|Theocratic King|link=]] |style="text-align:center;" |[[File:Emperor Theocracy.png|75px|Theocratic Emperor|link=]] |style="text-align:left;" | Non-player characters only. |- ! style="text-align:left;" |[[File:Tribal government.png|Tribal|link=]] [[Tribal]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Tribal link=]] |style="text-align:center;" |[[File:Baron Tribal.png|75px|Tribal Baron|link=]] |style="text-align:center;" |[[File:Count Tribal.png|75px|Tribal Count|link=]] |style="text-align:center;" |[[File:Duke Tribal.png|75px|Tribal Duke|link=]] |style="text-align:center;" |[[File:King Tribal.png|75px|Tribal King|link=]] |style="text-align:center;" |[[File:Emperor Tribal.png|75px|Tribal Emperor|link=]] |style="text-align:left;" | Non-Christians rulers require either {{icon|soi}}, {{icon|tog}}, {{icon|soa}} or {{icon|roi}} |- ! style="text-align:left;" |[[File:Iqta government.png|Iqta|link=]] [[Iqta]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Iqta Courtier|link=]] |style="text-align:center;" |[[File:Baron Iqta.png|75px|Iqta Baron|link=]] |style="text-align:center;" |[[File:Count Iqta.png|75px|Ipta Count|link=]] |style="text-align:center;" |[[File:Duke Iqta.png|75px|Iqta Duke|link=]] |style="text-align:center;" |[[File:King Iqta.png|75px|Iqta King|link=]] |style="text-align:center;" |[[File:Emperor Iqta.png|75px|Iqta Emperor|link=]] |style="text-align:left;" | [[Muslim]] rulers require {{icon|soi}} |- ! style="text-align:left;" |[[File:Merchant republic government.png|Merchant Republic|link=]] [[Merchant Republic]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Merchant Republican Courtier|link=]] |style="text-align:center;" |[[File:Baron Merchant Republic.png|75px|Merchant Republican Baron|link=]] |style="text-align:center;" |[[File:Count Merchant Republic.png|75px|Merchant Republican Count|link=]] |style="text-align:center;" |[[File:Duke Merchant Republic.png|75px|Merchant Republican Duke|link=]] |style="text-align:center;" |[[File:King Merchant Republic.png|75px|Merchant Republican King|link=]] |style="text-align:center;" |[[File:Emperor Merchant Republic.png|75px|Merchant Republican Emperor|link=]] |style="text-align:left;" | [[Merchant republic|Republican]] rulers require {{icon|tr}} |- ! style="text-align:left;" |[[File:Republic government.png|Republic|link=]] [[Republic]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Republican Courtier|link=]] |style="text-align:center;" |[[File:Baron Republic.png|75px|Republican Baron|link=]] |style="text-align:center;" |[[File:Count Republic.png|75px|Republican Count|link=]] |style="text-align:center;" |[[File:Duke Republic.png|75px|Republican Duke|link=]] |style="text-align:center;" |[[File:King Republic.png|75px|Republican King|link=]] |style="text-align:center;" |[[File:Emperor Republic.png|75px|Republican Emperor|link=]] |style="text-align:left;" | Non-player characters only. |- ! style="text-align:left;" |[[File:Nomadic government.png|Nomadic|link=]] [[Nomadic]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Nomad Courtier|link=]] |style="text-align:center;" |[[File:Baron Nomadic.png|75px|Nomad Baron|link=]] |style="text-align:center;" |[[File:Count Nomadic.png|75px|Nomad Count|link=]] |style="text-align:center;" |[[File:Duke Nomadic.png|75px|Nomad Duke|link=]] |style="text-align:center;" |[[File:King Nomadic.png|75px|Nomad King|link=]] |style="text-align:center;" |[[File:Emperor Nomadic.png|75px|Nomad Emperor|link=]] |style="text-align:left;" | [[Nomadic]] rulers require {{icon|hl}} |- ! style="text-align:left;" |[[File:Chinese Imperial.png|Chinese Imperial|link=]] [[Chinese Imperial]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Chinese Imperial Courtier|link=]] |style="text-align:center;" |[[File:Baron Chinese Imperial.png|75px|Chinese Imperial Baron|link=]] |style="text-align:center;" |[[File:Count Chinese Imperial.png|75px|Chinese Imperial Count|link=]] |style="text-align:center;" |[[File:Duke Chinese Imperial.png|75px|Chinese Imperial Duke|link=]] |style="text-align:center;" |[[File:King Chinese Imperial.png|75px|Chinese Imperial King|link=]] |style="text-align:center;" |[[File:Emperor Chinese Imperial.png|75px|Chinese Imperial Emperor|link=]] |style="text-align:left;" | Requires {{icon|jd}} and Han, Jurchen, Khitan or Tangut [[culture]]. |- ! style="text-align:left;" |[[File:Confucian Bureaucracy.png|Confucian Bureaucracy|link=]] [[Confucian Bureaucracy]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Confucian Bureaucratic Courtier|link=]] |style="text-align:center;" |[[File:Baron Confucian Bureaucracy.png|75px|Confucian Bureaucratic Baron|link=]] |style="text-align:center;" |[[File:Count Confucian Bureaucracy.png|75px|Confucian Bureaucratic Count|link=]] |style="text-align:center;" |[[File:Duke Confucian Bureaucracy.png|75px|Confucian Bureaucratic Duke|link=]] |style="text-align:center;" |[[File:King Confucian Bureaucracy.png|75px|Confucian Bureaucratic King|link=]] |style="text-align:center;" |[[File:Emperor Confucian Bureaucracy.png|75px|Confucian Bureaucratic Emperor|link=]] |style="text-align:left;" | Non-player characters only. |- ! style="text-align:left;" |[[File:Monastic Feudal.png|Monastic Feudal|link=]] [[Monastic Feudal]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Monastic Feudal Courtier|link=]] |style="text-align:center;" |[[File:Baron Monastic Feudal.png|75px|Monastic Feudal Baron|link=]] |style="text-align:center;" |[[File:Count Monastic Feudal.png|75px|Monastic Feudal Count|link=]] |style="text-align:center;" |[[File:Duke Monastic Feudal.png|75px|Monastic Feudal Duke|link=]] |style="text-align:center;" |[[File:King Monastic Feudal.png|75px|Monastic Feudal King|link=]] |style="text-align:center;" |[[File:Emperor Monastic Feudal.png|75px|Monastic Feudal Emperor|link=]] |style="text-align:left;" | Monastic feudal rulers require either {{icon|tog}}, {{icon|roi}} or {{icon|jd}} |- ! style="text-align:left;" |[[File:Order government.png|Holy Order]] [[Holy Order]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Holy Order Courtier|link=]] |style="text-align:center;" |[[File:Baron Holy Order.png|75px|Holy Order Baron|link=]] |style="text-align:center;" |[[File:Count Holy Order.png|75px|Holy Order Count|link=]] |style="text-align:center;" |[[File:Duke Holy Order.png|75px|Holy Order Duke|link=]] |style="text-align:center;" |[[File:King Holy Order.png|75px|Holy Order King|link=]] |style="text-align:center;" |[[File:Emperor Holy Order.png|75px|Holy Order Emperor|link=]] |style="text-align:left;" | Non-player characters only. |- ! style="text-align:left;" |[[File:Imperial government.png|Imperial]] [[Imperial]] |style="text-align:center;" |[[File:Portrait courtier.png|75px|Imperial Courtier|link=]] |style="text-align:center;" |[[File:Baron Imperial.png|75px|Imperial Baron|link=]] |style="text-align:center;" |[[File:Count Imperial.png|75px|Imperial Count|link=]] |style="text-align:center;" |[[File:Duke Imperial.png|75px|Imperial Duke|link=]] |style="text-align:center;" |[[File:King Imperial.png|75px|Imperial King|link=]] |style="text-align:center;" |[[File:Emperor Imperial.png|75px|Imperial Emperor]] |style="text-align:left;" | |} ==Religion== : {{main|Religion}} [[File:Job inquisition.png|Religion|link=]] Every character in the game follows a [[religion]]. Religion has a major impact on their gameplay mechanics, such as [[marriage]], [[government]], [[opinions]], [[traits]] and ''[[Casus Belli]]:'' {| class= "wikitable" ! Religion groups ! Religions ( Heresies ) |- ! [[Christian]] | [[File:Catholic.png|Catholic|link=]][[File:Orthodox.png|Orthodox|link=]][[File:Miaphysite.png|Miaphysite|link=]][[File:Nestorian.png|Nestorian|link=]] ( [[File:Catholic Heresy.png|Cathar, Fraticelli, Lollard, Waldensian|link=]][[File:Orthodox Heresy.png|Bogomilist, Iconoclast, Monothelite, Paulician|link=]][[File:Miaphysite Heresy.png|Monophysite|link=]][[File:Nestorian Heresy.png|Messalian|link=]] ) |- ! [[Judaism|Israelite]] | [[File:Judaism.png|Judaism|link=]] ( [[File:Judaism Heresy.png|Karaite, Samaritan|link=]] ) |- ! [[Islam]] | [[File:Sunni.png|Sunni|link=]][[File:Shia.png|Shia|link=]][[File:Ibadi.png|Ibadi|link=]] ( [[File:Sunni Heresy.png|Yazidi, Zikri|link=]][[File:Shia Heresy.png|Druze, Hurufi|link=]][[File:Ibadi Heresy.png|Kharijite|link=]] ) |- ! [[Pagan]] | [[File:Norse.png|Germanic|link=]][[File:Reformed_Norse.png|Reformed Germanic|link=]][[File:Slavic.png|Slavic|link=]][[File:Reformed_Slavic.png|Reformed Slavic|link=]][[File:Tengri.png|Tengri|link=]][[File:Reformed_Tengri.png|Reformed Tengri|link=]][[File:Romuva.png|Romuva|link=]][[File:Reformed_Romuva.png|Reformed Romuva|link=]][[File:Suomenusko.png|Suomenusko|link=]][[File:Reformed_Suomenusko.png|Reformed Suomenusko|link=]][[File:West African.png|West African|link=]][[File:Reformed_West_African.png|Reformed West African|link=]][[File:Aztec.png|Aztec|link=]][[File:Reformed Aztec.png|Reformed Aztec|link=]][[File:Zunist.png|Zunist|link=]][[File:Reformed_Zunist.png|Reformed Zunist|link=]][[File:Hellenic.png|Hellenic|link=]][[File:Reformed Hellenic.png|Reformed Hellenic|link=]][[File:Bon.png|Bön|link=]][[File:Reformed Bön.png|Reformed Bön|link=]][[File:Pagan.png|Pagan|link=]]<br> ( [[File:Reformed Norse Heresy.png|Old Germanic|link=]][[File:Reformed Slavic Heresy.png|Old Slavic|link=]][[File:Reformed Tengri Heresy.png|Old Tengri|link=]][[File:Reformed Romuva Heresy.png|Old Romuva|link=]][[File:Reformed Suomenusko Heresy.png|Old Suomenusko|link=]][[File:Reformed West African Heresy.png|Old West African|link=]][[File:Reformed Aztec Heresy.png|Old Aztec|link=]][[File:Reformed Zunist Heresy.png|Old Zunist|link=]][[File:Reformed Hellenic Heresy.png|Old Hellenic|link=]][[File:Reformed Bön Heresy.png||Old Bön|link=]] ) |- ! [[Zoroastrianism|Mazdan]] | [[File:Zoroastrian.png|Zoroastrian|link=]] ( [[File:Zoroastrian Heresy.png|Khurmazta, Manichaean, Mazdaki|link=]] ) |- ! [[Eastern religions|Eastern]] | [[File:Hindu.png|Hinduism|link=]][[File:Buddhist.png|Buddhism|link=]][[File:Jain.png|Jainism|link=]][[File:Taoist.png|Taoist|link=]] |} ==Culture== : {{main|Culture}} [[File:Culture.png|Cultures|link=]] Culture is an abstract representation of ethnicity and traditions of a [[province]] or character. [[Cultures]] are divided into ''culture groups,'' and cultures are considered closer to others within their group than to cultures outside it. A culture may unlock special [[building]]s, [[event]]s, specific [[Succession|succession or gender]] laws, and some of them allow [[raiding]]. {|class ="wikitable sortable" ! Culture Groups ! [[Cultures]] |- ! Altaic | Avar, Bolghar, Cuman, Jurchen, Karluk, Khazar, Khitan, Kirghiz, Mongol, Pecheng, Turkish, Uyghur |- ! Arabic | Andalusian, Bedouin, Berber, Egyptian, Levantine |- ! Baltic | Lettigallian, Lithuanian, Prussian |- ! Bear | Bear |- ! Byzantine | Alan, Armenian, Assyrian, Georgian, Greek |- ! Cat | Cat |- ! Celtic | Breton, Irish, Pictish, Scottish, Welsh |- ! Central Germanic | Frankish, German, Lombard, Suebi |- ! Chinese | Han |- ! Dravidian | Kannada, Tamil, Telugu |- ! East African | Ethiopian, Nubian, Somali |- ! East Slavic | Illmenian, Russian, Severian, Volhynian |- ! Finno-Ugric | Estonian, Finnish, Khanty, Komi, Mordvin, Nenets, Sami |- ! Horse | Horse |- ! Iberian | Basque, Castillian, Catalan, Portuguese, Visigothic |- ! Indo-Aryan | Assamese, Bengali, Gujurati, Hindustani, Marathi, Nepali, Oriya, Panjabi, Rajput, Sindhi, Sinhala |- ! Iranian | Afghan, Baloch, Kurdish, Persian, Saka, Sogdian, Tocharian |- ! Israelite | Ashkenazi, Sephardi |- ! Latin | French, Italian, Norman, Occitan, Roman |- ! Magyar | Hungarian |- ! Mesoamerican | Nahua |- ! North Germanic | Danish, Norse, Norwegian, Swedish |- ! South Slavic | Bulgarian, Croatian, Serbian, Vlach |- ! Tibeto-Burman | Bödpa, Sumpa, Tangut, Zhangzhung |- ! West African | Mandé |- ! West Germanic | Anglo-Saxon, Dutch, English, Frisian, Saxon |- ! West Slavic | Bohemian, Polish, Pomeranian |} ==Dynasty== : {{main|Dynasty}} [[File:Alert create title.png|Dynasty|link=]] Generally, characters in the game are part of a [[dynasty]]. Dynasty is one of the most important aspects in {{icon|ck2}} '''CK II'''; if a player's dynasty is left without a living character of count rank or above, it is [[game over]]. A portion of [[Prestige#Dynasty prestige|dynastic prestige]] of the father and mother are given to a child when they're born. Dynastic prestige also affects the chance for character's to accept [[marriage]] proposals. Characters without a [[dynasty]] are called ''lowborn.'' The icon above a character's portrait designates their level of kinship toward the player character: {| class="wikitable" |- | [[File:Dynasty player.png|Player Character|link=]] || You || The current character controlled by the player |- | [[File:Dynasty heir.png|Heir(ess)|link=]] || [[Heir|Heir(ess)]] || The player character's immediate [[succession|successor]] to their [[primary title]]. |- | [[File:Dynasty close relative.png|Close Relative|link=]] || Close relatives || Siblings and half-siblings, parents, children, grandparents, grandchildren, uncles and aunts, nephews and nieces. <br>If the player character's spouse belongs to the same dynasty, (s)he also has this icon |- | [[File:Dynasty distant relative.png|Distant Relative|link=]] || Other dynastic members || Cousins and distant relatives |- | [[File:Dynasty bastard.png|Bastard|link=]] || [[Bastard]] children || Recognized but not legitimized [[children]] |} ==Bloodline== : {{main|Bloodline}} [[File:Bloodlines button.png|Bloodlines|link=]] Similar to, but distinct from the dynasty, are bloodlines. Bloodlines are inheritable modifiers, inherited from a single individual, which can grant prestige, piety, opinion modifiers, or special abilities. At game start, some bloodlines begin with the head of a dynasty, but these will diverge as the game passes. Bloodlines cannot normally be removed from a character (although they will gain them after the fact if a progenitor earns one). Within the game, bloodline lineages are inherited in a more complicated manner than dynasties. They can be either patrilineal (father-inherited) or matrilineal (mother-inherited) in nature, and may or may not be inheritable through bastard characters and matrilineal marriages. Bloodlines fall into three categories: [[Bloodline#Historical_bloodlines|Historical Bloodlines]], tied to specific characters born before or during the timeframe of Crusader Kings II, [[Bloodline#Saintly_Bloodlines|Saintly Bloodlines]], derived from your ancestors being recognized for their piety, tied to Christians or reformed pagans with the ''ancestor veneration'' doctrine, and [[Bloodline#Created_Bloodlines|Created Bloodlines]], which are tied to ambitions, decisions, or actions of a character. ==Objectives== [[File:Award honorary title.png|Objectives|link=]] There are several different objectives in the game, which are goals a character can attempt to achieve: {| class="wikitable" style="clear: right;" ! !Category !Description !Internal Prefix |- | [[File:Alert_ambition.png|Ambition|link=]] || '''[[Ambition]]''' || A character's specific personal desire || <code>obj_</code> |- | [[File:Alert_focus.png|Focus|link=]] || '''[[Focus]]''' || A character's 5-year self improvement goal. Unlocks special [[events]] to enhance [[attributes]] or acquire [[Traits#Lifestyle|lifestyle traits]].<br>Requires the {{icon|wol}} [[Way of Life]] DLC|| <code>focus_</code> |- | [[File:Alert_faction.png|Faction|link=]] || '''[[Faction]]''' || An organized party of vassals united against their liege for a common purpose || <code>faction_</code> |- | [[File:Alert_plots.png|Plot|link=]] || '''[[Plot]]''' || A conspiracy designed by a plotter and their backers to achieve a specific goal || <code>plot_</code> |} ==Realm== : {{main|Realm}} [[File:Kingdom.png|Realm|link=]] An independent [[realm]] in {{icon|ck2}} '''Crusader Kings II''' is the highest political structure a character is part of. Every realm is ruled by a single independent ruler, also called '''top liege,''' and a group of [[vassals]]. The independent liege is typically the most powerful character within their realm. If any character outside a [[realm]] has a ''[[Casus Belli]]'' (a "motive for war") upon any character within that realm, the claimant is forced to declare war upon the independent ruler. However, depending on the [[Demesne laws|realm's law]], a character within it can wage war upon independent rulers outside the attacker's realm, while other rulers of the claimant's realm will not interfere. A ''sub-realm'' refers to all [[titles]] a character holds, and their [[vassals]]. For instance, the Duke of Essex who lives in the Kingdom of England, is the ruler (liege) of a sub-realm consisting of his [[duchy]] and all counts and barons below him. ==Levy== : {{main|Levies}} [[File:Raise personal levy.png|Raise Personal Levies|link=]] Demesne levies are [[levies]] mustered from a character's personal [[holding]]s. Their size depends mostly on the holding type, buildings, and the character's [[File:Icon martial.png|Martial|link=]] ''martial'' skill. While they are raised, the character pays a monthly maintenance cost and they reinforce more slowly. [[File:Raise liege levy.png|Raise Liege Levies|link=]] Liege levies are mustered from a character's direct [[vassals]]. The amount a liege can raise depends mostly on [[demesne laws]] and the direct vassals' [[opinion]] of their liege. ==Wealth== : {{main|Economy}} [[File:Icon wealth.png|Wealth|link=]] The primary source of [[income]] for a character is usually all personal [[holdings]] within their demesne, though courtiers and rulers may also gain [[wealth]] through [[Honorary titles|minor titles]] or by having a seat on their liege's [[council]]. [[File:Icon stewardship.png|Stewardship|link=]] ''Stewardship'' skill plays a large role in a character's [[demesne income]]. Personal and spouse [[File:Icon stewardship.png|Stewardship|link=]] ''stewardship'' influence a ruler's demesne limit, while the skill of a character's [[steward]] improves income in a [[province]] if they are assigned there the job to ''Raise taxes.'' The total [[State attributes|state stewardship]] gives a boost to all [[demesne income]]. The following buildings increase the tax income of holdings: *[[Castles#Walls|Castle Walls]], [[Cities#Walls|Town Walls]], [[Temple#Walls|Church Walls]] *[[Castles#Castle Towns|Castle Towns]], [[Temple#Towns|Church Towns]] *[[Cities#Economic Buildings|City economic buildings]] and [[Cities#Ports|City Ports]] *[[Tribes#Market|Tribal Markets]] *[[Nomadic capital|Nomadic Castle Pens, Sheep, Felt Crafter, Harbor and Minter]] *[[Family Palace#Buildings|Patrician Family Palace and the Vault upgrade]]. If the character is a [[Patrician]] or has access to the [[Silk Road]], the [[Trade Post]] holding becomes available to improve even further [[demesne income]]. ==Prestige== : {{main|Prestige}} [[File:Icon prestige.png|Prestige|link=]] [[Prestige]] is a measure of a character's honour and respect. It contributes to [[score]] on character's death. [[Prestige]] is increased in a variety of ways. Any given [[title]] will gradually increase the holder's prestige. A high [[File:Icon diplomacy.png|Diplomacy|link=]] ''diplomacy'' skill will slowly increase [[prestige]], as well as by having [[vassals]]. [[Create title|Creating]] or [[usurp]]ing titles will also give a lump sum of [[prestige]], and some [[traits]] give prestige bonus per month. Winning battles and sieges earns significant [[prestige]], divided primarily among the flank leaders, but also among the unit owners. Wars fought under most ''[[Casus Belli]]'' ("motives for war") give a significant prestige boost to the winner and major participants, whereas they decrease the loser's prestige. [[Tribal]] rulers may gain [[prestige]] by assigning their [[steward]] the job to ''Build Legend.'' [[Patrician]]s get {{green|+1}} [[prestige]] per month for every 2,000 [[wealth]] they possess (it caps out at 6,000 wealth). {| class="wikitable" |+ Titles: Prestige Gain / Loss ! Name !! Creation !! Destruction !! Usurp !! Hold Directly !! Vassal Holds |- | [[Holdings|Barony]] || {{green|50}} || N/A || N/A || {{green|+0.025}} /month || {{green|+0.025}} /month |- | [[County]] || N/A || N/A || N/A ||{{green|+0.1}} /mo. || {{green|+0.1}} /mo. |- | [[Duchy]] || {{green|200}} || {{red|-200}} || {{green|50}} || {{green|+0.2}} /mo. || {{green|+0.2}} /mo. |- | [[Kingdom]] || {{green|400}} || {{red|-400}} || {{green|100}} || {{green|+0.8}} /mo. || {{green|+0.8}} /mo. |- | [[Empire]] || {{green|800}} || {{red|-800}} || {{green|200}} || {{green|+1.6}} /mo. || N/A |} {| class="wikitable" |+ Dynasty Prestige Values ![[Holdings|Barony]] ![[County]] ![[Duchy]] ![[Kingdom]] ![[Empire]] |- |{{green|1}} || {{green|5}} || {{green|10}} || {{green|20}} || {{green|40}} |} ==Piety== : {{main|Piety}} [[File:Piety.png|Piety|link=]] Piety is a measure of how pious a character is. It increases by a variety of mechanics related to [[religion]]. It contributes to [[score]] on character's death. [[File:Karma.png|Eastern Religions|link=]] Piety is renamed '''Karma''' for [[Hinduism|Hindus]], [[Buddhism|Buddhists]] and [[Bön]], '''Purity''' for [[Jainism|Jains]], and '''Te''' for [[Eastern religions#Taoism|Taoists]], but is functionally identical in-game for them. ==See also== *[[Character modding]] [[Category:Characters]] {{CharactersNavbox}}
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