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{{Version|2.6}} '''Regions''' are areas of the world which are considered part of a common geographical grouping. This affects certain mechanics and [[achievements]]. Note that certain regions overlap with one another. Regions can be viewed by clicking a province, then clicking the "regions that include this province" button on the province view. When selecting a region, its boundaries will be outlined in green on the world map. ==Steppes== The steppes region is where {{icon|hl}}[[nomadic]] clans are found. Here, they can fight over pasture land for their herds, and raid the northern branch of the [[Silk Road]] for wealth. At the start of the game, most (if not all) nomadic counties are found in this region. Rulers of more civilised government types will have to deal with [[nomad agitation]] when trying to expand into this region. Complete occupation of this region while playing as a nomad is required for the "Steppe by Steppe" achievement. ==India== India is where the [[Indian religions]] originate. Complete control of this region as a feudal ruler following an Indian religion is required to become the {{icon|roi}}Samrat {{w|Chakravartin}}, which awards the "My Very Own Subcontinent" achievement. The "Jungle" terrain type is unique to this region. Also, {{icon|hl}}nomads with [[nomadic capital]]s in this region will be able to recruit war elephant [[horde troops]]. ==Chinese Region of Influence== This region holds less significance if {{icon|jd}} Jade Dragon is not active. ==Vicinity of China== Like the Chinese Region of Influence, this region holds less significance if {{icon|jd}} Jade Dragon is not active. ==The Near East== This region roughly corresponds to the area known in present times as the '''Middle East'''. Catholic or Fraticelli rulers who control this region in its entirety and hold a kingdom or empire title from the region can (after fulfilling other conditions) adopt the [[decision]] to create an '''Empire of the Outremer''', which awards the achievement "Deus Vult". ==Africa== Most African counties (those located in ''North Africa'' being the sole exception) are affected by the ''Rains'' modifier. Counties may be affected by '''light''' or '''heavy rain''', which bring numerous benefits (and in the case of heavy rain, increased risk of diseases). Alternatively, African counties may be at '''risk of drought''', which bring numerous maluses. Characters can spend wealth to initiate '''rain dance rituals''', or to throw a festival to celebrate abundant rain. Initiating a rain dance ritual which successfully induces rain (the success must be acknowledged in an event), while playing as a King or Emperor, is required for the achievement "Bless my Reign down in Africa". [[Category:游戏概念]]
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