王国风云2
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
ParaTranz
资助我们
×
欢迎访问王国风云2百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“封臣”的源代码
←
封臣
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{version|2.8}} {{需要翻译}} [[File:Realm tree screen 2.jpg|right|frame|1066年,天主教的纳瓦拉王国分封树。]] [[File:Icon realm hierarchy.png|Feudal System|link=]]在封建制度下,统治者授予他们的部分[[直辖领]]给'''封臣''' 换取他们一部分的[[经济|税收]]和[[征召兵]]。封臣的上层统治者则被称作'''领主(liege)'''。在王国风云2中,任何封臣都只会有唯一一个领主。 封建制度是一种[[Wikipedia:decentralization|分权化]]的制度,借由下放部分权力以换取封臣协助统治地方。 封臣可以把自己封得的领地再分封给更下一层的封臣,这被称作[[Wikipedia:subinfeudation|次级分封]]。 作为对臣民忠诚的回报,领主则提供了免受外部势力威胁的保护。 封臣是否履行职责取决于他们对领主的[[好感#对封建义务的影响|好感]]。好感越低,封臣缴交的税收和征召兵越少。如果好感过低,封臣甚至可能对领主进行[[阴谋]]或是加入[[派系]]与他人合作反抗领主。 '''请注意''',当一个封臣从其领主领地之外继承了一个比原先高级别的头衔,新的头衔将成为他的[[主头衔]],同时该封臣将从原先的领主独立出去。但若是领主授予给封臣或是封臣自己征服的更高级别头衔并不会使他独立出去,除非新头衔跟领主同级别或更高级。 ==等级== [[File:Alert create title.png|Tiers of Titles|link=]] [[头衔]]有五个等级。一名领主只能成为一名更高级别领主的附庸。从最低至最高等级头衔各自的肖像与纹章边框如下图所示: {| class="wikitable" |- ! style="width:44px" | ! style="width:100px" |人物头衔 ! style="width:40px" | ! style="width:100px" |领地等级 !描述 |- ![[File:Baron Feudal.png|75px]] !男爵 ![[File:Barony.png]] ![[地产|男爵领]] |'''男爵(夫人)'''拥有[[地产]] (也被称作'''男爵领'''),是游戏中最小的土地单位。地产可以是[[城堡]]、[[城市]]、[[神殿]]、[[部落]]或是[[游牧制首都]]。 男爵(商业共和国的贵人除外)是[[游戏结束|不可玩的角色]],并被简化了计算以提高游戏效能。他们不能认命[[内阁]]和创建[派系]]。男爵的头像使用青铜环,并被彩带缠绕(彩带颜色取决于[[角色#政体|政体种类]]) |- ![[File:Count Feudal.png|75px]] !伯爵 ![[File:County.png]] ![[省份|伯爵领]] |'''伯爵(夫人)'''管理[[省份]] (也被称作'''伯爵领'''),是游戏中地图上可见的最小土地单位。 公爵必定会拥有一个省份的[[首府]]地产(通常是[[城堡]])。他们是同一省份的男爵''[[法理]]''上,通常也是''实际上''的领主。角色必须至少是一名伯爵才能被[[外交行动#授予实地头衔|授予]]更高级别头衔。公爵的头像使用银环,并被彩带缠绕。 |- ![[File:Duke Feudal.png|75px]] !公爵 ![[File:Duchy.png]] ![[公国]] |A '''duke/duchess''' manages a '''[[Duchy]]'''. Dukes (and above) start generating passive [[technology]] points. Vassals have to be at least dukes in order to benefit from the bonus to levies at their capital county (+15%). A duke who owns more than one duchy is called a ''grand duke,'' which grants a +1 bonus to their [[demesne limit]]. The duke portrait is identified by a jeweled silver ring, curled by a coloured ribbon. |- ![[File:King Feudal.png|75px]] !国王 ![[File:Kingdom.png]] ![[王国]] |A '''king/queen''' controls a '''[[Kingdom]]'''. Kings and emperors may define [[realm laws]] in their [[demesne]]. It is required to control a minimum of 2 duchies to create a [[de jure]] kingdom. The king portrait is identified by a golden ring, curled by a coloured ribbon. |- ![[File:Emperor Feudal.png|75px]] !皇帝 ![[File:Empire.png]] ![[帝国]] |An '''emperor/empress''' rules over an '''[[Empire]]''' and may vassalize kings (usually through force). Proper administration of a large empire tends to become a complex task due to the micromanagement required. The emperor portrait is identified by a jeweled golden ring, curled by a coloured ribbon. |} ==直属封臣上限== {{hatnote|可参考:[[权力分配指南]],[[王国|有特殊创建要求的王国]],[[外交行动#转封封臣|转封封臣]]}} [[File:Vassal_limit.png|Vassal Limit|link=]]每一位拥有[[Duchy|公爵]]及以上头衔的角色都会意识到他们无法拥有过多直属的封臣(只有[[伯爵]]及以上才会被计算在内;[[男爵领|男爵]]级是不算的)。拥有过多的直属封臣会承受各种各样的惩罚(主要是税收和人力),一些封臣还可能在[[继承]]时独立。 这个限制鼓励统治者在领地较大的时候,提高他们的封臣位阶。扩张超过[[法理]]领土的[[帝国]]很可能需要一些[[国王]]级别的封臣。 [[部落制]]封臣不会加入他们非游牧领主的直属封臣上限的计算。但是当这些封臣拥有与领主相同的[[宗教]]与[[文化]]时,他们可能会快速地[[Tribalism#Adopting feudalism|封建化]]。 [[游牧制]]的封臣不加入他们领主的直属封臣上限计算。 *直属封臣上限受到以下指数影响: **基数(1) x 统治者[[Vassals#Tiers|头衔等级]]修正 (启用 {{icon|con}} [[御前会议]]扩展):(括号内为不启用 {{icon|con}} [[御前会议]] 扩展时的数据) **公爵 = 基数 x 8.0 (10) **国王 = 基数 x 15.0 (20) **皇帝 = 基数 x 20.0 (30) *{{green|+3}}作为一个大公(拥有不只一个公爵头衔,但不是国王) *{{green|+统治者外交能力修正}} = 30% [[File:Icon diplomacy.png|Diplomacy\link=]]统治者[[Diplomacy|外交属性]] + 15% 统治者配偶的外交属性 *法律: **{{green|+2}}每选择一个[[内阁法|内阁法]](除了第一个法律)由内阁授权(需要{{icon|con}}[[御前议会]]DLC); (封建制的领主最大可达{{green|+14}},其他政体的领主则是{{green|+12}})。 **每阶的[[直辖领法律#中央集权|中央集权]]法律减少{{red|5}}封臣上限(从{{green|+10}}到{{red|-10}}),换取{{green|+0}}到{{green|+4}}的[[直辖领#直辖领上限|直辖领上限]];{{icon|hl}}游牧制领主没有这项法律; **{{green|+25}}对于启用「帝国行政体制」。然而启用帝国行政体制也会自动启用王国和公国总督制并减少{{red|-10}}封臣上限,所以实际上是{{green|+15}}。 **{{red|-5}}对于每一阶[[直辖领法律#总督制|总督制]]法律(需要{{icon|cm}}[[查理曼]]DLC) *{{green|+10}}对于{{icon|jd}}中华帝国制 *{{red|-10}}对于[[部落制]]和[[游牧制]] *{{green|+20}}对于使用[[帝国选侯制]]继承法(神罗特有) ==税收== {{main|Economy}} [[File:Icon stewardship.png|Taxes|link=]] If non-nomadic vassals have a positive relation with their liege, they will pay taxes, but the amount of income they provide is mainly dependent on two factors: #The income from [[holdings]] they own (which can be boosted by constructing [[buildings]]) #Their liege's tax laws which determine the percentage of income vassals have to pay. This law can be set differently for the nobility, clergy and burghers. If {{icon|con}} [[Conclave]] DLC is enabled, the ruler may ''shift'' the focus of vassal obligations (under [[Realm laws#Vassal obligations|realm laws]] tab), trading off levies for taxes, instead of opinion for more income. The resulting opinion penalties (or bonuses) for changing tax law is temporary. Otherwise, if {{icon|con}} [[Conclave]] is disabled, the liege is allowed to set tax laws (under [[Demesne laws#Vassal obligations|demesne law]] tab) in exchange for permanent bad opinion - i.e., the higher you tax, the lower your vassals' opinion of you. Therefore, a balance must be struck between the two. {{icon|hl}} Nomads do not pay taxes to their liege. Similarly, tribal vassals do not pay taxes to their tribal liege, unless their tribal liege is a vassal of a ruler following a non-tribal government. ==征召兵== {{main|Levies}} [[File:Heavy cavalry.png|Levies|link=]] Non-nomadic and some tribal vassals (without Conclave) have a legal obligation to provide a minimum number of troops to their liege based on the laws of the land and their own manpower. If {{icon|con}} [[Conclave]] is enabled, both minimum and maximum numbers of levies provided by vassals are set by [[realm laws]]. So, the ruler may ''shift'' the focus of vassal obligations, trading off taxes for increased levies - set separately for nobles, clerics and burghers. Nobles prefer paying more taxes to sending troops, meanwhile burghers would prefer to provide more soldiers. Unfortunately, the liege tends to desire the opposite. The resulting opinion penalties (or bonuses) for changing [[Realm laws#Vassal obligations|tax law]] is temporary. If {{icon|con}} is disabled, vassals may provide troops depending on: #Minimum numbers are set by [[crown laws]] #The liege's [[levy laws]] which establish maximum numbers of troops (under [[demesne laws]] tab) #Their opinion towards their liege. Whichever of [[crown law]]s minimum or [[levy laws]] maximum is higher, it will determine the number of levies provided. Because relations determine both levy size and a vassal's chance of rebellion, an unpopular liege is in a lot of danger. They risk a situation whereby part of their realm rebels, while the rest of it provides very few troops to counter the rebellion. Nomadic vassals do not provide levies to their liege. Instead, they are called into wars as allies. Tribal vassals do not provide levies to tribal lieges under certain conditions; tribal rulers call their tribal vassals into wars as allies, if they do not have Medium Tribal Organization (or above) and {{icon|con}} is not activated. With {{icon|con}}, independent tribal rulers '''always''' call their tribal vassals into wars as allies. ==叛乱== {{main|Factions}} [[File:Alert rebellion.png|Rebellion|link=]] Vassals will not always like their liege. As described above, this hurts the liege both economically and militarily, but there's one final aspect to the vassal-liege relationship: the vassal attempting to [[Factions#List of factions|overthrow]] their liege. If a vassal is pushed too far, or they're simply too [[Traits#Other|ambitious]], they will rise in rebellion against the liege, and forcefully attempt to gain what they want. To do this, vassals join [[factions]] which pursue goals ranging from independence to lowering [[crown authority]] to pushing a pretender's claim or instituting a new [[succession]] law. As disaffected vassals join a faction, the power of the faction (measured in their army size vs liege's army size) increases. When it gets powerful enough, the faction leader has a decision to send their liege an ultimatum, a letter with the faction's demands. If the liege does not comply, war breaks out, and all faction members join the revolt against their liege. Because vassals can only rebel against their direct liege, rulers need not be worried about the opinions of vassals under their direct vassals. The faction a vassal will seek to join depends on a number of factors. Characters of the same [[culture]] and [[religion]] holding ''[[de jure]]'' territory make the most loyal vassals. ==阶级制度== [[File:Offer vassalization.png|Estates of the Realm|link=]] The [[wikipedia:estates of the realm|estates of the realm]] depict the most important social classes of the Middle Ages - spanning from Christian Europe to the lands of India. During this timeframe, it was difficult for a person to move from a social class to another; this is also the case in {{icon|ck2}} '''Crusader Kings II.''' In the game, they are depicted as the three estates: *The clergy (First Estate), made up of religious heads, clerics, monks, nuns, priest(esses) and initiates. *The nobility (Second Estate), composed of landowners, their families, heirs and relatives - known as a ''dynasty'' *The commoners (Third Estate), made up of bandits, farmers, servants, craftsmen and merchants. In India, characters are divided into three castes (or [[Indian religions#Caste system|varnas]]) which correspond to the estates, as follows: ''Brahmins'' (the clergy), ''Kshatriyas'' (nobles) and ''Vaishyas'' (commoners). Castes are marked in-game by traits, and the {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Dharmic character. As for playable characters in '''CKII''', up to the {{icon|jd}} [[Jade Dragon]] DLC, ''all noble rulers above baron rank (or equivalent)'' are playable. However, AI characters may hold all clergy and burgher titles above baronies. If a player eventually controls a baron ruler, or a cleric/burgher, it will result in instant [[game over]]. The only exception (requiring {{icon|tr}} [[The Republic]] DLC) is a specific type of ruler: ''burghers of duke rank or above with a coastal capital,'' who are ''grand mayors'' of [[merchant republic]]s with four other [[patrician]] families as their vassals. These five families are always contesting the title of grand mayor (or equivalent) of their merchant republic. A character's gameplay is dependant on the [[religion]] they follow, their [[culture]], and their [[government]] type. Therefore, actual titles of landed characters may adopt different names, according to a combination of those factors. Nevertheless, two titles which match the same rank grant similar privileges no matter the name. E.g., a duke and an emir are both acknowledged as duchy titles. The definition of alternative names is set in the following priority order: #Religion group #[[Religion]] #[[Government]] #Culture group #[[Culture]]. If no specific factor type is found, then the default name (traced from the Christian Western Europe tradition) is used. Note that cultural and religious-based titles are based on the top liege's culture and religion, not the vassal's. ===贵族=== {{main|Nobles}} [[File:Job build legend.png|Nobles|link=]] '''Nobles''' normally rule over [[castle]]s. They are characters associated with land acquisition via conquest or shrewd court manipulation. *In the [[Government|feudal]] system, rulers of count-tier or higher are members of the nobility; they share a [[dynasty]] of successive descendants *In the Islamic world (requires the {{icon|soi}} [[Sword of Islam]] DLC), Iqta nobles are allowed to rule over [[castles]], as well as [[temples]] with no penalties *[[Tribalism|Tribal]] nobles can only rule over [[tribe]]s and benefit from empty holding slots, apart from the capital. They are known for their [[Raiding|raiders]] and may adopt feudalism or found a [[merchant republic]]. The {{icon|tog}} [[Old Gods]] or {{icon|hf}}[[Holy Fury]] DLC is required to play as a [[Pagan]] tribal ruler *[[Nomadism|Nomads]] are nobles who settle a single [[nomadic capital]] holding, and keep all other holdings empty to strengthen their hordes. As they manage their clans and ride freely over the Eurasian steppes, nomads are feared for their constant pillages, and they're allowed to move their capital more frequently (and carry along all buildings within it). The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as a nomad ruler. *In India, Dharmic nobles are composed of ''Kshatriyas''. The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character. *In the Tibetan plateau, Monastic Feudal nobles are allowed to rule over [[castles]], as well as [[temples]] with no penalties. Playing as a Bön non-nomad requires either the {{icon|tog}} Old Gods or {{icon|jd}} Jade Dragon DLC. {| class="wikitable sortable" !因素 ! width="20%" |Key !男爵领 !伯爵领 !公爵领 !王国 !帝国 |- |默认|| ||男爵 / 女男爵||伯爵 / 女伯爵||公爵 / 女公爵||国王 / 女王||皇帝 / 女皇 |- |宗教组||原始宗教||头人||酋长 / 女酋长|| || || |- |宗教||(改革的)洛姆瓦教|| || ||大酋长 / 女大酋长|| || |- |宗教||(改革的)日耳曼多神教||侍从|| || || || |- |宗教||(改革的) 斯拉夫多神教|| || ||大酋长 / 女大酋长|| || |- |宗教||(改革的) 索米多神教|| || ||大酋长 / 女大酋长|| || |- |宗教||(改革的) 长生天|| || ||大酋长 / 女大酋长|| || |- |政体||僧侣封建制||(缺失)||阿波 / 阿姆||图波 / 图姆||杰布 / 杰蒙||赞普 / 赞蒙 |- |政体||部落制|| ||酋长||酋长 / 女酋长|| || |- |政体,文化||部落制,萨克森|| || || ||大酋长 / 女大酋长|| |- |文化组||阿尔泰文化组|| || || ||汗王 / 汗努||可汗 / 可敦 |- |文化组||阿拉伯文化组||瓦利 / 瓦利亚||谢赫 / 谢哈||埃米尔 / 埃米拉||苏丹 / 苏丹娜||巴迪沙阿 |- |文化组||凯尔特文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化组||达罗毗荼文化组 / 印度-雅利安文化组||庄主 / 女庄主||他俱罗 / 他俱罗尼||罗阇 / 罗尼||摩诃罗阇 / 摩诃罗尼||圣王 / 圣后 |- |文化组||东非文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化组||伊朗文化组||堡主 / 瓦利亚||马尔佐班 / 谢哈||总督 / 埃米拉||沙阿 / 女沙阿||万王之王 |- |文化组||北日耳曼文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化组||西非文化组||瓦利||法林 / 法林娜||法尔巴斯 / 法尔巴||曼萨 / 苏丹娜|| |- |文化组||西日耳曼文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化||英格兰 / 撒克逊 / 爱尔兰 / 皮克特 / 苏格兰|| ||伯爵(Earl)|| || || |- |文化||日耳曼|| || || || ||凯撒 / 凯撒琳 |- |文化||希腊|| || ||公爵(Doux)||专制公||巴西琉斯 / 巴塞丽莎 |- |文化||蒙古语||太师||酋长||大酋长 / 女大酋长||汗王 / 汗努|| |- |文化||纳瓦特尔||特乌库特里 / 特乌库特里||卡丕师奇 / 卡丕师奇||大卡丕师奇 / 大卡丕师奇||特拉托阿尼 / 特拉托阿尼||大特拉托阿尼 / 大特拉托阿尼 |- |文化||诺斯||侍从|| ||雅尔|| || |- |文化||罗马||司令官 / 女司令官||伯爵(Comes)||公爵(Doux)||国王(Rex) / 女王(Regina)||奥古斯都 / 奥古斯塔 |- |文化||罗斯|| || ||大公 / 女大公|| ||沙皇 / 女沙皇 |- |文化||突厥||提玛利欧特 / 提玛利欧塔||贝伊 / 巴彦||贝伊勒贝伊 / 贝勒巴彦||苏丹 / 苏丹娜||帕迪沙阿 |- |职位||总督制||城镇总督 / 女城镇总督 (不可能存在)||省总督 / 女省总督 (不可能存在)||公国总督 / 女公国总督||总督 / 女总督||大总督 / 女大总督 (不可能存在) |- |职位,文化||总督制,拜占庭文化组|| || ||将军 / 女将军||都督(Exarch) / 女都督(Exarchessa)||大都督(Grand Exarch) (不可能存在) |- |职位,文化||总督制,罗马|| || ||总督(Governor) / 女总督(Governess)||资深执政官 / 女资深执政官||元首 / 女元首(不可能存在) |} ''Note:'' The primary spouse of a ruler gets a [[Realm#Minor titles|minor title]] of "ruler consort", allowing them to use the gender-appropriate form of their spouse's ruler title. E.g., the wife of a sultan is called a ''"sultana."'' Similarly, '''"queen mother"''' and variants are available to the wives of deceased kings and emperors. <!--| Culture || king_christian || || || || || Emperor-Bishop--> ===神职人员=== {{main|Clergy}} [[File:Job improve rel relations.png|Clergy|link=]] '''Clerics''' are members of the clergy and usually rule over [[temple]] holdings. Those characters are often associated with [[Religious conversion|conversion]], dealing with the [[Religious head#Papacy|Pope]] (if Catholic) or [[Religious head#Patriarchs|Patriarchs]] (if Orthodox), [[Religious head#Reforming Pagan Religions|reforming religions]] (if Pagan), becoming one of the [[Religious head#Caliphates|Caliphs]], [[Religious head#Zoroastrianism|restoring]] priesthoods, fighting [[Religion#Heresies|heresies]], or managing the Hindu [[Indian religions#Caste system|caste system.]] *Note that due to the melded status of church and state within the Muslim world, any Islamic character owning a [[Temple|mosque]] title while being of count rank or higher will simply be referred to as their [[Vassals#Nobles|noble]] counterpart. As such, while the titles ''mullah, ayatollah, grand ayatollah and grand mufti'' are defined in the files, they will not appear in the game. (accurate as of [[Monks and Mystics]] DLC). Also, note that since {{icon|soi}} [[Sword of Islam]] DLC, the ''caliph'' is no longer an emperor- or king-tier title, but a duke-tier title *[[Pagan]] female clerics are allowed to rule over [[temple]] holdings, except for Aztecs, Tengri and Zunists. It is possible to [[Pagans#Reformation|reform]] a Pagan faith, as long as enough holy sites are controlled. The {{icon|tog}} [[Old Gods]] or {{icon|hf}} [[Holy Fury]] DLC must be active to play as a [[Pagan]] non-nomadic ruler. *Characters who follow [[Judaism]] (requires {{icon|soa}} [[Sons of Abraham]] DLC) or [[Zoroastrianism]] (requires {{icon|tog}} [[The Old Gods]] DLC) are needed to control completely the [[Kingdoms#Titular kingdoms|Kingdom of Israel]] and the [[Empires|Persian Empire]], respectively, to restore their priesthoods and reinstate their [[religious head]]s *In [[Nomadism|nomadic lands]], it is common for a liege's vassals to follow different religions. Therefore, they cannot demand [[religious conversion]] or freely-revoke land from infidels. Nomads can also [[Religious head#Reforming Pagan Religions|reform]] their religion, if they are [[Pagans]]. The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as nomads. *In India, Dharmic clerics are composed of ''Brahmins.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character. *In the Tibetan plateau, characters tend to follow [[Buddhism]], [[Bön]] or [[Eastern religions#Taoism|Taoism]]. Playing as a Buddhist non-nomad character requires the {{icon|roi}} Rajas of India DLC; Bön characters require either the {{icon|tog}} [[The Old Gods]] or {{icon|jd}} [[Jade Dragon]] DLC; Taoists require either {{icon|roi}} [[Rajas of India]] or {{icon|jd}} [[Jade Dragon]] DLC. {| class="wikitable sortable" !Factor!!Key!!男爵领!!伯爵领!!公爵领!!王国!!帝国 |- |宗教组||基督教||主教||采邑主教||采邑大主教||王爵主教||帝皇主教 |- |宗教组||犹太教||拉比||柯亨||拉班||纳西|| |- |宗教组||伊斯兰教|| || ||哈里发 (post-[[Sword of Islam]])||哈里发 (pre-[[Sword of Islam]])|| |- |宗教组||原始宗教||祭司 / 女祭司||大祭司 / 女大祭司||大祭司 / 女大祭司||巫王 / 巫后||巫帝 / 女巫帝 |- |宗教||(Reformed) Aztec||Shaman|| || || || |- |宗教||(Reformed) Baltic||Shaman|| || ||Witch-King / Witch-Queen|| |- |宗教||Bön||Lama / Priestess|| || || || |- |宗教||Buddhist||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni|| |- |宗教||(Reformed) Germanic||Godi / Gydja||Seidsman / Vala||Fylkir (Reformed only, unique)|| || |- |宗教||Hellenic||Flamen / Vestal||High Auger / High vestal||Pontifex|| || |- |宗教||Hindu||Pujari||Pujari||Pujari||Pujari|| |- |宗教||Jain||Nirgrantha||Nirgrantha||Nirgrantha||Nirgrantha|| |- |宗教||Manichean / Mazdaki||Vahram|| || || || |- |宗教||Orthodox|| ||Metropolitan||Prince-Archbishop||King-Bishop|| |- |宗教||Shia||Mullah||Ayatollah||Grand Ayatollah|| || |- |宗教||Slavic (unreformed only)|| || || ||Witch-King|| |- |宗教||(Reformed) Slavic||Shaman|| || || || |- |宗教||Sunni||Mufti||Sheikh||Grand Mufti|| || |- |宗教||(Reformed) Suomenusko||Shaman|| || ||Witch-King|| |- |宗教||(Reformed) Tengri||Shaman|| || || || |- |宗教||(Reformed) West African||Priest / Priestess|| || || || |- |宗教||Zoroastrian||Herbad|| || || || |- |宗教||(Reformed) Zunist||Sun Guardian|| || || || |} ===市民=== [[File:Job squeeze peasant.png|Burghers|link=]] '''Burghers''' represent the common people and normally rule over [[city]] holdings. Burghers are responsible for a large part of the world's economy, as they control the largest source of money in the game - cities. They push no claims, unlike [[Vassals#Nobles|nobles]], and are relatively isolationist. *They usually don't have much of an effect upon politics at large, except for duke-tier (or higher) burghers owning a coastal capital, because they become ''[[patrician]]s'' - the rulers of [[merchant republic]]s. There are usualy five patrician families campaigning for election victory in order to become the republican liege. {{icon|tr}} [[The Republic]] DLC is required in order to play as a [[patrician]]. *Patricians are allowed to rule over [[cities]] and [[castles]] *Muslim patricians (requires {{icon|soi}} [[Sword of Islam]] Expansion) cannot control [[temple]] holdings freely, but are unaffected by [[decadence]], and are allowed to [[Polygamy|marry several wives]] *[[Nomadism#Changing government type|Nomad]] (requires the {{icon|hl}} [[Horse Lords]] DLC) or [[Tribalism#Changing government type|tribal]] rulers may choose to found a [[merchant republic]], as long as they follow an organized (or reformed) [[religion]], and then settle down *In Dharmic societies, Hindu burghers are composed of ''Vaishyas.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character. {| class="wikitable sortable" width="70%" ! scope="col" width="12%" |Factor ! scope="col" width="15%" |Key ! scope="col" width="15%" |Barony ! scope="col" width="12%" |County ! scope="col" width="12%" |Duchy ! scope="col" width="16%" |Kingdom ! scope="col" width="12%" |Empire |- |Default|| ||Mayor or Patrician||Lord Mayor||Grand Mayor||Prince Mayor||Grand Prince |- |Religion group||Muslim|| ||Wali||Wali-Emir||Wali-Malik|| |- |Culture group||Byzantine or Latin|| || ||Doge||Serene Doge|| |- |Culture||Roman||Magister||Praefect||Tribune||Consul||Princeps |- |} The alternative names for patrician lands in [[merchant republic]]s are: {| class="wikitable" width="70%" ! scope="col" width="12%" |Factor ! scope="col" width="15%" |Key ! scope="col" width="15%" |Barony ! scope="col" width="12%" |County ! scope="col" width="12%" |Duchy ! scope="col" width="16%" |Kingdom ! scope="col" width="12%" |Empire |- |Default|| ||Palace||City||Republic||Most Serene Republic||Principality |- |Culture||German|| || || ||Merchant League|| |- |} ==其他政体的非男爵级封臣== It is possible to turn [[County|counties]] into tribes, republics or theocracies, [[government type]]s that usually only rule barony-tier titles. The local ruler will have a -20 "Wrong government type" opinion penalty towards the feudal player character in many cases, but there can be benefits. There are several ways to get non-feudal count+ vassals: *If the player character holds a [[county]] and have a vassal mayor or cleric there, they can grant the county to the burgher / cleric, causing the mayor's [[city]] (or cleric's [[temple]]) to become the new county seat and elevating them to ''lord mayor'' or ''prince-bishop'' *If the player character holds a [[county]], as well as a [[city]] there, the player can right-click the city to set it as the new county seat. If the province title is granted to a courtier, they will create a [[republic]] government. The demoted [[castle]] can be given to the lord mayor (so they pay more taxes) or to another character (so the lord mayor has fewer troops to use against their liege) *By pressing a mayor's or bishop's [[claim]]. ===部落制封臣=== [[File:Tribal government.png|Tribes|link=]] The most common objective of having [[tribalism|tribal]] vassals is to have them convert [[tribes]] to [[castle]]s quickly and cheaply. When using this strategy, it is important to select courtiers who share your [[culture]] and [[religion]], as others will have elevated opinion penalties<!-- doubled religious penalties; 'wrong government type' triggered by wrong culture --> and thus not inclined to [[Decisions#Adopt_Feudalism|adopt feudalism]]. Tribal vassals have little income of their own, so the process will be fastest if you fund the construction of Hillforts in their capital. Giving multiple tribal counties to one tribal vassal makes the process cheaper, as only their capital will need Hillforts (and the technology to build them). When giving a character a duchy or enough counties to create a duchy, grant the duchy's de jure capital first so they won't surprise you with a change of [[capital]]. Alternatively, vassal tribes can be used to skirt the vassal limit and keep a pool of competent commanders. When using this strategy, it may be advantageous to select courtiers of a ''different'' religion, as they are less likely to adopt feudalism and are subject to free revocation. For '''tribal''' lieges, direct tribal vassals are their main source of military power, as long as these vassals can be called to arms as allies. ===共和制封臣=== [[File:Merchant republic government.png|Republics|link=]] [[Republics]] tend to have more income ''and'' pay taxes at a higher rate, but provide fewer troops as levies. Normal republics use Open Elective [[succession]], with all titles going to the man in court with the highest age + [[prestige]]. The player can remove candidates by granting land to them or add candidates through [[Marriage#Matrilineal marriage|matrilineal marriage]]. Burghers do not seek out marriages, but will accept marriage proposals as long as they are at least 25 years old. Coastal republics which are at least duke-tier become [[merchant republic]]s and can build [[trade post]]s that improve the economy along the liege's entire coast. See ''[[Merchant republic#Creation of merchant republics|Creating vassal republics]]'' for strategies. '''Merchant republics''' should aim to have as many republican vassals as possible; they can boost their military power though {{icon|lor}}[[retinues]]. ===神权制封臣=== [[File:Theocracy government.png|Theocracies|link=]] Like republics, a [[theocracy]] provides more taxes than troops, and generally uses Open Elective [[succession]]. A ruler of a [[Council#Powerful_vassals|powerful vassal]] theocracy can serve as the Lord Spiritual, potentially relieving some of the pressure to put incompetent feudal vassals in important [[council]] positions. [[Christianity|Catholics]] can use Free [[Investiture]] to ensure both loyalty and competence. Catholics can also use their major vassal theocracies to control the election of [[Pope]]s, "secular power" being a major factor in [[College of Cardinals|selection of cardinals]]. However, Catholics should keep in mind that bishops pay taxes to the Pope and stop providing troops if they like the [[Pope]] more than their liege. Catholic kings and emperors might want to "invest" in a vassal theocracy for their (and their descendants') {{icon|hf}}[[coronation]], as the Pope's demands in return for coronation can be exorbitant. ===雇佣兵和骑士团封臣=== [[File:Call to arms.png|Mercenaries|link=]] The player may have an opportunity to [[Holy orders#Vassalizing mercenaries and holy orders|vassalize a mercenary company or holy order]]. With vassalization, their company becomes available at 1/5 the normal cost and also prevents anyone else from hiring them. They are considered feudal for the purpose of comparing [[government type]]s, and will not resent having a normal feudal liege. With {{icon|soa}} [[Sons of Abraham]] DLC and "Imperial Administration" law (or Iqta government), having a vassal holy order has an additional benefit: Free [[castle]]s. A holy order grandmaster owning less than 10 realm size may spend 300 [[wealth]] to build a [[castle]] in any [[county]] belonging to a ruler of their [[religion]]. It is possible to use "Imperial Administration" law to retract these [[castle]]s, allowing them to build new ones. However, to ''keep'' holy orders as vassals, the liege should ensure that grandmasters have at least -20 opinion of them. [[Category:Realm]] [[Category:Game concepts]] {{RealmNavbox}}
本页使用的模板:
Template:Clear
(
查看源代码
)
Template:Green
(
查看源代码
)
Template:Hatnote
(
查看源代码
)
Template:Icon
(
查看源代码
)
Template:Main
(
查看源代码
)
Template:Navbox
(
查看源代码
)
Template:Navboxgroup
(
查看源代码
)
Template:RealmNavbox
(
查看源代码
)
Template:Red
(
查看源代码
)
Template:Version
(
查看源代码
)
Template:提示框
(
查看源代码
)
Template:提示框/core
(
查看源代码
)
Template:需要翻译
(
查看源代码
)
返回
封臣
。
×
登录
密码
记住登录
加入王国风云2百科
忘记密码?
其他方式登录