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{{version|2.7}} '''印度宗教''', 又称为 '''达摩宗教''', 是 [[东方宗教]]的一个分支。 随着道教在2.8版本的引入,这些宗教在保留原有联系的情况下增加了与道教的互动,构成了[[东方宗教]]的一部分。 达摩宗教都起源于印度,有许多共同的特点。他们分别拥有不同风格的特色,这取决于你选择的宗教。印度教侧重于军事,佛教侧重于科技,耆那教侧重于稳定。 Non-nomadic rulers following Dharmic religions require the {{icon|roi}}[[Rajas of India]] DLC to be playable. ==共同特点== 尽管历史上确实发生过冲突(特别是耆那教被印度教击溃),但在游戏中,三种宗教互相之间都相对宽容,在其他印度宗教的省份没有增加反叛的风险,只受到与其他印度宗教统治者的轻微的关系惩罚。同样,没有任何一种宗教有异端,相反,每种宗教的不同教派和平共处,但会受到5点关系惩罚。印度宗教没有正式的宗教领袖,尽管他们都有五个圣地。没有大圣战。印度宗教的信徒没有允许女性统治者的修正。 Followers of one of the religions may, once in their lifetime, convert by [[decision]] to another Indian religion, at the cost of some prestige. This allows the members of a dynasty to switch to the religion whose features are best for their current needs. For example, the founder of a dynasty might practice Hinduism for its military benefits, while successors might adopt Jainism to peacefully govern their realm. You must control a province of the religion in question in order to convert. Characters with the {{iconify|Zealous}} trait cannot convert. The Indian religions have a Subjugation [[casus belli]], usable on de jure kingdoms held by other Indians. The target must be in the same cultural group to use the CB, which also costs 500 [[piety]] (karma or purity) to use. It can only be used once per lifetime, so make certain that you will win before using it. With {{icon|mnm}}''[[Monks and Mystics]]'', each Dharmic religion has its own [[Societies#Monastic societies|monastic society]], and can also access [[Societies#Lucifer's Own|demonic cults]] (in the form of a malevolent cult of Kali). [[Decisions#Holy order|Holy orders can be created]] by rulers who control all five of their religion's holy sites, or more easily after the year 1100. Holy orders for all three dharmic religions are created automatically if five major cities in India fall. All Eastern religions can intermarry Zunist and Bön pagans. All Indian religions allow a feudal ruler to declare themselves the Samrat {{w|Chakravartin}} if they control the entire [[region]] of India. == Succession == Jains and Buddhists (but '''not''' Hindus) can [[File:Designate_heir.png]] designate one of their children as heir, regardless of the child's age relative to their siblings. However, the choice cannot override gender law: a ruler with agnatic-cognatic succession and an eligible son cannot designate a daughter. Feudal rulers are generally restricted to [[elective gavelkind]], [[gavelkind]], [[primogeniture]], and [[ultimogeniture]] succession laws. In particular, they can never use [[seniority]] succession, and they can only switch to [[feudal elective]] with {{icon|con}} [[Conclave]] and full council authority. These restrictions force most low-tech realms to use gavelkind. However, players have some options that AI rulers don't consider: *Players with {{icon|con}}Conclave can voluntarily enact full council authority in order to implement feudal elective succession. *Players without Conclave can enact ultimogeniture before primogeniture becomes available. If the religion supports heir designation, ultimogeniture is equivalent to primogeniture as long as the ruler has children. * An education in the Irish Band allows [[tanistry]] succession, at the cost of giving up war elephants and use of the [[Casus Belli#Indian Subjugation|subjugation CB]]. Like most Christians, Indians can disqualify characters from succession by [[Diplomatic actions#Order to take the vows|ordering them to take the vows]] or by granting them a temple. ==种姓系统== 印度人物被分为三个种姓,在游戏中以以下特性为标志: * [[File:Brahmin.png]] 婆罗门,神职人员. +0.5善业/月。 * [[File:Kshatriya.png]] 刹帝利,贵族与士兵. +0.5威望/月. * [[File:Vaishya.png]] 吠舍,工匠与商人. +0.03金钱/月. (第四种种姓首陀罗(奴隶/仆人)在游戏中不显示)种姓分别对应于宗教(寺庙)、封建(城堡)和城市地产。印度教徒应授予适当种姓的人其种姓所对应的地产。角色只能在其所属种姓内结婚。子女将与父母同属一个种姓,而当父母来自不同种姓时,其子女的种姓将跟随父母所持有的种姓中较低下的一方。 印度教对持有不符合其种姓应持有的地产的角色有-30的关系修正(统治者种姓错误),对与不同种姓的人结婚的角色也有-30的关系修正。皈依印度宗教的非印度宗教教徒被认为是无种姓的贱民,印度教教徒将对他们有-15的关系修正。印度教人物必须是刹帝利种姓,才能有资格成为指挥官。 [[Decisions#Become Kshatriya|A decision allows tribal/feudal Hindus to become Kshatriya]], at the cost of considerable gold (cut in half if Learning at least 15) and prestige (if a Vaishya or casteless) or 200 karma (if a Brahmin). Hindu patricians have a similar decision to become Vaishya. It is also possible to change a line's caste by seducing a woman of the desired caste and legitimizing the child. 印度次大陆的佛教徒和耆那教徒也拥有种姓,但没有像印度教徒一样的限制,对于种姓错误的人也没有关系惩罚。不过,他们也能得到种姓特质本身给予的修正奖励。皈依非印度宗教的人会失去他们的种姓特质。 ==Specific features == ===[[File:Hindu.png]] 印度教=== [[File:Hshindu.png|thumb|right|Hindu holy sites.]] Hinduism, which emerged from the Vedic religion of the early Indo-Aryans, is today the majority religion of India. Unlike the other two religions, there is no unified definition of the religious beliefs of Hinduism, no single agreed-upon philosophy, pantheon of gods to be worshiped, or even who a Hindu is or is not. The most consistent and relevant difference is its strict adherence to a caste system that places the Hindu priests (Brahmins) at the top, followed by secular rulers, merchants, commoners, and finally the outcast (literally, "without caste") untouchables. Historically, the placing of Brahmins at the top of the social order (as opposed to the soldier/military ruler castes) had a calming effect upon what had been in more ancient times a far more violent Indian subcontinent that practiced ceaseless war for empire and slaves. The Brahmins, by fragmenting the power of secular rulers and outlawing slavery, made the Middle Ages relatively more peaceful (although still quite bloody) in India compared to previous centuries. In-game, the ruling caste for all practical intents is actually the higher class, and it is the most warlike of the three Indian religions, still. It has unrestricted access to the Holy War casus belli, usable on all followers of non-Indian religions. Hindu troops have 30% more morale, making them more durable than troops of other faiths, and Hindus may also [[raiding|raid]], similar to [[pagans]]. However, Hindus cannot designate a primary heir like the other Indian religions can and, like Buddhists and Jains, they are restricted to gavelkind, ultimogeniture, and primogeniture succession laws. Overall, the Hindus offer a very warlike playstyle just like pagans. Convert if you plan on going to war outside of India. Features: * The most warlike of the dharmic religions ** Full access to Holy War CB. ** Units get +0.3 morale. ** Can raid; sacking non-Hindu temples will increase moral authority. * Can choose a patron deity ** Each deity gives +1 to one stat, -1 to another ** Choosing Kali lets you hold a Kali Puja feast. (Alternatively, holding land in de jure Bengal Empire also allows this feast.) * Opinion penalty towards characters with the wrong caste for their title or who married the wrong caste. * Four sects: ** [[File:Smartist hindu.png]] '''Smartism''' gives +0.5 karma ([[piety]]) per month. ** [[File:Shaktist hindu.png]] '''Shaktism''' gives +20% fertility. ** [[File:Shaivist hindu.png]] '''Shavism''' gives +0.5 prestige per month. ** [[File:Vaishnavist hindu.png]] '''Vashnavism''' gives +5 vassal opinion. * Caste system restricts job opportunities. **Hindu rulers may have to rely on inviting characters of the right caste in order to have enough [[commander]]s, if they do not have enough holders of castles as vassals (or such holders are female). Similarly, they must match the type of holding being granted with the recipient's caste. This makes landing sons more problematic. **Hindu rulers cannot grant sons temples to disqualify them from succession unless said sons are of the {{iconify|Brahmin}} caste. **Hindu [[court physician]]s must be Brahmin. **Foreigners who convert are considered casteless, making them ineligible to receive landed titles or marry other Hindus born with a caste. **Hindu patricians are also affected by opinion penalties with the wrong caste for their title. *Holy sites: ** '''Varanasi''': According to Hindu mythology, Varanasi was founded by Shiva himself. It is also the place where Brahma's decapitated head dissapeared in the ground. Varanasi is therefore considered an extremely holy site. ** '''Purang''': Location of Lake Manasarovar. Created in the mind of the Lord Brahma, Lake Manasarovar is the personification of purity. One who drinks water from the lake will go to the abode of Shiva after death, cleansed of all his sins committed over even a hundred lifetimes. ** '''Mathura''': Mathura is believed to be the birthplace of Krishna. ** '''Ujjayini''': Location of the Mahakaleshwar Jyotirlinga Temple, one of the holiest shrines dedicated to Shiva. ** '''Dvaraka''': Dvaraka was the sacred city where Krishna lived in 16,108 palaces for his 16,108 queens. The opulent city disappeared into the sea at the time of Krishna's departure from the world. A second city also named Dvaraka (Dwarka) replaced it on the shore as an important site of pilgrimage. ***Varanasi, Purang, Mathura, Ujjayini are important {{icon|hl}}{{icon|jd}}[[Silk Road]] counties. ===[[File:Buddhist.png]] 佛教 === [[File:Hsbuddhist.png|thumb|right|Buddhist holy sites.]] 佛教是从公元前6世纪的佛陀悉达多·高塔玛的教导发展而来的。 因果报应是佛教的核心概念。它是人们通过自身的行为在自己和其他造物(无论是这样还是那样)之间招致的“业”,来决定他们将来将会经历的事以及经过生命之轮后的去向。在死后,灵魂在生命之轮的其他地方转世,无论是作为地球上的人或动物,还是在许多天堂或地狱中的一个,都将根据他们所积累的“业”来决定。即使是出生,一个人也会与父母产生一种业力关系,人们通过为父母支付丧葬费来偿还业报,并生育自己的孩子开始新的轮回。 佛教的中心教义是四大真理,八条正道。这四个崇高的真理告诉我们,凡人和肉体所拥有的一切都会是短暂的,最终无法实现,只会导致痛苦。八正道(四正道中的第四正道)教导信徒如何获得精神上的启迪,并从世俗的欲望中解脱出来(这些欲望产生的业力将人们束缚在生命之轮上)。佛教教导信徒,通过承认所有这些“业”的束缚,让他们完全脱离世俗的束缚,从而脱离生命之轮,逃离苦难。 严格地说,征服自然领土、发动战争和以黄金和土地来衡量个人地位的行为都属于违反佛教教义的行为,尽管对于实际的统治者来说显然不是没有历史先例,但他们至少名义上遵循了佛教的教义。 佛教可视为印度教和耆那教的混合。和耆那教一样,佛教统治者可以指定他们的任何合法子女为主要继承人,并且没有短暂统治的关系惩罚。他们没有耆那教拥有的封臣关系和直辖领地的奖励,但对暴力行为也没有那么严格的限制(佛教徒可以在没有惩罚的情况下与对手决斗、猎杀老虎等),他们的军队没有印度教的士气奖励,但佛教统治者比印度教的统治者更容易解决继任危机。 Overall, Buddhism is the best religion in terms of controlling the player's inheritance. Features: * +4 [[attribute#Learning|学习]]. * If paired with a Tibetan culture, allows [[Monastic Feudal]] government, allowing the holding of temples without penalty and the construction of [[Castles#Gompa_Monasteries|Gompa Monasteries]] in castles. * Limited religious wars: ** Can wage [[Casus Belli#Buddhist county conquest|county conquests]] against infidels. Since Buddhist county conquests vassalize rather than usurp, they can be used to capture infidel claimants or heirs, making them surprisingly useful. ** Can also wage duchy-level holy wars against infidels, but must spend 250 Karma to do so. * Moderate stability boosts: ** No short reign penalty (only if vassal is also Buddhist) ** No penalty for female rulers. ** Ability to designate primary heir from among one's children. * [[Ambition#Reject negative trait|Special ambitions to remove negative traits]]. * Three sects: ''Mahayana'', ''Theravada'', and ''Vajrayana'' ** [[File:Mahayana buddhist.png]] '''大乘佛教''' 给予角色+5封臣关系. ** [[File:Theravada buddhist.png]] '''小乘佛教''' 给予角色+1学习(在佛教+4学习的基础上) ** [[File:Vajrayana buddhist.png]] '''金刚乘佛教''' 给予角色+1健康. *Holy sites: ** '''Varanasi''': Buddha is believed to have founded Buddhism here around 528 BCE. ** '''Lumbini''': Lumbini is the place where, according to Buddhist tradition, Queen Mayadevi gave birth to Buddha in 563 BCE. ** '''Gaya''': This is where the Buddha is said to have reached enlightenment and the most important holy site in Buddhism. ** '''Devagiri''': Location of the Ajanta Caves, approximately 30 rock-cut Buddhist cave monuments and masterpieces of Buddhist religious art. ** '''Bamian''': Location of monumental statues of Buddha carved into the side of a cliff. They were dynamited and destroyed in March 2001 by the Taliban. * Intermarry [[Zoroastrians|Mazdans]], Taoist, Nestorian, Tengri (in addition to Bön and Zunist) ===[[File:Jain.png]] 耆那教 === [[File:Hsjain.png|thumb|right|Jain holy sites.]] Jainism is an ancient pacifistic religion. Jains believe their religion to be ever-existing, having no origin and end. It is occasionally forgotten by humans and revived by a succession of ''tirthankara'' (literally "ford-maker", one who builds a ford across the ocean of rebirth and transmigration). Parshvanatha (c. 877 – c. 777 BCE), the twenty-third ''tirthankara'', is the earliest Jain leader now accepted as a historical figure. It is from Jainism that the concept of "karma" originates, which they see as pollutants in the soul. The objective of Jainist practice is to further refine and purify one's soul and work against the desires and worldly attachments of karma. A core principle of Jainism is Anēkāntavāda, a belief in the multiplicity of viewpoints, and that conflict is, at its core, a result of misunderstanding and miscommunication, rather than inherent human evil. Jainists are taught to see the truth or falseness of any statement as a complicated multi-faceted probability, based upon one's own point of view compared to others. They are taught to avoid absolutes, as leading down a path of dogmatism and intolerance. (An odd stand-out in a game named after religious dogmatic warfare, and why Jainists lack a Holy War CB of any kind.) Proper practitioners of Jainism practice Ahimsa, a code of pacifism that protects even animals, and are forbidden from violence for any reason but the least violence necessary for self-defense or defense of another. This extends to diet; Jains are expected to be vegan, and in some cases cannot even eat root vegetables (such as potatoes or onions) due to the uprooting of such vegetables harming soil life. The game gives Jain rulers serious flexibility compared to these standards. (And historical rulers and militaries were at least nominal practitioners of Jainism in spite of not particularly adhering to non-violence.) +15 vassal opinion gives Jainists long, stable realms no matter how large the empire is. Convert if you have a large, unstable empire. Features: * Increased stability: ** +3 [[Demesne]] limit ** +15 vassal opinion ** Ability to designate primary heir from among one's children ** No short reign penalty (only if vassal is also Jain) * Expectation of non-violence: ** Strong limitations on [[Casus Belli]]! No Holy Wars and no Border Dispute wars; Claim wars (including claims fabricated by the Chancellor), Indian Subjugation wars and Great Conquests are available, as are wars to establish tributaries. ** No tiger hunts ** No hunting [[focus]] ** Purity (piety) lost when taking certain event choices ** +1 purity per month while at peace * Two sects: ** [[File:Digambara jain.png]] '''Digambara''' gives +1 Health. ** [[File:Svetambara jain.png]] '''Svetambara''' gives a further +5 vassal opinion. *Holy sites: ** '''Godwad''': Location of the Kesariyaji Tirth (the "Main Temple") dedicated to the first Jain Tirthankara, Rishabhadeva. ** '''Purang''': Mount Ashtapada is the site where the first Jain Tirthankara, Rishabhadeva, attained Moksha (liberation). ** '''Rajrappa''': Location of Shikharji, the "Venerable Peak of Concentration", where twenty of the twenty-four Jain tirthankaras along with many other monks attained Moksha. ** '''Srirangapatna''': Location of the White Pond of Shravanabelegola. The Gommateshwara Bahubali statue at Shravanabelagola is one of the most important pilgrimage destinations in Jainism. Chandragupta Maurya is said to have died here in 298 BCE after he became a Jain monk and assumed an ascetic life style. ** '''Bhumilka''': Location of Mount Girnar. Neminath, the 22nd Tirthankara, became an ascetic after he saw the slaughter of animals for food on his wedding. He renounced all worldly pleasures and came to Mount Girnar where he attained Moksha. == Overview == Unless your realm is located at the western regions of India (where you'll fight Muslims), the main way of waging war in India is through claims. Due to the relative lack of religious conflicts, the eastern region of India is an ideal place to start in {{icon|cm}}769, as even Ireland and many parts of Europe are seeing conflict between pagans and Catholics, and among warring tribes. The kingdom of Kamarupa controls a number of provinces on the Silk Road, making it an interesting start. See [[Kamarupa walkthrough]] for more details. India itself is a relatively poor subcontinent; temples and castles are more likely to be found than cities. However, given that clergy here act like any other vassal (unlike Catholic clergy), a relatively small realm can still punch pretty hard, compared to a Catholic realm of the same size. Hindu raiders can weaken their neighbours, and enrich themselves at the same time. Should a feudal ruler following an Indian religion control the entire [[region]] of India, they can declare themselves the Samrat {{w|Chakravartin}}, an emperor (Samrat) who is deemed an ideal universal ruler who rules ethically and benevolently over the entire world (Chakravartin). By becoming the Samrat Chakravartin, ''all'' Indian kingdoms will ''de jure'' belong to one empire, allowing the emperor to increase his levies via the increased ''de jure'' modifier. With patch 2.8, the introduction of the Tibetan Plateau offers new opportunities and challenges, with new raiding cultures (any Tibetan, Nepali) and religions (Bön) to interact with. The {{icon|jd}} Jade Dragon DLC also introduces China and its agent realm, the Western Protectorate, which can affect many factors, including profitability of the [[Silk Road]] and the possibility of attacks. In addition, the Mongols may now attack India more easily. {{ReligionNavbox}} [[Category:Religion]]
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